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A general question: why so much people seems to use CC in monthly auto renewal for their subs and don't buy instead 6 anticipated months two time a year on Origin site???
I hope @ Mesanna or anyone else on the team will come and discuss this topic. I believe that moving everything into a moving crate/bank as suggested before will be way better solution.Lot of return players will most like come back, if they know that they only lost their house and not everything else!
This change will not prevent idoc scripters, in fact it will help them by removing their non-scripting competitors. The problem was not the decay status on the house sign but the third party programs people use to find decaying houses, time when they go idoc and then auto loot when they fall. Instead of preventing people from loging in using third party programs to solve this problem the devs listened to the wrong crowd and are going to implement a system that will make it near impossible for a non-scripter to find and attend a falling house. The fast decay rate of items isn't helping either.The worst part about it is that this is mostly a trammel issue but still all facets will be affected by the change. I don't know about felucca on normal shards but on Siege Perilous scripting never was a problem at idocs because of the all fel ruleset. I'm going to miss the fights over idocs :-/ @ Kyronix @ Bleak @ Mesanna please reconsider this decision, it is a step in the wrong direction!
Money...Plain and simple. I have done 6 month on the mains for years.. it saves a great deal but when the bills come due and you have that emergency that wipes out the funds to do this and your left with barely the amount to pay for the accounts that month it gets hard. Another thing I didn't mention we pay for 30 days not 31.. of the 6 months that have that many days... we get thrown off by this. As the mind says I paid for march.. and in truth you did for 99% of the month but for that last day..... this is also a way many house in the past went into decay.... before the 90 day.
@ Ivenor the code is already there, take a look when u convert a classic castle into a custom, everything goes into the moving crate, just move that Crate to the House owners bank, win win.
Last time the dev were strongly thinking to stop the 90 day decay delay, the players were up in arms over the fact it would effect a great deal of players when through no fault of their own it could happen to anyone. With banks being lazy or the e mail of notifications not showing up to the right e mail address... This is the one that is up with that issue. I do so agree that it would be better for returning players to at least have the contents of their house if only to have to buy a new house plot then start a whole new life with nothing but
Better variant if put this all items on special auction(on 3 days), Special bounded items(soulstones, shield and etc) move in special crate on account(when player pay for account, he can get this again). Such we can get more optimal and truly system and remove part of gold from game. I think the game should strive to remove excess gold.
But isn't it much better to mess up everyone's game than to ban the people who are actually cheating?Asking for a friend...
Thank you to the development team for taking the time to address IDOCs!!I feel that you are on the right track by disabling the decay status on the house signs. They truly are the root of all evil. Please consider the following additional requests to go along with the house sign changes. 1. Send multiple e-mails to the account owner at different stages of non-payment so they would have the opportunity to save there house and belongings. 2. When the house falls, instead of letting all the items drop on the ground, Put 100% of the house contents in grubbers. You could scale the amount of grubbers to the amount of items contained in the house. This would eliminate the items from decaying without anyone knowing it fell (grubbers don't decay do they?). 3. Increase the stats of grubbers so they are difficult to kill and take some time. Somewhere along the lines of the mobs on the highest level treasure chests but with more hit points. The reasoning behind this is eventually the savvy scriptors will develop a way to automate there toons to wander, detect the loot and finally pick up the loot (fully automated without a human player in control). Difficult creatures would at the very least force them to be attended.
3. Increase the stats of grubbers so they are difficult to kill and take some time.
They probably are attented @ lieutenant_dan. If they make money as posters claim. They sit watching their monitors like a security guard all day.There are plenty of complaints about players scripting content but the player answers the GM within the allowed time.
.... or do shard wide, random, events... with all houses falling in 10 minutes OR LESS, with EJ accounts being UNABLE to get the maps, with all houses on every shard falling at exactly the same time Randomly each day, and signs NEVER display messages or staging of any sort.