WildFire Ostard - TC1
I was able to do some testing and comparing of the new Wildfire Ostard and starting out as a 4 slot pet crushes any viability this pet could have; it needs to start out as 3 slot MAX.
I did some comparing to another statue pet which is pretty widely used (Triton) and there are several similarities between the two (which I will go into) that shows the Wildfire Ostard really could technically start out as a 2 slot (this would actually allow for a pack instinct if you could use 2) if only the strength was lowered.
Triton vs Wildfire Ostard (from new statue used on TC1):
Stats:
Wildfire - 606 HP / 102 stam / 140 mana / 541 str / 102 dex / 140 int (Barding Diff 102.6)
Triton - 677 HP / 150 stam / 115 mana / 195 str / 164 dex / 115 int (Barding Diff 102.9)
Winner: Tie (leaning towards Ostard) - Barding difficulty is about the same. One has way more Dex the other way more Str but 300+ Str is a big jump.
Resists:
Wildfire - 243 total resist points
Triton - 285 total resist points
Winner: Triton
Combat Rating:
Wildfire - wrestling / tactics (can be 110?) / resist / poisoning / detect / mage / eval (Taming Req: 96)
Triton - wrestling (can be 120+) / tactics / resist (120+) / healing / detect / parry (Taming Req: 96)
Winner: Triton (2 skills come overcapped typically close/beyond what you can give with a powerscroll)
Lore & Knowledge:
Wildfire - Magery
Triton - Healing
Winner: Tie (Both have 1 that can be usable)
Slots:
Wildfire - 4 / 5 (1500 available training points)
Triton - 2 / 5 (4500 available training points)
Winner: Triton
Conclusion:
I'd award the Triton the overall winner in this comparison given that the only thing the Wildfire Ostard is clearly head and shoulders better than the Triton is the over double Strength (300+)... but that is totally negated by having 2 slots more upon opening. I was able to train the Triton in the pic up to 695 str (just 5 short of the cap) with the first round of points so at 3 slots the Triton now has much more Str than the Wildfire Ostard AND is still 1 slot less.
@Kyronix
I understand that the 4 slots "automatically" are assigned using the old bane stats so I think we if you can't simply make it a 3 slot as it then start the Wildfire Ostard as a 2 slot pet with 250 Str to start (like the Triton but make up for lack of 120+ skills) or drop the Str to 400ish and make it a 3 slot. Otherwise it will just become a vanity pet for the cool green color.
**I've added the screenshots from the pet comparisons for anyone who wants to see them.
I did some comparing to another statue pet which is pretty widely used (Triton) and there are several similarities between the two (which I will go into) that shows the Wildfire Ostard really could technically start out as a 2 slot (this would actually allow for a pack instinct if you could use 2) if only the strength was lowered.
Triton vs Wildfire Ostard (from new statue used on TC1):
Stats:
Wildfire - 606 HP / 102 stam / 140 mana / 541 str / 102 dex / 140 int (Barding Diff 102.6)
Triton - 677 HP / 150 stam / 115 mana / 195 str / 164 dex / 115 int (Barding Diff 102.9)
Winner: Tie (leaning towards Ostard) - Barding difficulty is about the same. One has way more Dex the other way more Str but 300+ Str is a big jump.
Resists:
Wildfire - 243 total resist points
Triton - 285 total resist points
Winner: Triton
Combat Rating:
Wildfire - wrestling / tactics (can be 110?) / resist / poisoning / detect / mage / eval (Taming Req: 96)
Triton - wrestling (can be 120+) / tactics / resist (120+) / healing / detect / parry (Taming Req: 96)
Winner: Triton (2 skills come overcapped typically close/beyond what you can give with a powerscroll)
Lore & Knowledge:
Wildfire - Magery
Triton - Healing
Winner: Tie (Both have 1 that can be usable)
Slots:
Wildfire - 4 / 5 (1500 available training points)
Triton - 2 / 5 (4500 available training points)
Winner: Triton
Conclusion:
I'd award the Triton the overall winner in this comparison given that the only thing the Wildfire Ostard is clearly head and shoulders better than the Triton is the over double Strength (300+)... but that is totally negated by having 2 slots more upon opening. I was able to train the Triton in the pic up to 695 str (just 5 short of the cap) with the first round of points so at 3 slots the Triton now has much more Str than the Wildfire Ostard AND is still 1 slot less.
@Kyronix
I understand that the 4 slots "automatically" are assigned using the old bane stats so I think we if you can't simply make it a 3 slot as it then start the Wildfire Ostard as a 2 slot pet with 250 Str to start (like the Triton but make up for lack of 120+ skills) or drop the Str to 400ish and make it a 3 slot. Otherwise it will just become a vanity pet for the cool green color.
**I've added the screenshots from the pet comparisons for anyone who wants to see them.
Comments
Ostard ridable? So Cu (ridable) with magery will be same 4-slot with averagely same stats but will have healing. And you can choose what to do with your pet. Giving ostard anything else apart from Magery will be waste of 1500 points.
keven2002 Thanks for the review.
Ostard looks useless. May be good as deco.
Otherwise, the ending pet, would not be much different as to what it is now....
If the goal is to end up with a "better" Ostard as to what it now is, by reducing the starting pet slots this should be done to make "more" Training points available so that, through more training available because of less starting pet slots, the trained up Ostard would be significantly better as the 4 slotter that we currently have.
Bottom line is, the stats reduction to reduce the number of pet slots should be marginal, so that the additional training points gained would indeed help towards getting a better Ostard as the current one.
Lets compare the Ostard to a Cu and Hiryu.
Assuming the Ostard has the same ranges as a Bane.
I have the mid point HP and Str for each.
Cu HP 550 Str 600 = 1150
Hiryu HP 500 Str 650 = 1150
Ostard HP 600 Str 525 = 1125
Why is an Ostard starting at 4 slots? Because it has 1500 points of Magery and eval.
Get rid of the Magery and eval the Ostard would be 3 slots and near the building ability of a Hiryu or a Cu.
Compared to the other 2 pets, an Ostard is still going to need more training points than the other 2 pet types to get 700 Str.
If you reduce the HP until the Ostard goes to 3 slot, I do not know how low they would have to go.
Because the Ostard has the magery and eval that knock it up.
Best fix:
Make the Ostard spawn with the same stat ranges as a Bane, and force it to start at 3 slots.
Pretty sad yall cant kill Tamers, Come to LS our Pks will show you how.
pawain stop trolling please