cobb
About
- Username
- cobb
- Joined
- Visits
- 615
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 163
- Primary Shard
- atlantic
Comments
-
lmao. this is turning out to be real ugly. But that is to be expected when you decide to nerf a skill that really should not be nerfed
-
Cookie said:I personally don't mind parry being nerfed in itself, if they want to redress the fact that too many players use parry, but, it's certainly being used for a reason. Yeah nerfing something just because lot of people are using it …
-
Optimus said: 5% decrease in parry cap, with a large reduction in evasion + increase in cool down. This would be good, but I guess it's too simple for the devs. Not enough rules and complications for the devs to do something like this
-
Yes I agree. It is getting overly complicated. Although I picked the 3rd option, it would be even better to just not nerf parry in the first place. A parry nerf isn't even needed. Reading thru the comments, i am not the only one who thinks this way…
-
I prefer the 3rd option where the characters with extra skill points are penalized. Also I think 15-25% reduction is way too much. There would be almost no reason to take parry with that kind of penalty. It should be more like a 5-10% reduction. …
-
It's almost impossible to say which option is best when there has been zero mention of what the penalty is going to be. Is the parry chance going to be cut in half like when you have less than 80 dex? Or is it going to be a flat 5% to 10% decrease? …
-
yes. i don't think someone with only +10 skill points should suffer the same penalty as someone who has +100 skill points
-
how much is the parry chance reduction going to be? 5%?
-
All the options sounds bad. Would have been better to leave parry alone.
-
It could be a problem with your mouse. Over time the right mouse button could have been worn down and now it is overly sensitive. So when you try to single click, it can easily register as a double click
-
If there were to be a contest, most people will end up being extremely unhappy with the results just like the castle design contest.
-
Yeah adding the recipe to the store is a really horrible idea. I don't mind vanity items in the store, but not things like the whip which affect actual gameplay.
-
The Record Arm macro does not save correctly with shields as well. I think the settings do not save if the item is considered to be left handed. I tried it with the War Hammer. While it is 2 handed, the settings saved correctly. But I believe the…
-
Yeah I'm not a big fan of how tamers can play while afk either
-
CC always wins these polls. That would indicate that it would make more business sense to devote more time into it since it is the more popular client.
-
Garth_Grey said: cobb said: Yeah allowing ppl to play while afk doesn't sound so good. Yeah because that's not already happening all over the lands.. so your solution to that is to make it even easier to play while afk?
-
Not only does EC look bad but it can also cause seizures?
-
Poll is not looking good for EC
-
Yeah allowing ppl to play while afk doesn't sound so good.
-
Yes it would help to have more than 4 slots. 5 or 6 slots would be nice
-
"Can it be done in both clients" is actually a very important concern. Without it you have an imbalance in the clients. Fair and balanced gameplay is a major concern in most games
-
Use CC. Problem solved
-
funny how EC people get so salty just because CC got a couple of improvements
-
EC gets enough attention as it is. It was about damn time the CC finally got some improvements. It needed these updates badly. I really like the weapon arming options. Is it possible to increase the number of recordable weapon sets to 5 or 6? That…
-
I don't like the discord thing. Seems a bit harsh and it might reduce template diversity. It should at least be resistable. Maybe skill bonuses should be cut in half and not completely removed.
-
The problem with refinements is that giving up 5 DCI to get 75 fire resist is not a noticeable penalty. Losing 5 DCI does not mean you get hit 5% more. I believe if the attacker has 45 HCI and the defender has 40 DCI, then the chance to hit is 51%.…
-
The_Higgs_1 said: Unless there is a way to not make splintering proc on mages/archers period, splintering will never be better for a dexxer. Disable Splinter with specials only if you have Magery. Problem solved
-
you're right. If splinter gets nerfed, most melee toons will become archers. Without splintering, an archer is superior to a pure melee in every way possible. good way to kill melee and diversity.
-
Some ppl are claiming mages with Splintering weapons are overpowered (which I don't necessarily agree with). But for arguments sake lets say I agree. Then shouldn't you nerf mages only? You can do this by not allowing Splintering with specials if y…
-
Check out this quote from another thread. Seems the biggest problem melee has is killing ppl who run and heal. Splintering is the most obvious solution to that, but you want to take that away?!!?!