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Shrine BattlesFor those familiar, it is essentially Blackthorn Captains. They are a good challenge, but vary wildly in difficulty. You must kill all the lesser spawn around a Master before the master becomes vulnerable (lesser here is subjective depending on the Master type. It can be as easy as water/file elementals, or as hard as several bone daemons, on top of the paragon speed invulnerable master chasing you).I like the challenging content, but I also regularly farm Blackthorn Captains, so I am familiar with the mechanics of each captain already.
Re: The Shrine BattlesWe are trying not to spoil the associated event with the Shrine Battles by giving TOO many details, but something I want to mention. The "Fellowship" drops are collectible and won't be turned in for anything. We heard your feedback regarding them being left out of Halloween and wanted to provide an alternate path to acquire them. We can also definitely have another look at the hue for the drops.So then - what are you doing the Shrine Battles for? Your participation in the shrine battles will allow you to claim 2 different rewards. Both rewards are new pieces of equipment, and one of those rewards you will be able to use a Hawkwind's Robe to transfer the stats to it. More details and testing of this process will come once we have sufficient testing data on the process of fighting. Thanks for testing and the great feedback so far!
Please don't make the shrine battles too easy! The robe is a high end item, to change the looks doubly so! One or two battles for the high end prize? May as well just make the prize a clicky then.
Are the old mannequins from past holiday/anni deeds obsolete (read worthless) now? Or will all mannequins have the new abilities?
I was able to test out the shrine battles tonight in a small group (3 people). We did 6 masters total. Regarding the fellowship armor drops, one problem I see right off the bat is that it appears that only the top contributor gets the drop. If you do this with anyone other yourself, it will be very hard to get drops.
Combine this with the varying difficulty of the masters and this content has the potential to leave a lot of people out.
Top contributor can also open it up to potential griefing by having more capable characters come in and attack masters that someone with lower damage is trying to kill. There are also a lot of templates who will not be able to solo captains, so with the drops as is, it may actually discourage grouping up instead.When we test content, we try to think of how players of all skill levels might approach the content. We base this on our experience playing with others on various shards, whether they are in our alliance or random pickups.