Pub 105 - Treasure Map Update Release 2 [General Discussion & Questions]
This is for general questions & discussion. Please use this thread for feedback.
This discussion has been closed.
Comments
In the publish notes it says "Less hints will be given as Remove Trap skill increases." for the cylinder trap. Is this correct or should it be 'More' instead of 'Less'?
This is correct - the better your skill, the less hints you get during the training process.
- Added Eodon maps as potential drops in paragon chests.
They were added, other facets still remain. Notes also state re: Eodon Maps...- Treasure Maps have been added to the Valley of Eodon. Creatures will drop a map based on their overall difficulty. Generally – the more difficult the creature, the higher the level of map that will drop.
@ChaosNExus - the talisman relate to cartography crafting only. They do not offer a direct +skill bonus. The new minor artifact Cartography glasses will increase your skill and benefit Treasure Hunting.Is this for all equipment or just the ones in T Chests?
Thanks for the deco! A longsword is not a composite Bow
The Talismans increase the % chance to create a cartography crafted item, just like they did before and the other crafting Talis do now. Cartography crafting does not have exceptional items so there is only an increase to the chance to make.
They do not reduce the required skill.
Progress: As of 105 2, gems vary in quantity alphabetically. Yeah!
Probable Bug: All gems in Tokuno Stash Chests appear in stacks of 7, 9, or 11. No stacks of 8 or 10.
***
Probable Bug: Any amount of gold in Tokuno Stash Chests above 20,000 appears as a second pile of gold. (Already reported by Margrette in the other thread).
In 105 1 gold appeared as a single pile regardless of quantity. This approach was preferable.
***
Only had the chance to test for an hour or so at this point, and have only done 10 maps, but the above two things are pretty obvious.
***
On my second chest I forgot Remove Trap was in and turned most of the loot to dust. *Smiles* That was fun actually. Nice to see an addition to the game. Loving RT while hiding.
Suggestion: Could we not be revealed when opening the chest and instead only be revealed when moving an item in the chest? This would be consistent with being revealed when interacting with other containers. (This is not a big deal. It would just be nice to have the revealing mechanic be consistent.)
Can't wait to test the RT puzzles! However, I'd first like to repeat my testing from 105 1.
Like Margrette, I'm just adding to my existing spreadsheet. I'll upload when/if I have more than 10 chests done.
Which does this mean?
1. More items on the high T Chests will be Artifact Level? (higher chance for artifact level)
2. There will be more weight on Artifact level items? (more properties...higher values)
Still does this just apply to T chests?
Either 1 or 2 Thanks!
Re: Loot, the budget ranges for each chest quality has been increased - in turn this results in items generated with higher overall intensities. This just applies to Treasure Maps.
However, I never did figure out what would have dropped a plainly drawn map in Ter Mur, so I guess it's good you went with the Supply level after all!