Parry, Bushido needs a balance

ThorakhThorakh Posts: 19
I've been doing spawns and pvp. The balance of parry, and bushdio skills is way too powerful to a char with none in pvp. There has to be some way to balance parry, bushido with a skill that can debuff them. no discordance and hit lower attack wont do. We are taking pve chararcters to spawns and get raided by parry ninjas and mages which are way too strong to fight. It's not even close to fair. There needs  to be a change/balance, a way to counteract parry bushido without running the skills

Comments

  • ThorakhThorakh Posts: 19
    hit lower defence I mean
  • ThorakhThorakh Posts: 19
    Maybe something in the Bushido book that lowers parry chance, like a debuff.
  • McDougleMcDougle Posts: 3,018
    Thorakh said:
    I've been doing spawns and pvp. The balance of parry, and bushdio skills is way too powerful to a char with none in pvp. There has to be some way to balance parry, bushido with a skill that can debuff them. no discordance and hit lower attack wont do. We are taking pve chararcters to spawns and get raided by parry ninjas and mages which are way too strong to fight. It's not even close to fair. There needs  to be a change/balance, a way to counteract parry bushido without running the skills
    If you want bushido nerfed you risk the chance of sampires being made useless is this something you are willing to risk?
    Acknowledgment and accountability go a long way... 
  • The_Higgs_1The_Higgs_1 Posts: 408
    Theres a few ways it can be balanced.  One is to make it so casting any spell after evasion cancels evasion (just like confidence already does).  Two is to every successful parry loses parry chance by 30% until player is hit through it.  Three is too perm cut parry chance when combined with wrestle/anatomy by at least 10.  Or instead of the first one make it so any casting school over 30 disables evasion all together.
  • McDougleMcDougle Posts: 3,018
    Again remember the dog archers and how ninja was nerfed into ground before asking for this..
    Acknowledgment and accountability go a long way... 
  • ThorakhThorakh Posts: 19
    well keep the parry bushido for pve but just have like a Bushido debuff that reduces parry for pvp
  • McDougleMcDougle Posts: 3,018
    Thorakh said:
    well keep the parry bushido for pve but just have like a Bushido debuff that reduces parry for pvp
    It doesn't work that way....
    Acknowledgment and accountability go a long way... 
  • Del805Del805 Posts: 6
    McDougle said:
    Thorakh said:
    well keep the parry bushido for pve but just have like a Bushido debuff that reduces parry for pvp
    It doesn't work that way....
    Sure it does...There is no SDI Cap in PVE, There are SDI Caps in PVP. 

  • McDougleMcDougle Posts: 3,018
    And how will you "cap" parry for pvp only? And why was ninjutsu nerfed in the ground rather than simply capping the regen rates in pvp....
    Acknowledgment and accountability go a long way... 
  • Del805Del805 Posts: 6
    McDougle said:
    And how will you "cap" parry for pvp only? And why was ninjutsu nerfed in the ground rather than simply capping the regen rates in pvp....
    What do you mean Ninjitus Nerfed into the ground? Ninjitsu still really good.  The same way they capped HCI when AOS, Players Vs Players only have a 30% chance to parry. I am not saying this is the right direction but fairly easy to do. 
  • FoosFoos Posts: 58
    I mean sure they could nerf the game to make you more powerful or you could just adust to the game as it is.  Whichever you feel is more reasonable.
  • quickbladequickblade Posts: 261
    edited May 21
    2-hand parry chance 40%
     shield parry chance 35%
    1-hand parry chance 30%

    5% nerf on 1-hand parry chance would adjust parrying skill alot.  It doesnt make sense that 1-hand have equal parry chance than a shield irl. I know it requires bushido an extra skill but a 1-H weapon shouldn't be a full shield at same time parry wise (35%)

    This would mostly nerf bokutos mages and variants with 1-hand setups , without hurting the sampires or mage+shield temps.

    Small fact, did you know that just 25% parry chance , is the equivalent of 50 DCI if you convert it in term of evading a hit. Crazy that this game has still such an overpowered skill.
  • The_Higgs_1The_Higgs_1 Posts: 408
    just hard cap evade dmg for pvp at like 50. problem solved
  • YoshiYoshi Posts: 1,449
    edited May 22
    “Evade is supposed to be subject to diminishing returns in PvP but is bugged, they got half way to fixing it 
    https://forum.uo.com/discussion/9989/evasion-diminishing-returns-not-working#latest

    unfortunately the forum admin here has blocked any further development for reasons unknown”

    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • McDougleMcDougle Posts: 3,018
    Yes please fix bushido like you did ninjutsu..
    Acknowledgment and accountability go a long way... 
  • MerlinMerlin Posts: 121

    Please leave Parrying and Bushido as is.   

  • SkettSkett Posts: 448
    Parry needs reworked as do many other skills 
    1 class per toon 1 spell book per toon class that would be a good start at balancing set classes and skills 

    having to pick 1 of possible 3 templates to play in uo is not appropriate when this game has far more to offer and lore others back in to play templates that they like 
  • SethSeth Posts: 2,315
    I think better to stop nerfing parry because it's not lethal to a good pvper.

    However, I do feel disarm should include shield, like spellbooks and weapons.
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • King_GregKing_Greg Posts: 243
    Disarm? 

    Unlike wrestle parry combination, which has no weakness. Disarm should disarm shields if the weapon hand is open. 
  • McDougleMcDougle Posts: 3,018
    Dog archers everywhere support nerfing bushido 
    Acknowledgment and accountability go a long way... 
  • SethSeth Posts: 2,315
    King_Greg said:
    Disarm? 

    Unlike wrestle parry combination, which has no weakness. Disarm should disarm shields if the weapon hand is open. 
    Yup, it should probably work this way, disarm first try succeed to remove anything on right hand first. Then next disarm will drop the shield if succeed… unless the guy arm the right hand again.
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • JujuJuju Posts: 4
    Bushido was already nerfed. Stop crying. You cannot expect to hit with an arrow every single time. Learn to pvp
  • YoshiYoshi Posts: 1,449
    "is supposed to give diminishing returns, is just bugged at the moment, bug has been reported, you must just wait for fix"
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
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