High seas wish list 2022
New ship
fishing trawler
Open hold with quadruple storage of Britannia ship
Trap booms that deploy and pick up lobster traps as you sail
Get rid of no name lobster and crab
Restore enemy ships fighting back
fishing trawler
Open hold with quadruple storage of Britannia ship
Trap booms that deploy and pick up lobster traps as you sail
Get rid of no name lobster and crab
Restore enemy ships fighting back
Acknowledgment and accountability go a long way...
Comments
Trap Booms are a neat Idea but I see them designing them so they take longer than manually doing it.
Very few players use fish pies, increase the duration and boost from them.
This way, Fishermen working on the Fishing Quests would be able to keep track of it...
I would also like to see the Order of the Dragonfish Handbooks to be given Clean Up Britannia points, and a whole lot too, considering that often they come as a Reward for Order which take a lot of time to be filled....
I would also like to see as added, the ability to hand over to a tillerman a fishing treasure Map and then be able, upon telling the tillerman "start", to have it take the Ship to where the sunken treasure is....
Before doing that, the fire control system needs to be even better and more arcade-style.
When they designed HS 2.0, we requested to have arcade-style fire control system which I will expand on it now since I forgot what I wrote:
1) Add auto-cannon recharge and reloading function because it is a pain to run up and down to reload each cannon.
As we said before, we are supposed to be captain of the ship and we command the reloading and not reload each cannon ourselves! If you agree and do that for firing the cannon, then you should do the same for reloading.
2) Each ship to have a single Master magazine for reloading the Ammo, and all cannons will "draw" the cannonballs, charges, from it.
Ermmm... if the above is accepted, it will then be closer to arcade-style of fire control system... Devs can design enemy ships that fight back!!!
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
But the smaller ships should have more control by a single player with lesser fire power.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Much as you can hire fighters maybe we should be able to hire gunners or sailors and certainly spellweavers..
I don't believe I said 'one friend?' I said 'friends' plural. I understand your point that in a fantasy world anything is possible. But what I'm arguing for is the 'gameyness' of our game. You, currently, can destroy ships and beacons solo. You can do it much faster, however, with a crew onboard. When publish 110 hit with new rewards on the Pirate vendor, the people who did join up to quickly destroy beacons, and then other ships so as to make beacons respawn faster, did better as a team vs those who did the content solo.
Beyond that, group crewing on a boat is one of those rare game mechanics that everyone can do together regardless of build or experience level. Anything that removes communal gameplay like that is, I think, a bad idea.
Over time, various threads have lamented the shortcomings of being 120 Fisherman...
https://forum.uo.com/discussion/3885/uo-timeline-for-2019-will-it-include-also-fishing-for-much-needed-new-content-additions-rework
https://forum.uo.com/discussion/4229/what-about-the-fishing-quests
The argument being, that Legendary 120 Fishermen also need to be made usefull considering what it takes to get there....
As of now, it basically only is making some Trophies off of Legendary Fish that 120 Fishermen can catch.
Instead, if "other" features where to be given to being a 120 Legendary Fisherman that were not merely cosmetic but of some practical use, then it would help this profession quite some...
For example, a "starting" point to give some new life and interesting content for Legendary Fishermen could see the Legendary Fish :
- Abyssal Dragonfish
- Black Marlin
- Blue Marlin
- Dungeon Pike
- Giant Samurai Fish
- Golden Tuna
- Kingfish
- Lantern Fish
- Rainbow Fish
- Seeker Fish
- Spring Dragonfish
- Stone Fish
- Winter Dragonfish
- Zombie Fish
Be made possible to yield more then just a Trophy....
For example, the Developers could make these Fish be made possible to be cut in steaks and pies or other eatables to be made from them (more work for Cooking and other Skills, for example Alchemy if drinks could be made from them distilling the juice from the steaks....) which were to provide good and longer lasting BUFFS for characters and also for pets..... of course, being Legendary "rare" Fish hard to be caught and requiring a Legendary 120 Fisherman skill, they should be significant Buffs for quite lengthy times....
I think that such an addition would provide some usefullness for Legendary Fishermen to fish them up, for Chefs or Alchemists and perhaps other skills, to prepare those pies, drinks etc. and then for Warriors to benefit from those buffs !!
As of now, instead, unfortunately, Legendary fish once made into a Trophy its game over...
How many same Trophies does one need of a given type of Legendary fish ??
I think that it is necessary to make what Legendary Fishermen can exclusively fish be more usefull and usable as to become mere Trophies....
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
We are in an era where there is abundance of housing space, so some players are fussy about good locations (besides the size).
Perhaps after the custom castle projects, the next real estate development can look at building new type of beach houses.
Such houses should sit long the beach line, with part of the structure on land and part sitting on water.
The idea is allow this only at selected beaches. It can have a launching bay for ships, or even cannon pad for pvp in Fel.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I think they used the pen of wisdom? Was a long time ago. When SA came out I think
appreciate the beacons etc. but I really enjoy HS contents and even more would be great as long as GM and Legendary fisherman are rewards for the skills they have by NOT catching shoes and boots etc. And at these skill levels they should be good enough to completely avoid worthless lobsters and crabs in pots
if players want to catch plain lobsters and crabs I think by keeping there fishing skill below GM they can continue to do so
this is also my point on the fishing post in the forum
Then, it would be possible to assign to them Clean Up points for turning them is without fear of players copying them to get "free" Clean Up points....
@Kyronix , please ?
I was offended because you did not want to offend anyone.
And that you can only get one of each book.
then If people want to trash them for points they want.
or even change the handbooks to pages of lore
then you could add them to a book of lore
which would save on lockdowns.