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Skills 2009
Things we can tame rather than from statue 2015...
I love all the new stuff and while we definitely don't need anymore land mass some new skills and actual tamable creatures would be great..
Things we can tame rather than from statue 2015...
I love all the new stuff and while we definitely don't need anymore land mass some new skills and actual tamable creatures would be great..
Acknowledgment and accountability go a long way...
Comments
Sailing trains by sailing maybe so many nautical miles slight ship speed increase etc
Gunner same as above but with ship cannons inc dmg faster loading
House designer? Gets the ability to create mini house deeds that we can clik and deploy.
Honestly totally not prepared as didn't think it was in realm of possibility
Pets maybe just open up some of the current nontamable who doesn't want a pet allosaurus..
New tameables:
- Yamandon - 3 slot
- Hydra - 3 slot
- Troglodyte - 1 slot
Can flesh out specific stats if interest in pursuing...New taming enhancements:
80 cold damage, 20 physical, stats could be similar to the Fire Steed, hopefully without a dragon breath (maybe some extra intensity if no breath). Doesn't need new artwork a rehue would work well and since it would be based off a fire steed no balancing issues.
Pets that do 25% 25% 50% damage of your choice that is not physical.
Base any new pet on the Triton start.
Kyronix said:
We have Crimson Drakes and Platinum Drakes who can do damage 100% in Physical, or Fire, or Cold or Energy (why none that can do 100% Poison ?).
The current Cu-Sidhe, does damage 50% Cold and 50% Energy.
How about, having these new Breed of CU-Sidhes do damage in other assortments, like (each line would be 1 CU-Sidhe "new" breed) :
- 50% Physical and 50% Fire
- 50% Physical and 50% Cold
- 50% Physical and 50% Poison
- 50% Physical and 50% Energy
- 50% Fire and 50% Cold
- 50% Fire and 50% Poison
- 50% Fire and 50% Energy
- 50% Cold and 50% Poison
- 50% Poison and 50% Energy
This way, players could be more specific in what CU-Sidhe to use for what hunt....
Of course, that would also necessarily need to be accompanied by a Stable slots increase.... forcing players to have to discard older pets, perhaps trained and fully scrolled, in order to accomodate new pets, I do not think would be the right thing to do....
The more the pets, the larger the stable slots should get, to my opinion.
Lore stuff. Most mobs have high physical resist. We do not need more physical damage pets. Hiryus do 100% physical as does almost everything in Eodon.
There are crimson and platinum drakes that do poison damage. They are where nightmares spawn. They are the green ones that nobody uses. Actually Kyronix just added those per your request. Yay let the rest of us get a new pet now.
Please go back to gaining Bushido.
The max number of stable slots seems OK to increase, would just drive more sales of stable slot increase tokens, right?
Do not ruin Cus with Physical damage you non tamers.
@Pawain, the damage split you requested above seems to match one of popps proposed splits, not sure you saw that?
I don't know who the "non tamers" are that you're addressing with that comment. I certainly wouldn't weigh in on a taming thread if I wasn't a tamer, or didn't have interest in it. It doesn't seem like a productive comment at any rate. Good ideas can come from anywhere.
Actually Ill go out on a limb. (5 slot pet) After thinking about it for 15 seconds. I think the Cu Sidhe is the only pet that has a mixed damage that does not do physical damage. Feel free to prove me wrong.
Healing plus no physical damage makes the Cu a Great pet.
We need new pet looks, not Cus with random damages.
So Ill stick with my Idea as good pets. 25/25/50 any damage no physical. And the fun and exiting Push Me Pull You. And the Frost Steed above would be a fine Equine.
Pet saddles were in the original plans of the pet Revamp.
Would be nice to make more viable pets from Necro and Magery pets since those magics do not work completely. Could have some nice AI/Chiv Rams, Tsuki Wolves Dread Spiders,and more.
They would not have to make new pet types if we could build all of the pets we have and make them killers.
I NEVER suggested to take out the current CU-Sidhe spawn with CUs that do 50% Cold and 50% Energy damage.
I suggested, rather, to ADD more CU-Sidhes (9 new Breeds) that did "other" varieties of 50%+50% Damage of other types....
Then, Tamers would consider which CU-Sidhe was to be more appropriate for their particular Hunt (that is, what type of 50%+50% variety of damage was to be most effective), and they would use that one.
It is true that the Hiryus do 100% damage yet, they do not come with Healing as the CU-Sidhe does...
And yes, the Triton does Physical Damage and comes with healing but is NOT rideable as the CU-Sidhe and, only comes as 50% Physical and 50% Energy damage, there is no other flavour of 50%+50% damage....
So, at least to my opinion, adding CU-Sidhes that are rideable, and can do "other" flavour of 50%+50% damage, could be a nice addition for Tamers....
Of course, as I said, this would enormousily increase Tamers' need for Stables storage space (imagine having to tame several of these other CU-Sidhes breeds before getting the ones wanted...) so, along with adding more pets that are tameable, a SIGNIFICANT Stables' Slots increase should also be added.
And significant would mean, a WHOLE LOT of more stables' slots, IMHO.
Usually, when I am loking for a good rating pet, I tame quite a good number of them that are quite good, just not "that" good as I want and I end up not wanting to release them because they are still quite nice, just not "that" good....
And so, I end up putting in the stables like 6 or 7 "quite good" pets for that 1 "really good" pet that I was looking for.
That is, 1 new pet, means for my stables, like 6 or 7 stable slots needed....
And I already have older pets stabled....
Yes, players can make more Tamers to store pets but, honestly, this becomes very annoying with all of the Training of skills necessary, the fact that swapping pets among Tamers unbonds them and all that.
Players play games to have fun, not to be aggravated by annoying stuff....
Honestly, I do not see why the Developers cannot just provide to Tamers a whole lot more stable slots, even through the UO Store so as to increase revenues for UO, and thus avoid to players that annoyance of having to train up skills on multiple tamers, have to get a Stall in New Magnincia to swap pets among Tamers on the same one account, have pets unbond all the time when moving them around from one tamer to another and all that.
I nearly forgot, a lesser hiryu
Fairly simple solution to make everyone happy, make the damage like the resist and you set it to what you want. If Popps want 100% Phys fine he can have it, you want 100% fire yep all yers, I want a even spread across all no problem. The exception I would make is not being able to train damage type on pets that are 100% elemental now.
How about finally giving me my 5 slot Greater Mongbats! and Making Grizzled Mares 5 Slot as well.
Having said that, I wouldn't be against Tyrath's idea of changing the damage on giant beetles, only they're not 'blue' in EC.
oh and I can see why we can't ride frost mites, they're just too darn big
Pets that only spawn during various holidays does sound cool though.
Never be afraid to challenge the status quo
for Treasures of Destard
Treasures of Flame Breath
=========
Zebra
would love to be able to tame and ride a Zebra
Never be afraid to challenge the status quo
It is quite important for starting Tamers to train their skill up....
Lots and lots of tamers spent quite a good time all over the Artic Island taming left and right to raise the skill....