He still has his soul if he is still alive. And you get a chance at an Orc Ship part. No need to be so greedy.
I have turned in countless pirates in the last week & only get the flame cannonballs... And as a group, last night we turned in several pirates & we all got flame cannonballs...
I wasn't paying attention to the pirates health & only discovered by accident that his death was worth so much. To be honest, during this content, I'd rather fill the ethereal soulbinders & get more ship deeds later...
It is not clear to me, how does the Fishing SKILL factor in when summoning Charybdis....
Usually, for all skills, the higher the skill, the better.....
And, to be honest, Legendary Fisherman has been in need of being made more valuable as to make some Trophies....
So, my question to you is, since GM 100.0 skill seems sufficient to summon Charybdis, can we "at the very least" hope that at GM the chances to summon Charybdis will be very low and increase as the Fisherman gets higher in skill to 105, 110, 115 and then 120 Legendary ?
Also, in order to make 120.0 Legendary Fisherman more valuable and worth having (as of now what is a Legendary Fisherman good for, other then to get fishes for some Trophies ?), would it be possible to make Oracle charges and Charybdis baits get "lost" over fails ?
This way, being Legendary Fisherman would be more beneficial as compared to being a lesser Fishing skill and would give more reasons to be a Legendary Fisherman other then catching some fish to make Trophies....
Could you please get more in details about how it works ?
It is not clear to me, how does the Fishing SKILL factor in when summoning Charybdis....
Usually, for all skills, the higher the skill, the better.....
And, to be honest, Legendary Fisherman has been in need of being made more valuable as to make some Trophies....
So, my question to you is, since GM 100.0 skill seems sufficient to summon Charybdis, can we "at the very least" hope that at GM the chances to summon Charybdis will be very low and increase as the Fisherman gets higher in skill to 105, 110, 115 and then 120 Legendary ?
Also, in order to make 120.0 Legendary Fisherman more valuable and worth having (as of now what is a Legendary Fisherman good for, other then to get fishes for some Trophies ?), would it be possible to make Oracle charges and Charybdis baits get "lost" over fails ?
This way, being Legendary Fisherman would be more beneficial as compared to being a lesser Fishing skill and would give more reasons to be a Legendary Fisherman other then catching some fish to make Trophies....
Could you please get more in details about how it works ?
Thanks.
The idea is to make these encounters EASIER to do not more difficult.
Let us keep this thread focused on feedback. Thank you.
It actually IS about feedback.....
Rising Tide, to my understanding, is about a High Seas revamp.
High Seas, had a lot of stuff about "fishing".
Other then the Aquarium fishes, what does Rising Tide have about fishing ?
Most importantly, so far, being Legendary Fisherman has only been good to get some Legendary Fish to make some Trophies....
Now, and not just for 120.0 fishing but also from 115 Fishing, a few rare Aquarium fishes can be obtained.
What is wrong about suggesting doing something to make 120.0 Legendary Fishing be a valuable thing to have beyond a few Legendary fishes to make some Trophies and a few Aquarium fishes which also 115 skill and over can catch ?
I am sorry if this does not look as feedback because my point of view is that it does is, at least towards Fishing which, to my opinion, has been much neglected throughout Rising Tide....
If not now, then WHEN will something be added to make it a significative thing to be a Legendary 120.0 Fisherman ?
@Kyronix I saw it posted elsewhere but didn't know if you saw it. Did my regular 3 Scalis on Cats tonight on the Magincia Docks. ALL 3 poofed on death but it did fill the soulbinder bottles for may.
Comments
We just don't know how many we will need or when we will need them.
He still has his soul if he is still alive. And you get a chance at an Orc Ship part. No need to be so greedy.
I wasn't paying attention to the pirates health & only discovered by accident that his death was worth so much. To be honest, during this content, I'd rather fill the ethereal soulbinders & get more ship deeds later...
It is not clear to me, how does the Fishing SKILL factor in when summoning Charybdis....
Usually, for all skills, the higher the skill, the better.....
And, to be honest, Legendary Fisherman has been in need of being made more valuable as to make some Trophies....
So, my question to you is, since GM 100.0 skill seems sufficient to summon Charybdis, can we "at the very least" hope that at GM the chances to summon Charybdis will be very low and increase as the Fisherman gets higher in skill to 105, 110, 115 and then 120 Legendary ?
Also, in order to make 120.0 Legendary Fisherman more valuable and worth having (as of now what is a Legendary Fisherman good for, other then to get fishes for some Trophies ?), would it be possible to make Oracle charges and Charybdis baits get "lost" over fails ?
This way, being Legendary Fisherman would be more beneficial as compared to being a lesser Fishing skill and would give more reasons to be a Legendary Fisherman other then catching some fish to make Trophies....
Could you please get more in details about how it works ?
Thanks.
The idea is to make these encounters EASIER to do not more difficult.
lol
Rising Tide, to my understanding, is about a High Seas revamp.
High Seas, had a lot of stuff about "fishing".
Other then the Aquarium fishes, what does Rising Tide have about fishing ?
Most importantly, so far, being Legendary Fisherman has only been good to get some Legendary Fish to make some Trophies....
Now, and not just for 120.0 fishing but also from 115 Fishing, a few rare Aquarium fishes can be obtained.
What is wrong about suggesting doing something to make 120.0 Legendary Fishing be a valuable thing to have beyond a few Legendary fishes to make some Trophies and a few Aquarium fishes which also 115 skill and over can catch ?
I am sorry if this does not look as feedback because my point of view is that it does is, at least towards Fishing which, to my opinion, has been much neglected throughout Rising Tide....
If not now, then WHEN will something be added to make it a significative thing to be a Legendary 120.0 Fisherman ?
https://uo.com/2019/09/16/forsaken-foes-world-wide-release/
Thank You @Kyronix @Bleak @Misk @Mesanna
Looks like we have a lot to do for Months!