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They need to reduce the speed of the bokuto, only way to fix this whole bushido mage thing, by affecting the hybrid mages by forcing them to wear actual dexxer stats like swing speed increase and stamina increase to hit fast on a bokuto, because as it is right now they dont need any of that to hit 1,25s, and it wouldnt nerf the actual dexxers with bokutos because they have high stam to begin with.So nerf bokuto down to 2,5s base speed, most problems fixed.
"at the moment people don't put swing speed on bokutos because it's not required, if the weapon was slower, people would just add swing speed..."
just make that bushido drop fast cast to 0 .
"But warriors having mysticism is fine?120 bushido/120 parry, 150 hit points and still killed in 1 hit by spellplague glenda shield bash with enchanted weapon "
Again, its really the bokuto. Every other weapon requires more than 60 tactics to be effective. a Hatchet is a strong weapon but it don't paralyze you. the bokuto just can hit for 55 damage with 60 tactics.. so the true damage should match the weapon damage on your character paper doll with a cap at 25. if you invest 120 tactics into your character to hit that threshold you are giving up something in return. but if most players are running 15 base weapon damage I see no reason that the nerve strike itself should exceed that.
What about if they nerfed down the base dmg of the bokuto back to 9-11 like it was originally and keeping its speed at 2s, after all, it's a wooden weapon , and the base damage should be less than any other metal weapon at that speed 2s, which are at 10-12 base damage.
Not even mentionning that wood weapons can be enhanced for 'extra stats' that metal weapons don't even have access to.
Changes to the weapon directly effect more than just hybrid templates.
2,5s or 2,75s would be ideal, but like lynk mentionned, if they were to increase it's base damage according to a slower speed, it wouldn't fix the issue at all, it would actually be worse, so they'd need to make an exception for the bokutos and keeping the 10-12 base dmg with 2,5 - 2,75s, this wouldn't hurt the dexxers because most dexxers have high stamina.
But that being said, logically, it would make more sense if they lowered the base dmg of the bokuto to 9-11 since it's a wooden weapon.
I also like sibble idea of having a kind of 'focused hybrid mage' where they would cap the damage if the player has more than 70 magery combined with parry/bush exemple.
Or what about if the chance to paralize from bokuto was like 25-50% of the time, instead of being guaranteed stun on first try. Or like diminushing returns on the nerve strike when spamming it within 2 sec, like -25% dmg everytime time you recast it within 2seconds
I do not know how much damage the splinter does but when that Procs it's also Additional damage. This is all done with just 60 tactics, making it inefficient to use anything other than a 60 tactics bokuto character.
If the (Nervestrike True was based on the player's tactics then more investment is needed to do max damage Nervestrikes, kinda like how Deahstrike is
120 bushido/120 parry, 150 hit points and still killed in 1 hit by spellplague glenda shield bash with enchanted weapon "