16 bugs to be fixed for publish 100 please.
1. The bug i experience is: Debuff for feint special no longer displays as the special is not behaving as intended. The special is supposed to grant the user a defensive advantage over the primary target for a short time, however the special actually reduces damage from attacks from any target for a short time.
The steps to reproduce this bug are: Hit someone with feint and observe damage received from non primary targets. Be hit by feint and receive no debuff to notify you of the effect and timer.
The expected result is: Person who hits with feint receives damage reduction from only the target they hit with the feint. Person hit with feint receives a debuff to notify them of the effect they're under and the timer.
The actual result is: person hit by feint receives no debuff, person dealing feint receives damage reduction from ALL targets hiting them.
2:
The bug i experience is: When standing on uneven ground, If you cast
an area effect spell such as arch cure or hail storm and use targer
self (using uo assist) in classic client, not sure if it is true also in
enhanced client.
The expected result is: The spell is cast
The bug i experience is: On classic client only, when you drag a pet's healthbar and someone mounts the pet.
The expected result is: You do not lose the healthbar but it greys out like when the pet goes offscreen.
The bug i experience is: When you cast a revenant on someone and they enter a guardzone
The expected result is: The revenant continues to attack the player depending on the flag status, meaning if the player can legitimately call the guards on the revenant then the revenant should dissapear, however if the player who has the revenant on him has aggressed, the revenant should not dissapear.
The bug i experience is: when i attempt to regorge a Gnarled Staff.
The expected result is: able to reforge gnarled staff
The bug i experience is: pet instantly dissapears when players log out. Causing various exploits, including but not limited to preventing a pet from dieing, and being able to summon a pet to an area where pet summoning (pet summoning balls) are not allowed. Being able to transport a freshly tamed non bonded pet from it's location to the stables by simply recalling to the stable and logging out and in..
The expected result is: pet remains in game until the player has fully logged out. Non bonded pet should not ever be log out with the player and remains in game (as it's not bonded). Player must retrieve a logged out bonded pet from the stable upon login.
The bug i experience is: On Enhanced Client, players are able to instantly switch suits during combat using a dress macro.
The expected result is: On attempt to switch armour, a cliloc that reads "Since you have been in combat recently you may nat use this feature"
The bug i experience is: On Classic Client, when a party is broken
The expected result is: The healthbars of the players in the party revert back to normal healthbars, your own character status remains.
The bug I experience is, both clients, upon death you're supposed to lose all of your buffs/debuffs (with the exception of stat loss debuff which comes as a result of death)
The expected result it: all buffs removes
The bug i experience is: When you kill the dragon turtle champ in fel, any shard.
The expected result is: a moongate to the star room appears on the altar
The bug I experience is: Switching armour on a mannequin
The expected result is: The armour including the talisman is switched
The bug i experience is: On Classic Client, when my pet attacks a mobile.
The expected result is: The damage my pet receives shows up in Yellow numbers and damage dealt in Red numbers.
The bug i experience is: Both clients, when you cast any spell on a
player that has a delay in the damage, and the player moves to another
server, i.e the player walks in and out of a dungeon entrance.
The expected result is: The spell damages the player when they emerge in/out of the dungeon.
The bug i experience is: Inconsistent system messages for insufficient mana on magery spells in classic client.
The expected result is: When you have insufficient mana to perform an
action, a cliloc should read. "You must have at least x mana to use
this ability.
The bug i experience is: Both Clients, decription of "word of death" spell in spellweaving spellbook.
The expected result is: Should read Min.Skill: 83
The bug i experience is: When you have magic reflect casted with and you log out and in. Both clients.
The expected result is: The spellpool is saved from when you log out.
Comments
Much like removing a plaster, swift and sharp is the way to go.
In EC damage dealt by the pet is yellow, damage taken by the pet is pink, damage taken by the character is red.
https://stratics.com/threads/debuff-for-feint-no-longer-shows.305264/
It's the equivalent of being able to use the warcry mastery special without the 20 minute cooldown and without the mastery, and less mana. PLUS the opponent is unaware they're under the effect as no debuff.
This is unacceptable.
5. Cannot reforge non-gargoyle gnarled staff.
10. There is no gate to the Star Room when the Dragon Turtle champion spawn is defeated.
11. Talisman are not switched onto mannequins.
14. There are inconsistent "insufficient mana" system messages depending on what type of spell you try to cast.
15. The minimum skill requirement for Word of Death is inaccurate in both spellbook and system message.
16. The mouseover information for the Magic Reflection spell buff icon includes a Token Out of Range error message.
2. Unable to cast an area of effect spell using UO Assist target-self macro.
3. EC and classic client pet health bars behave differently when the pet is mounted.
4. A revenant disappearing in justice regions.
6. Pets are instantly auto-stabled when a player logs out.
7. Enhanced client players can quickly switch out suits based on tactical needs, while classic client players cannot.
8. Party style health bars are closed when a party disbands as opposed to converting to standard health bar.
9. Town buffs remain through death.
12. Pet damage received text is red in the classic client as opposed to being yellow text.
13. Delayed damage does not carry through to the target in some instances.
@misk Thank you for your responses on these most important issues.
With regards to your response on bug number 6:
I'm not sure why you believe the expected result will cause a loss of a pet:
The expected result is: pet remains in game until the player has fully logged out. Non bonded pet should not ever be log out with the player and remains in game (as it's not bonded). Player must retrieve a logged out bonded pet from the stable upon login.
With regards to your response on bug number 7:
The issue is not that there is an imbalance in the clients and that the feature is missing in CC (although that is a factor) The issue is that it's possible to do during or after recently been involved in combat.
Some examples of issues are as follows:
For Chivalry, Faster Casting is capped at 2 instead of 4 if magery is 70 or above, with the current system you're able to bypass this by simply wearing a suit that has + magery skill for casting offensive spells and switch to a non +magery suit when casting Close wounds etc. Therefore bypassing the faster casting caps by simply switching suits between spells.
The same is true for spell damage pvp caps. The system is set so that you have +25% spell damage increase if you have less than 30 skill in other spell schools. So you could have 29 necromancy and spirit speak, then switch to + 31 skill in necromancy only to cast evil omen, then have the other spell macros set to also dress your non +skill suit, so you are able to bypass the spell damage limit of 20 by insta suit switching.
Or in pvm, you can redline any monster and insta switch to a luck suit for the last hit.
The ability to insta switch suits is bringing the game into disrepute. This was my fault for not explaining the expected result properly in the initial bug report sorry.
So you die, get a res, are flagged for combat again, and have to just stand there unable to re-equip your items? What if you enter combat and realize you forgot to equip an item, or equipped the wrong item? What about swapping Cameo's around to match slayer vulnerabilities? Are you hoping to including weapons/spellbooks into your combat lockout as well? Not being able to switch weapons or spellbooks to match content would just be absurd.
You mentioned luck suit swapping, but once again, this is mainly a PvP issue with a proposed fix that will have extreme consequences for PvM.
Home of the Pet Intensity Calculator, Pet Planner, Trainable Animal Bestiary, and other Tools, Guides, and Information.
The issue is just with being able to insta swap more than one piece of equipment without even having to unequip. During or having being recently involved in combat.
As for getting dressed when ressed. Yes you should not be able to insta dress if recently involved in combat (unless you double click your corpse) again no issue with manually dressing one piece at a time like you do in CC.
the main issue is with people being able to just swap to a luck suit for the last hit on a creature. This is clearly not an okay thing to be able to do. Pvp issues were just an example. You’re making out that people have always been able to insta dress/switch suits. This is not the case.
The devs are not stupid.
I don't PvP, so I have no opinion on how it affects combat there.
For PvM, I personally only use the dress up macro to equip items after death. It's a handy feature to have, especially when you cannot find your body in a mess of other bodies.
I agree that people should not be able to swap out to a luck suit before landing the killing blow. If they want to run high luck, they should commit to that build from the start.
Home of the Pet Intensity Calculator, Pet Planner, Trainable Animal Bestiary, and other Tools, Guides, and Information.
The auto pet log out system was introduced as players were unhappy when their pets went wild when they for one reason or other (connection loss/power outage etc) would not be able to stable their pet before logging out and so would often lose their bonded pets. Please know, we wish to retain this system, we do not wish for any player's bonded pets to be lost, we're fans of the auto stabling system.
That said there are a couple of minor adjustments required in order to prevent the auto pet log out system being abused by players to circumvent current in game restrictions.
These adjustments are simply:
1, for the pet to log out at the same time the character logs out (meaning unless you log out in a friended house, inn, the character remains in game for 5 mins, as should the pet)
2, for the pet to be retrieved from the stables upon log in (this is currently the case anyway if you log out when dead, however if you get resurrected and log out/in a second time, the pet actually appears next to you again which i beleive needs to be changed)
3, for the current auto pet lot out system to not apply to non bonded pets
Please allow me to explain how these very minor adjustments will fix ALL current circumvention of game mechanics by players and also will assist those players who have genuinely suffered a connection loss/power outage/crash etc.
Grated a player could sick his/her pet on you and run out of your range. Then when the pet is down log off/on to get the pet and heal it up. But as a tamer I would just stay out of your range and use greater heals etc. Remember if you get too far from your pet you can not control or monitor it so how would you know when it needs to be healed or keep it on target?
Yes pets instantly going to the stable can be abused just like anything else. But losing pets because you power/internet go down is much much worse.
Magery mastery pets can teleport onto ships. What if RL calls before I can finish the pirate ship. Pets wont tele back to their owner. They also tele onto islands. What if the player does not have tele or the pet chases stuff and you have no clue where it is.
If they make the Come command work, it would solve these issues. But, it does not.
That is what pet balls of summoning are for.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs