it has really happened between me, and my guildmates. 1 person spends at least 20 hours of his real life time on multiple quests, and gets nothing. 1 person spends 90 minutes on 3 quests, and gets 3 x earrings in a row = 600m. These examples are happening within my guild on a fairly frequent basis
I'm feeling myself stupid doing these pointless references, so Yes Mariah, please just lock the thread.
RANDOM number generator RNG. It is not supposed to be equal drops for everyone. It's why it was so difficult to get 8 different virtue tiles for that quest.
So wrong. Thanks for giving another example to show this is a biased RNG, if, again, the drop rate is supposed to be 1/8 for the virtue tiles.
Which item is is biased towards? If its not earrings, how did your guildies get 3 in a row?
MY guidies? looooooooooooooooooool
I will stop replying now. For the sake of everyone else.
I do wonder, is anyone getting a bunch of earrings over deco pieces? Seems like people are getting piles of deco but idk if anyone is getting a pile of earrings.
it has really happened between me, and my guildmates. 1 person spends at least 20 hours of his real life time on multiple quests, and gets nothing. 1 person spends 90 minutes on 3 quests, and gets 3 x earrings in a row = 600m. These examples are happening within my guild on a fairly frequent basis
I'm feeling myself stupid doing these pointless references, so Yes Mariah, please just lock the thread.
RANDOM number generator RNG. It is not supposed to be equal drops for everyone. It's why it was so difficult to get 8 different virtue tiles for that quest.
So wrong. Thanks for giving another example to show this is a biased RNG, if, again, the drop rate is supposed to be 1/8 for the virtue tiles.
What @Pawain said in what you quoted is spot on, a true random number generator, which is what UO has, will not give you a set item on any attempt, It will randomly give you an item from it's set pool of items. Even if you get the same item 5 times in a row it is working as intended. instead of arguing that the RNG is broken, which it isn't, why don't you instead ignore that side of it and go to the "we need a better way of handing out the rewards" (like this thread was initially started to do) because the random number generator is working as intended and I seem to remember the DEVs saying that the RNG would never be replaced or changed. (of course, you never say never, even in UO).
A Goblin, a Gargoyle, and a Drow walk into a bar . . .
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I will stop replying now. For the sake of everyone else.
So you have your experience and 2 guildies experience which are all 3 different results.
And your conclusion is the RANDOM part is not working?
How do you come to such a conclusion?
I should have recalled this quote much earlier:
Never argue with an idiot. They will drag you down to their level and beat you with experience.
really no more reply from now on.
You can't even come up with why you think the RNG is broken. But once you proclaim it in Caps you have to stick with it, no matter how foolish it is.
so sad i cant go to a thread whitout pawain trolling it
Never be afraid to challenge the status quo