Undress/Dress Macro Addition to Classic Client
Greetings,
As many of you have read in our last newsletter, the Classic Client is slated for an update which will allow access to an Undress/Dress macro similar to the current functionality in the Enhanced Client. We had slated this change for 102, however, due to the nature of this change we would have to bypass our normal release scheme of TC->Origin etc->World Wide which would not allow a feedback period before this feature was released worldwide via server and both clients. Before we proceed with this change, we would like to garner feedback.
Currently the undress/dress macro allows for a one second delay between each macro action. With the addition of this ability in the CC, there would be an increased delay after the redress macro dependent on the number of items attempting to be reequipped. This is to increase parity between the functionality between both clients as well as maintain balance. This delay is in line with the current action-use delays you normally experience in the world.
To be clear, the flow of the macro, in both clients, would look like this:
Undress -> 1s delay -> Dress -> delay at 1s per item -> Undress -> 1s delay -> Dress
We expect there will be passionate opinions on both sides, so we are encouraging you to have another look at the posting guidelines before you reply. Remember there's another human behind the keyboard and to keep things respectful. We look forward to your feedback.
As many of you have read in our last newsletter, the Classic Client is slated for an update which will allow access to an Undress/Dress macro similar to the current functionality in the Enhanced Client. We had slated this change for 102, however, due to the nature of this change we would have to bypass our normal release scheme of TC->Origin etc->World Wide which would not allow a feedback period before this feature was released worldwide via server and both clients. Before we proceed with this change, we would like to garner feedback.
Currently the undress/dress macro allows for a one second delay between each macro action. With the addition of this ability in the CC, there would be an increased delay after the redress macro dependent on the number of items attempting to be reequipped. This is to increase parity between the functionality between both clients as well as maintain balance. This delay is in line with the current action-use delays you normally experience in the world.
To be clear, the flow of the macro, in both clients, would look like this:
Undress -> 1s delay -> Dress -> delay at 1s per item -> Undress -> 1s delay -> Dress
We expect there will be passionate opinions on both sides, so we are encouraging you to have another look at the posting guidelines before you reply. Remember there's another human behind the keyboard and to keep things respectful. We look forward to your feedback.
This discussion has been closed.
Comments
if if we are forced to have to carry extra suits to play this in a competitive way don’t you think maybe just maybe it’s gotten a little to complicated and should maybe rethink the balance with luck (because after all this is most of why they switch suits)
if not not make it have a 5 minute cool down and not possible during battle AT ALL until at least 5 minutes has past after battle
While we are at it please cap skill points at 750 MAX
flam away
I have a question though, the macro flow implies the need to undress before dress. Is this the case? If so that is very very good.
I personally think that 1sec delay per item is very annoying on CC, and insta switching full suits is very OP on EC client.
In order to make it fair for both clients, i suggest that both clients get 0 delay for dress and undress macros. HOWEVER! whenever a player dresses/undresses a base armor part excluding weapons, talismans, sandals or cloak the player will be a subject of the following debuff:
-60ss
-100di
-2Faster casting
-Running mode toggled off
for 3-5seconds timer
This debuff will also create pvp balance by penalizing EC players from instantly switching suits in the middle of the battle.
This will mainly fix other problems on the go related to:
-instantly switching to bestial suits
-instantly switching to fc4/fcr6 items to cast animal form
-dexers instantly switching to mage suits to cast magery/necro spells (curse, corpse skin etc..)
-instantly switching to luck suits before killing a mob
Thank you
PRO Guild Leader
I don't see why PvEers would desire this change or how it would "benefit the community." I don't think the mobs are sitting around griping about players switching into a luck suit before a boss dies.
It's a tiny but vocal minority injecting more needless tedium.
Now....I haven't PvP'd in forever...since Yew Gate...yeah that's awhile...but I can see how movement while dressing/undressing would effect PvP since you can switch on the run..while I would hate for that not to be possible, I can see how disallowing movement while dressing would be a good thing...if you want to switch suits mid-battle you're gonna be caught with your pants down..literally! Until you're fully dressed so I think that might deter people from using it in pvp.
Why not make the CC do the same as EC? There has only been 1 player complaining about this macro.
I guess I need to be more vocal to get some of the pet types buffed so they actually get used. But more pets would bring more fun to UO. We cant have that.
@Kyronix can you post numbers on how many more players are doing the roof after Mervyns changes?
I would like to see in facts that taking his advice is helping UO.
When something has caused no issues in all the years it has been in the game, why change it.
Also ppl have been complaining about this for a while.
Cheers MissE
PRO Guild Leader
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.