My casters all run protection so FC meaningless and we have all the LRC and LMC mana reg etc give us str bonus or other mods we are lacking in
Listen devs, all mages that @Grimbeard plays are running protection, so no need to implement a item with FC 1 because he doesnt need it, and it applies to all other players.... There is some players that thinks they own the game.
My casters all run protection so FC meaningless and we have all the LRC and LMC mana reg etc give us str bonus or other mods we are lacking in
Listen devs, all mages that @ Grimbeard plays are running protection, so no need to implement a item with FC 1 because he doesnt need it, and it applies to all other players.... There is some players that thinks they own the game.
I'm just suggesting that mages need other mods as well
>>> Clydesdale feels too strong of a pet. Someone on Stratics showing you can get to 900+ HP, Chiv/AI, all 120 scrolls, up to 190 Dex, AND with points left over. Simply put, overpowered.
Clydesdales follow the intensity system and are in line with other tameables inlcuding the 1 slot lesser hiryu.
I'm a bit surprised there hasn't been more feedback over the past few days. I haven't had a chance to get into the game yet but one of the concerns I do have is that (from what it sounds) is that since it's in phases; there is a chance that we could potentially "lose out" on the full 60min of the Luck potion (ie RL money) depending on how long phase 4 & 5 last.
I'd like to echo someone else's concern they brought up where the timing of the phases might become an issue (especially phase 1). I can usually only play an hour or 2 a day during events; if the cycle ends that's up to 30min of waiting; then it's phase 1 (resource intensive) which might take a while depending on who else is there to help. That might be all the time I get in a day and that would net me ZERO Rifted drops (which is ultimately all I'm after since I don't care about deco). Not a great experience for a paying customer.
I will take a look at the rewards & hopefully get a chance to hop in soon to try this myself and give more/better feedback.
I'm a bit surprised there hasn't been more feedback over the past few days. I haven't had a chance to get into the game yet but one of the concerns I do have is that (from what it sounds) is that since it's in phases; there is a chance that we could potentially "lose out" on the full 60min of the Luck potion (ie RL money) depending on how long phase 4 & 5 last.
I'd like to echo someone else's concern they brought up where the timing of the phases might become an issue (especially phase 1). I can usually only play an hour or 2 a day during events; if the cycle ends that's up to 30min of waiting; then it's phase 1 (resource intensive) which might take a while depending on who else is there to help. That might be all the time I get in a day and that would net me ZERO Rifted drops (which is ultimately all I'm after since I don't care about deco). Not a great experience for a paying customer.
I will take a look at the rewards & hopefully get a chance to hop in soon to try this myself and give more/better feedback.
I doubt you have to worry about it on Atl. The Elixir that gives 200% damage also just lasts 1 hour. Picture every player on Atlantic in Winterspur.
Other shards are going to have to adjust or hope they get help from Garg armies after a while.
We aren't running down a hallway killing scores of mobs a minute that keep respawning. So you cant play at your convenience and get drops solo like we are used to.
Also the event does not restart immediately.
Its divided into 5 parts. The entry of the city. The drop part of the event (Dynamic Dungeon) in Mistas, which is in an area like the Kotle event but larger. The notes dont say drink potion here... Then a Dynamic Spawn Boss. Where we get one of many drops. Like Krampus. Then go into the depths for more drops. Notes say drink the luck potion here. Then defend the area. More drops here. Like Void Pool, mobs get tougher and tougher till we lose.
Will be interesting to see what the drop rate is per time will be and if they will adjust it. Maybe more drops in part 5 if you have many players there.
There are so many other cool drops that the non fighting templates can get. The rubble will be quite popular.
>>> Clydesdale feels too strong of a pet. Someone on Stratics showing you can get to 900+ HP, Chiv/AI, all 120 scrolls, up to 190 Dex, AND with points left over. Simply put, overpowered.
Clydesdales follow the intensity system and are in line with other tameables inlcuding the 1 slot lesser hiryu.
So what I am reading is that the new Clydesdale has intensity which rises nearly to the level of a triton... AND has a special ability that prevents death... AND can get up to 190 dex for max speed... AND be ridable. In other words, it becomes the most powerful pet in the game.
I believe this makes my earlier point about being overpowered and contributes to the other theme of power creep getting worse with these events. In my humble opinion, something needs to be scaled back here.
More testing needed... but definitely concerned about balance.
>>> Clydesdale feels too strong of a pet. Someone on Stratics showing you can get to 900+ HP, Chiv/AI, all 120 scrolls, up to 190 Dex, AND with points left over. Simply put, overpowered.
Clydesdales follow the intensity system and are in line with other tameables inlcuding the 1 slot lesser hiryu.
So what I am reading is that the new Clydesdale has intensity which rises nearly to the level of a triton... AND has a special ability that prevents death... AND can get up to 190 dex for max speed... AND be ridable. In other words, it becomes the most powerful pet in the game.
I believe this makes my earlier point about being overpowered and contributes to the other theme of power creep getting worse with these events. In my humble opinion, something needs to be scaled back here.
More testing needed... but definitely concerned about balance.
It does 100% physical damage. It's a lesser hiryu. How many hiryus do you see in UO. Tamers usually die unmounted the cheat death won't save us while the pet is fighting.
So what I am reading is that the new Clydesdale has intensity which rises nearly to the level of a triton... AND has a special ability that prevents death... AND can get up to 190 dex for max speed... AND be ridable. In other words, it becomes the most powerful pet in the game.
I believe this makes my earlier point about being overpowered and contributes to the other theme of power creep getting worse with these events. In my humble opinion, something needs to be scaled back here.
More testing needed... but definitely concerned about balance.
Triton: has healing Up to 130 wrestling Up to 190 resisting spells Up to 220 dex damage spread of 50 energy and 50 physical and with conductive blast can debuff for half it's damage type.
Clydesdale: no healing/no life leech 120 max wrestling 120 max resisting spells
Clydesdales are more akin to the Reptalon and Lesser Hiryu (who by the way debuffs it's own damage type with the additional damage component on the ability Grasping Claw.) Reptalon is also easier to get higher intensity animals without extensive farming due to their intensity spread.
Also in order for Last Stand to work the owner needs to be riding the horse.
Clydesdale is a solid mount and tameable pet which falls in line with all other natural pets in the intensity system.
I don't see anyone being against the Clydesdale as a tamer's pet unless they are one of the plentiful tamers on Atlantic/Lake Superior that have the exploited rideable CuSidhe, Bane Dragons, Fire Steeds and they are worried their exploited 825 hits, 1500 mana, 9800 intensity animals will be devalued.
>>> Clydesdale feels too strong of a pet. Someone on Stratics showing you can get to 900+ HP, Chiv/AI, all 120 scrolls, up to 190 Dex, AND with points left over. Simply put, overpowered.
Clydesdales follow the intensity system and are in line with other tameables inlcuding the 1 slot lesser hiryu.
So what I am reading is that the new Clydesdale has intensity which rises nearly to the level of a triton... AND has a special ability that prevents death... AND can get up to 190 dex for max speed... AND be ridable. In other words, it becomes the most powerful pet in the game.
I believe this makes my earlier point about being overpowered and contributes to the other theme of power creep getting worse with these events. In my humble opinion, something needs to be scaled back here.
More testing needed... but definitely concerned about balance.
It does 100% physical damage. It's a lesser hiryu. How many hiryus do you see in UO. Tamers usually die unmounted the cheat death won't save us while the pet is fighting.
So if the Clydesdale uses chivalry then it's damage type doesn't matter when it uses consecrate weapon
Consecrate only lasts for 1 hit for a pet. So it's not like ours.
Pets turn EoO on and inexplicably turn it off very quickly.
Chivalry will help them do more damage tho.
Pets do their base attack when low on mana, that's why the damage type matters.
Armor Ignore is the most damaging special for pets. The damage type does not matter for this with a tough target.
It would be nice to get the testing drone back on Test Center and put it outside of a town. Can you ask about this @Community Manager it needs to be in a place where pets can cast spells on it also. Thanks
It would be nice to get the testing drone back on Test Center and put it outside of a town. Can you ask about this @ "Community Manager" it needs to be in a place where pets can cast spells on it also. Thanks
If you look at EnemyOfOne you'll see mention of 8seconds for PvP, the Karma reference. Maybe used by pets?
If you look at ConsecrateWeapon you'll see mention of Karma and duration too.
AFAIK, pets don't take on the Karma of the player- perhaps they should? e.g. a Dread Lord will get attacked by various positive karma MOBs, but their pet will not be attacked (when the Dread Lord is invisible).
Perhaps there is one or more issues here leading to too much casting, and not enough duration. That's on top of the (current) limited control options over pets.
p.s. If the Clydesdale is used as a PvP pet, perhaps it should have an applicable slayer. Most other pets (cough Frost Mite) have an applicable slayer. I do still find it odd that a pet can be mounted, at which point the pet becomes mostly invulnerable. It's likely the clydesdale will be quickly mounted if it is in danger, or if the tamer is in danger.
Ok kids a new update has been made they nerfed the crafting requirements too much. I was hoping to get rid of some of the 60k wood and Ingots deeds that I had.
Pets turn EoO on and inexplicably turn it off very quickly.
@ Violet would know the best but the rumor at my guild is that pet EoO lasts only 8 seconds. Hence the reason they cast it so often.
It lasts till they turn it off again. 8 seconds would be awesome, but the pet will turn it off faster than that. You can see the symbol above the pet when they cast it.
Crafting requirement changes look good - specifically dropping more of the materials in the chests and satchels.
Not sure what was the thinking behind making the Eldritch Vambraces even more powerful because it really didn't need it. [insert my usual power creep objection]
Updates to the talisman, boots and tabard were a nice touch. For the sashes, the 'caster' sash was updated, but now the 'dexxer' sash feels a slight touch behind it.
Comments
This one is very cool. Could make some $ for UO.
@Community Manager
Clydesdales follow the intensity system and are in line with other tameables inlcuding the 1 slot lesser hiryu.
Trained Intensity Ranges:
Clydesdale: 8106-8822
Lesser Hiryu: 8074-8709
Reptalon: 8530-8757
Triton: 8059-9055
Moldering Ursine: 8434
Picture every player on Atlantic in Winterspur.
Other shards are going to have to adjust or hope they get help from Garg armies after a while.
We aren't running down a hallway killing scores of mobs a minute that keep respawning. So you cant play at your convenience and get drops solo like we are used to.
Also the event does not restart immediately.
Its divided into 5 parts.
The entry of the city.
The drop part of the event (Dynamic Dungeon) in Mistas, which is in an area like the Kotle event but larger. The notes dont say drink potion here...
Then a Dynamic Spawn Boss. Where we get one of many drops. Like Krampus.
Then go into the depths for more drops. Notes say drink the luck potion here.
Then defend the area. More drops here. Like Void Pool, mobs get tougher and tougher till we lose.
Will be interesting to see what the drop rate is per time will be and if they will adjust it. Maybe more drops in part 5 if you have many players there.
There are so many other cool drops that the non fighting templates can get. The rubble will be quite popular.
Thank you for the data.
So what I am reading is that the new Clydesdale has intensity which rises nearly to the level of a triton... AND has a special ability that prevents death... AND can get up to 190 dex for max speed... AND be ridable. In other words, it becomes the most powerful pet in the game.
I believe this makes my earlier point about being overpowered and contributes to the other theme of power creep getting worse with these events. In my humble opinion, something needs to be scaled back here.
More testing needed... but definitely concerned about balance.
Tamers usually die unmounted the cheat death won't save us while the pet is fighting.
Triton:
has healing
Up to 130 wrestling
Up to 190 resisting spells
Up to 220 dex
damage spread of 50 energy and 50 physical and with conductive blast can debuff for half it's damage type.
Clydesdale:
no healing/no life leech
120 max wrestling
120 max resisting spells
Clydesdales are more akin to the Reptalon and Lesser Hiryu (who by the way debuffs it's own damage type with the additional damage component on the ability Grasping Claw.) Reptalon is also easier to get higher intensity animals without extensive farming due to their intensity spread.
Also in order for Last Stand to work the owner needs to be riding the horse.
Clydesdale is a solid mount and tameable pet which falls in line with all other natural pets in the intensity system.
I don't see anyone being against the Clydesdale as a tamer's pet unless they are one of the plentiful tamers on Atlantic/Lake Superior that have the exploited rideable CuSidhe, Bane Dragons, Fire Steeds and they are worried their exploited 825 hits, 1500 mana, 9800 intensity animals will be devalued.
If only there was a webpage...
Pets turn EoO on and inexplicably turn it off very quickly.
Chivalry will help them do more damage tho.
Pets do their base attack when low on mana, that's why the damage type matters.
Armor Ignore is the most damaging special for pets. The damage type does not matter for this with a tough target.
It would be nice to get the testing drone back on Test Center and put it outside of a town. Can you ask about this @Community Manager it needs to be in a place where pets can cast spells on it also. Thanks
https://uo.com/publish-notes/publish-120/
_Psycoder said: It lasts till they turn it off again. 8 seconds would be awesome, but the pet will turn it off faster than that. You can see the symbol above the pet when they cast it.
we also want south facing fountains
Can someone who knows directions better than me verify? @Community Manager
That South and East go the correct direction.
Crafting requirement changes look good - specifically dropping more of the materials in the chests and satchels.
Not sure what was the thinking behind making the Eldritch Vambraces even more powerful because it really didn't need it. [insert my usual power creep objection]
Updates to the talisman, boots and tabard were a nice touch. For the sashes, the 'caster' sash was updated, but now the 'dexxer' sash feels a slight touch behind it.
Clydesdale still too big!