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  • RadstRadst Posts: 118
    edited June 11

    Crystalline Blackrock has existed since 2009 -- the world has unlimited supply of these and any mats. But some people complain because they never bothered with crafting or pvm (these are the basic elements of this game).

    But no, they just wanted the big games like rares or idoc or top pets and farm arties for profit. Then they come here to cry about the cost of resource...

    That's the basic history; let's be clear. The usage change is welcomed, nonetheless.






  • SkuLoverSkuLover Posts: 20
    Radst, I understand your sentiment, but previously it took about 140 pieces to break through the gates one time. As a crafter myself, who gathers my own resources, I currently only have 190 pieces of Crystalline blackrock. If we have to break through the gates every cycle, I could open the gates one time. If this event goes on for 3 months, we would need over 12k Crystalline blackrock to break open the gates one time a day and for smaller shards I just don't see that happening.
  • MariahMariah Posts: 3,493Moderator
    edited June 11
    I've done the catapult section of the event this morning. I got drops of riftborn items as I shot the catapult, and with warriors guarding the actual gate forward of me, I could have been doing it with a crafter and a beetle full of ammunition kits.

    With the protection of our warriors, our crafters can participate in the event in this way and earn riftborn drops of their own.
  • NikonUSNikonUS Posts: 43
    edited June 11
    Merlin said:
    Immediate takeaways on update #2:

    Crafting requirement changes look good - specifically dropping more of the materials in the chests and satchels. 

    Not sure what was the thinking behind making the Eldritch Vambraces even more powerful because it really didn't need it.  [insert my usual power creep objection]

    Updates to the talisman, boots and tabard were a nice touch.  For the sashes, the 'caster' sash was updated, but now the 'dexxer' sash feels a slightly behind in value given they're the same cost.  

    Clydesdale still too big! 



    @Parallax for the dexxer maybe add Enhance Potion 15?  or add 10 skills?
  • MerlinMerlin Posts: 256
    I would think just a couple stat points would be suffice - 2 dex, 2 HP, 1 HPR, 1 SR - something along those lines. 
  • NikonUSNikonUS Posts: 43
    Enhance Potions will also make very very useful 
  • NikonUSNikonUS Posts: 43
    Please Consider Making Event Colors Like “Dark Void” Available as Dyes or Special Editions


    I recently came across a picture on the UO CAH page and noticed an amazing cloth color.

     I was wondering: will this cloth (and color) be made available to regular players at some point?

    In particular, the Dark Void color really caught my eye—it looks incredible! I’d love to see it added as a dye, a special edition cloth, or even ingame store option. I think a lot of players would be excited to get their hands on unique colors like this for customization and roleplay purposes.

    Also, it doesn’t hurt to ask: is there any chance we might get vanity pets that match the Dark Void color? A shadowy or void-themed pet would be such a cool addition to the game.

    Thanks for all the awesome work—and fingers crossed this suggestion is possible!


  • MerlinMerlin Posts: 256
    Should there be garg versions of the luck boots? 

    Are the Eldritch Vambraces and Veilkeeper's branch usable by Gargs? 
  • CovenantXCovenantX Posts: 1,051
    edited June 11

    Ankou’s Soul Binder has been redesigned to not directly compete with the Lieutenant of the Britannian Royal Guard Sash: 1 Faster Casting8 Lower Mana Cost2 Mana Increase
       It blows the LT sash out of the water, and let me be more specific... Even if the sash had nothing except FC+1 it would still be better than the LT sash, cause the LT sash has nothing that cant be found on basically every other equipment slot in the game.

    It's not the item weight of the property, it's the usefulness of the property AND the rarity, in terms of the item types/slots the property is able to spawn on.   FC1 is a super crucial mod for any template with 1 or more skills affected by FC/FCR.  

    for example  FC1 = 140 item weight
                         Mana Regeneration +10 = 500 Item weight

                         FC1 > Mana Regeneration +10    Why?  FC1 only spawns on Jewelry and very few other item slots, all of which are one of the six main armor slots  OR Weapon / Shield slot (weapon is often ignored, because it can be temporarily taken away via Disarm (PVP))


    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • MerlinMerlin Posts: 256
    edited June 11
    FC1 was too powerful to add to the item, but seems like the trend is to making nearly all items OP versus historical items.  The theory I heard behind this is that it would "open up more jewels to be used".   The drop price of the sash with FC1 should probably be increased to compensate.  
  • KingKing Posts: 174
    Merlin said:
    FC1 was too powerful to add to the item, but seems like the trend is to making nearly all items OP versus historical items.  The theory I heard behind this is that it would "open up more jewels to be used".   The drop price of the sash with FC1 should probably be increased to compensate.  

    100% ^^
  • AnglesWingsAnglesWings Posts: 24

    The new sash is an amazing addition – definitely a much-needed and very welcome item! Great job to the devs on this one.

    Now that we’ve seen what the mage version can offer, I have to agree with others: the dexxer version deserves some love too. Adding +15 Enhance Potions would be an excellent and fitting boost – it would really round out the options for different playstyles.


  • RadstRadst Posts: 118

    Hue of Drops: 
    I dont know what the color should look like, but it just looks pitch black. Average age of UO player is 40 years old lol. Please consider something lighter/easier on the eye?

    Stage 1: 
    Most people (and bots) will probably sit out on Stage 1 and only show up when the doors are open. Stage 1 rubbles are nothing special really, so are the pitch black cubes (we had the blue hues from years back). 

    Mage Sash:
    FC1 is not OP; it gives flexibility in configuration. Those who want it nerfed are probably worried about impact/profits from other business. LT sash is OLD and nothing special anymore; give it a rest.
  • FelipoviskFelipovisk Posts: 36
    I would like to make a suggestion on the rewards pool for those kind of events:

    Include the options to buy items with the HUE theme of the event, for instance 1 piece of riftborn cloth = 2 turn in points. Hair dyes with 1 charge, special dyes for all kind of equipments and furnitures with 1 charge = 15 points. That way we can dye our equipe gear with the Theme HUE of the event, like shattered sanctum, demonic forces and so on. This way you make more different rewards on these events and a lot of happy players. Not to mention the 'illegal' cloth that will not be a thing anymore.
  • CovenantXCovenantX Posts: 1,051
    Merlin said:
    FC1 was too powerful to add to the item, but seems like the trend is to making nearly all items OP versus historical items.  The theory I heard behind this is that it would "open up more jewels to be used".   The drop price of the sash with FC1 should probably be increased to compensate.  

      Haha, the price of the shadowmane & sash should be switched. 

     FC1, LMC 8 & Mana2  sash is OP AF,  and on the same damn gump you have the +5 HCI & +10 DI sash (reasonable -slightly better than existing competition), who the hell is going to buy that?     
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • GrimbeardGrimbeard Posts: 2,965
    CovenantX said:
    Merlin said:
    FC1 was too powerful to add to the item, but seems like the trend is to making nearly all items OP versus historical items.  The theory I heard behind this is that it would "open up more jewels to be used".   The drop price of the sash with FC1 should probably be increased to compensate.  

      Haha, the price of the shadowmane & sash should be switched. 

     FC1, LMC 8 & Mana2  sash is OP AF,  and on the same damn gump you have the +5 HCI & +10 DI sash (reasonable -slightly better than existing competition), who the hell is going to buy that?     
    All my casters are topped at the mods on the mage sash and like I said run protection so I'd much rather have warrior mods I'd do away with the hci and di and make it +5 str and +5 stamina that my casters can use
  • CovenantXCovenantX Posts: 1,051
    edited June 12
    Grimbeard said:
    All my casters are topped at the mods on the mage sash and like I said run protection so I'd much rather have warrior mods I'd do away with the hci and di and make it +5 str and +5 stamina that my casters can use
       
        Well, the +stat sash you elude to would make a better fit than the FC1 version.
    it'd probably be more useful than the current 'warrior sash' of this upcoming event too.

     but  FC1 is better for warriors (chivalry) AND any other spell-casting skill than the +5 Hci +10 DI sash.   paired with the +1 FC town Buff, you have 2 FC so you no longer have swing delay with chivarly (as a warrior) and you free up 1-2 powerful- full intensity mods with a new sash?  

    It's crazy to me that they'd have 2 sash rewards from the same event and one sash is so good it automatically causes the other to be obsolete before the content even comes out.

    -why are there so many damn threads with this same discussion? (I'm not calling anyone out here.  I'm guilty of it too btw!)

    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • GrimbeardGrimbeard Posts: 2,965
    CovenantX said:
    Grimbeard said:
    All my casters are topped at the mods on the mage sash and like I said run protection so I'd much rather have warrior mods I'd do away with the hci and di and make it +5 str and +5 stamina that my casters can use
       
        Well, the +stat sash you elude to would make a better fit than the FC1 version.
    it'd probably be more useful than the current 'warrior sash' of this upcoming event too.

     but  FC1 is better for warriors (chivalry) AND any other spell-casting skill than the +5 Hci +10 DI sash.   paired with the +1 FC town Buff, you have 2 FC so you no longer have swing delay with chivarly (as a warrior) and you free up 1-2 powerful- full intensity mods with a new sash?  

    It's crazy to me that they'd have 2 sash rewards from the same event and one sash is so good it automatically causes the other to be obsolete before the content even comes out.

    -why are there so many damn threads with this same discussion? (I'm not calling anyone out here.  I'm guilty of it too btw!)

    I find this good healthy discussion!
  • ArusaArusa Posts: 3
    Please add blackrock and other ingredients if possible as a loot item in the void spawn, this will help out the smaller shards to do the event.
  • _Psycoder_Psycoder Posts: 71
    Arusa said:
    Please add blackrock and other ingredients if possible as a loot item in the void spawn, this will help out the smaller shards to do the event.

    Unless I am making a mistake, they already added this in the latest update: https://uo.com/publish-notes/publish-120/

    Or, are you asking them to add even more? 

  • GrimbeardGrimbeard Posts: 2,965
    Supplies already an issue on Baja @Kyronix @Parallax
  • RadstRadst Posts: 118

    Battle Report (Baja)

    Stage 1: mostly dry and boring; most people will have to wait for crafters/bombers.

    Stage 2: you get most drops in short time from commanders; fast and easy.

    Stage 3: fun fight; several drops but it's a short fight.

    Stage 4 is the main Farm and will last several hours, but the drop rate may vary coz this place is crazy: Shadow Fiend leeches your life; big birds do similar things (poison), insta-death if not careful; not to mention the paragons. I'd rather just do Stage 2 & 3 and skip 4.

    Stage 5 will end real fast; you cant get many drops here (you and corpses get ported to Humility shrine in the end).

    (1st round lasted about 7 hours)

    Due to the nature of this design, missing out Stage 2 & 3 will be very common for most people and therefore a bummer. Most shards will have no more than 3 cycles per day.

    Good: you wont see too many bots cross-shard farming this time; no more 24/7 on ATL




  • PawainPawain Posts: 10,920
    edited June 13
    Radst said:

    Battle Report (Baja)

    Stage 1: mostly dry and boring; most people will have to wait for crafters/bombers.

    Stage 2: you get most drops in short time from commanders; fast and easy.

    Stage 3: fun fight; several drops but it's a short fight.

    Stage 4 is the main Farm and will last several hours, but the drop rate may vary coz this place is crazy: Shadow Fiend leeches your life; big birds do similar things (poison), insta-death if not careful; not to mention the paragons. I'd rather just do Stage 2 & 3 and skip 4.

    Stage 5 will end real fast; you cant get many drops here (you and corpses get ported to Humility shrine in the end).

    (1st round lasted about 7 hours)

    Due to the nature of this design, missing out Stage 2 & 3 will be very common for most people and therefore a bummer. Most shards will have no more than 3 cycles per day.

    Good: you wont see too many bots cross-shard farming this time; no more 24/7 on ATL




    Stage 1 can be done with 8 players on catapults, but that requires some effort on the crafters part.

    Stage 3 is where you get the items in the satchel.  3 of those will be very popular and will not be dropped on the ground, like we do many Krampus drops.

    Ill take all the cubes u dont want.
    Focus on what you can do, not what you can't.
  • SkuLoverSkuLover Posts: 20
    Grimbeard said:
    Supplies already an issue on Baja @ Kyronix @ Parallax
    I think part of the problem for crafters is that we haven't been super needed for a while and have gone off to play other templates. Now that we are suddenly needed, its like being caught with our pants down (or at least that's how I feel). I only craft for myself and that's mostly imbuing weapons and repairing items. I don't go off resource gathering for loads and loads of resources, I just gather the minimum for my current crafting project. For instance, had 600ish saltpeter, which makes 100 black powder which can make 10 barrels of explosives. You need about 5 per siege, so I can only help with 2ish sieges with my current stock. This event goes til 9/1, which is about 75 days...Do we have 40ish other crafters with more or less stock on my shard that can help get us through one siege a day? I'm sure there's plenty of crafting supplies out there just waiting for people to buy up at exorbitant prices. I also have little gold, so I wont be able to help in that aspect either. I'm hoping i'm just a real lousy crafter, and not the average crafter who hopefully have a crap ton more resources than I do.
  • PawainPawain Posts: 10,920
    edited June 13
    Grimbeard said:
    Supplies already an issue on Baja @ Kyronix @ Parallax
    Yup yall have like 2 crafters there.  Give Xanadu a break!

    They just waiting for her to craft.  I don't know if you can break that wall anyway.
    Yall need some Tamers.

    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,920
    edited June 13
    Also, IMO they should have kept it the crystalline blackrock.  We already use void orb a lot!  30 to make leeches on one weapon.   So crafters don't have 100s of those lying around and not used often.

    Would have been fine with crystalline at the new numbers.  
    Focus on what you can do, not what you can't.
  • SkuLoverSkuLover Posts: 20
    edited June 13
    I agree about the void orbs, they're difficult to get and I use all I get for my weapons. Its a highly sought and used ingredient. I imagine they wanted to keep with the void/blackrock theme but still wish they would have left it out. 

    Hopefully, players share the drops of ingredients they get from participating in the Champion fight and hidden chests.
  • CovenantXCovenantX Posts: 1,051
    Requiring crafters is probably not a good idea.    especially if it means none of the other phases can be accessed.

    you can't attack the building structures yourself like past events?    crafted munitions should just speed up the process.    -kinda feel bad for smaller shards.    
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • dolphindolphin Posts: 1
    edited June 13

    I found a bug

    Some creatures disappear immediately after spawning, causing champion spawns to proceed at a tremendous speed.

    I've confirmed the same issue with undead creatures, red daemons, etc.

    https://youtu.be/WG8qTs-HqIE?si=SNJ_eyvIAwUnuB85
  • PawainPawain Posts: 10,920
    dolphin said:

    I found a bug

    Some creatures disappear immediately after spawning, causing champion spawns to proceed at a tremendous speed.

    I've confirmed the same issue with undetected creatures, red daemons, etc.

    https://youtu.be/WG8qTs-HqIE?si=SNJ_eyvIAwUnuB85
    Congrats, has to be a record time!   

    @Community Manager needs to pass this on.
    Focus on what you can do, not what you can't.
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