Parry, Bushido needs a balance
I've been doing spawns and pvp. The balance of parry, and bushdio skills is way too powerful to a char with none in pvp. There has to be some way to balance parry, bushido with a skill that can debuff them. no discordance and hit lower attack wont do. We are taking pve chararcters to spawns and get raided by parry ninjas and mages which are way too strong to fight. It's not even close to fair. There needs to be a change/balance, a way to counteract parry bushido without running the skills
Comments
shield parry chance 35%
1-hand parry chance 30%
5% nerf on 1-hand parry chance would adjust parrying skill alot. It doesnt make sense that 1-hand have equal parry chance than a shield irl. I know it requires bushido an extra skill but a 1-H weapon shouldn't be a full shield at same time parry wise (35%)
This would mostly nerf bokutos mages and variants with 1-hand setups , without hurting the sampires or mage+shield temps.
Small fact, did you know that just 25% parry chance , is the equivalent of 50 DCI if you convert it in term of evading a hit. Crazy that this game has still such an overpowered skill.
https://forum.uo.com/discussion/9989/evasion-diminishing-returns-not-working#latest
unfortunately the forum admin here has blocked any further development for reasons unknown”
Please leave Parrying and Bushido as is.
1 class per toon 1 spell book per toon class that would be a good start at balancing set classes and skills
having to pick 1 of possible 3 templates to play in uo is not appropriate when this game has far more to offer and lore others back in to play templates that they like
However, I do feel disarm should include shield, like spellbooks and weapons.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Unlike wrestle parry combination, which has no weakness. Disarm should disarm shields if the weapon hand is open.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs