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  • SkuLoverSkuLover Posts: 16
    edited June 7
    Jha_dur said:
    SkuLover said:
    I played for hours yesterday after work and made it to when the champion spawned. Today I took on the challenge to break through the barriers, phase 1. The amount of materials required seems pretty over kill. (The below numbers do not include failures.)

    qty 4 - Barrels of explosives
    *40 Black Powder (240 saltpeter, 40 charcoal(40 boards), 40 sulfurous ash))
    *40 Fuse Cord (40 black powder (above), 40 ball of yarn, 40 potash (40 logs)))
    *40 Crystalline Blackrock
    *4 Reinforced Barrels (400 boards, 40 Ingots, 200 Cloth)


    qty 3 - Siege Deployment Kits 
    *600 Boards
    *300 Ingots
    *150 Cloth

    qty 10 - Ammunition Kit  
    *1000 Ingots
    *500 Boards
    *10 Cystalline Blackrock
    *10 A Small Piece of Blackrock

    Total Standard Mats:
    *1620 Boards
    *1340 Ingots
    *350 Cloth


    I'm sure the idea is that its this portion of the event is not meant to be put all on one person, but as most crafters know,  it will all fall on a few crafters (just like the Artisan Festival) and the best part THEY GET NOTHING for all of their hard work. 

    Once the barriers are down, its now time to defeat the Commanders...Good luck with that if you're only a handful of people, it will take hours. Your reward will be 1-3 drops into your pack upon death of each commander. Most of these commanders are very difficult for a small group of people with lots of deaths...and now the healer is gone from the front gates. 

    I've seen others discussing the rewards, having a lot of opinions on if they're good or not. I think the issue is actually getting the points for the rewards. Has anyone actually gotten enough reward points to get anything? I have not had the pleasure defeating the champion, let alone the next two phases. 

    For the positive, I do enjoy the idea of the phases and not just a wack um style even. I really like the idea of including the crafters and coming up with new crafting items to assist the warriors. I think its a great concept to make a multiphase/multi-type event that can encompass a lot of things. It just seems that it needs to be tweaked a bit. 
    I think you forgot a zero in the ammunition kit totals. Each ammunition kit takes 10 CB, not one. It takes one regular blackrock.

    I did, thank you it is 100 pieces.
  • ParallaxParallax Posts: 22Dev
    Thank you for your feedback. We will be looking at the costs of crafting the various items required for the event and will make any necessary adjustments before the publish goes live.
  • VioletViolet Posts: 461
    Pawain said:

    Shadowmane is too expensive.  It builds to less than a Pre Patch Nightmare.

    Can buy an equal PP Nightmare for 50M, this dude would be 500M at the end of the event.

    Shadowmane is a special color (blackrock) without dragon breath.  It's allowing players on Production to get it before the New Legacy Shattering transfers.  Productions players can play New Legacy and get it cheaper and over to production later or pay for the convenience of having it on Production first.  I think it's a fair price.

  • SkuLoverSkuLover Posts: 16
    Parallax said:
    Thank you for your feedback. We will be looking at the costs of crafting the various items required for the event and will make any necessary adjustments before the publish goes live.
    Thank you! And maybe consider giving some sort of reward for the crafters effort as well? 
  • ParallaxParallax Posts: 22Dev
    SkuLover said:
    Parallax said:
    Thank you for your feedback. We will be looking at the costs of crafting the various items required for the event and will make any necessary adjustments before the publish goes live.
    Thank you! And maybe consider giving some sort of reward for the crafters effort as well? 

    Players can earn rewards from damaging the walls with bombs and catapults, as well as killing the mobs that spawn.

    Crafters can choose to supply the frontline with equipment from a safe location, or join the fray and control the siege equipment themselves! Though I would suggest bringing some friends for protection, as no siege can be done from complete safety!
  • ForeverFunForeverFun Posts: 985
    Grimbeard said:
    The branch can not be enhanced @ Kyronix @ CM_Fenneko

    You didn't see the earlier post(s)?

    Some other things to consider:
    1. The crafter / wall destruction phase could be limited to once per day, reset at server up.
    2. We know from the prior event involving treasure maps, that fatigue (t-hunter/crafter/etc) sets in a couple weeks into the event.  This will be amplified with the materials needed for this event.
    3. Add another way to get the crystalline blackrock in bulk.
    4. Add Equine "Pack Instinct" to the cyldesdale :)
  • VioletViolet Posts: 461
    edited June 7
    1. Add Equine "Pack Instinct" to the cyldesdale :)
    Pack Instinct costs intensity points so the stats on the Clydesdale would have to be lowered for it to remain 1 slot.  Also you don't get those points back if you train it high enough to lose pact instinct.
  • ForeverFunForeverFun Posts: 985
    Violet said:
    1. Add Equine "Pack Instinct" to the cyldesdale :)
    Pack Instinct costs intensity points so the stats on the Clydesdale would have to be lowered for it to remain 1 slot.  Also you don't get those points back if you train it high enough to lose pact instinct.

    That would be fine.

    I imagine many of these will stay 1 slot.

    I've always thought it strange that pets lose the pack instinct when they go beyond ~3 slot.   Afterall, you can at most have 1-2 more pets in the pack.

    Now, if the pack instinct worked across player packs, that would be something else...
  • ForeverFunForeverFun Posts: 985
    edited June 8
    Jha_dur said:
    Thoughts on the rewards
    ...
    Void Touch Cuirass - Balron Bone armor with a new skin. For RP purposes I could see getting a couple to match up armor. I personally do not like bone armor. Nice to have option for though as it is a good all around tunic.

    Assuming "mage armor" does not exist on the item, or has been stripped at a mage guildmaster:

    Bone provides an LMC bonus of 3%.
    Plate provides an LMC bonus of 1%.
    Plate has more stamina loss protection vs. the bone version.

    So there's a functional reason to prefer one over the other.

    Mages that take the time to exceed 40LMC will generally prefer studded, bone, or stone armor.
    Warriors may prefer the plate option.
  • PawainPawain Posts: 10,857
    edited June 8
    Page 6 of the Lore book has a sentence that may have a misspelling. 



    Or I'm too sleepy to read.

    @Community Manager
    Focus on what you can do, not what you can't.
  • Petra_FydePetra_Fyde Posts: 1,512
    We got confused!  bombed the wall, which felt as if it was never going to fall, then we couldn't get through the corrupted rupture and didn't know what to do. Where did we go wrong?
  • GrimbeardGrimbeard Posts: 2,925
    We got confused!  bombed the wall, which felt as if it was never going to fall, then we couldn't get through the corrupted rupture and didn't know what to do. Where did we go wrong?
    Have you come up with a material total list ? 
  • VioletViolet Posts: 461
    We got confused!  bombed the wall, which felt as if it was never going to fall, then we couldn't get through the corrupted rupture and didn't know what to do. Where did we go wrong?
    Appears it didnt properly reset this morning, if you see the bubble wall it's in the reset phase.

  • GrimbeardGrimbeard Posts: 2,925
    Provocation still not working @CM_Fenneko @Parallax @Kyronix
  • ParallaxParallax Posts: 22Dev
    Grimbeard said:
    Provocation still not working @ CM_Fenneko @ Parallax @ Kyronix

    Thanks for the feedback, it will be addressed before we go live.
  • GrimbeardGrimbeard Posts: 2,925
    Parallax said:
    Grimbeard said:
    Provocation still not working @ CM_Fenneko @ Parallax @ Kyronix

    Thanks for the feedback, it will be addressed before we go live.
    Thank you!!
  • _Psycoder_Psycoder Posts: 48
    Whoops, turns out I was supposed to submit this here:


    Hi there,

    According to an earlier post, we can't enhance the rewards from this event. Would it be possible to change this? It would help players make a better use of the rewards as well as generate extra cash for the game? Can you please pass this to the dev team? 
    Thanks. 

    Please add enhancing :smile:
  • FelipoviskFelipovisk Posts: 34
    edited June 9
    Pawain said:
    Yes Crystalline Blackrock is not a good choice or greatly reduce the amount.  It was/is over 20M for 100 on Atlantic.  One of the more expensive ingredients.

    Shadowmane is too expensive.  It builds to less than a Pre Patch Nightmare.

    Can buy an equal PP Nightmare for 50M, this dude would be 500M at the end of the event.
    I agree here with @Pawain. The cost for shadowmane is too high. Last event was 200 points for bear, now it costs 500 points for shadowmane. It is extremely high, taking in consideration the hole event. This event takes longer, multiple phases, we will collect less artifacts for trade, it is already a 'nerf' to the drop rate the way the event was designed. So lowering it to 200 should be the ideal, maybe 300, but keeping in mind that 300 is still too high of a cost. 500 is insane, and isnt all that of a pet. No matter it will come earlier on prodo over the NL ones, it doesnt matter at all. 
  • VioletViolet Posts: 461
    It's 1000 Blackthorn points on New Legacy and the top reward from Blackthorn's dungeon.  

    The price is fine.

    If you don't like the pet and it's cost, you don't have to get it. 

  • psychopsycho Posts: 390
    edited June 9
    I am concerned over two things in this event;

    1: The complexity, there are different phases and different things to be done in order to advance, is there any NPC yelling out what the active phase there is, and where to go?

    2:  From first phase to last phase its alot of hours, I dont think the casual player has 8+ hours to play to cover all phases. Alot of people these days just get an hour or two to play.  You need to make sure there are some rewards along the way, and not all the rewards given out at end of phase 5.

    3: As pointed out previously in this thread, during the phases it will boil down to the crafter in order to advance, small shards has very limited amount of crafters and if 1-2 consider themselves done with the event in a month, it will be full stop on that particular shard.  And yes crafters should get rewarded.

    Thx
  • FelipoviskFelipovisk Posts: 34
    Violet said:
    It's 1000 Blackthorn points on New Legacy and the top reward from Blackthorn's dungeon.  

    The price is fine.

    If you don't like the pet and it's cost, you don't have to get it. 

    But it doesnt matter how much it costs on NL, or how much time it takes to get, and that its 'shadowmane' from NL. We are talking about a new pet reward of a new event that is going live on PRODO. This pet is a nightmare with different hues and no dragon breath. The cycle of this event is pretty long, the drops will be less frequent, the monsters are more difficult(bosses), doesnt make sense it to cost 500 points. 200-300 is more realistic. It would make sense the bear cost 500 last event, and even then it wasnt. Now using the argument of 'if you dont like the pet and the cost you dont need to buy it' is pretty lackluster from your part, since i just stated a feedback for the devs about it.
  • RuntRunt Posts: 3
    edited June 9
    I will echo the sentiment that some of the top end rewards don't seem to fall in line with previous events on cost for pets. Asking for 500 drops for a pet that has 4 different random variations is a lot considering 2 of those styles I absolutely love, and 2 I would rather not even see as an option. It was also nice in the last event having the 50 sdi book only 100 turn ins, instead of 200. Also, I agree, requiring 10 crystalline blackrock instead of something far more common or in less quantity was definitely a choice, but will most likely cause a shortage of resources. Please reconsider the material amounts at the very least for this. A lof of the equipment looks to be a lateral move giving some options to play around with modifying suits without necessarily improving much of anything, so to me personally, nothing stands out as exceptional, but I will say the deco is nice.
  • KingKing Posts: 171



    The blow that would kill you prevents all damage from that attack. what happens to multiple sources of damage that come at the same time when that prevention happens.

    We really need additional information, specially if this will be used for PVP only and most like abused.

  • GrimbeardGrimbeard Posts: 2,925
    Where did the pet ps person go ? @Parallax @Kyronix
  • KingKing Posts: 171
    @Parallax and @Kyronix ; , people mentioning that the new mage sash is just a cheap version of the existent Lt Sash. can you look and maybe change and add FC instead?

    Also would be a perfect moment to release a Sash / Shirt Transmog Potion


  • MerlinMerlin Posts: 247
    FC1 on the new sash would be too powerful. 

    I would either leave as is - or adjust to add something a bit more minor, such as a few points of casting focus or mana regen. 

    If price is left as is, maybe slight decrease to price - 35-40 drops instead of 50. 
  • MerlinMerlin Posts: 247
    edited June 9
    Overall, excited for the publish.  Mostly good feedback here. 

    Rewards list is good.  I think most of the items are well balanced - only item I believe is maybe a touch OP are the Eldritch Vambraces.  But they should otherwise be okay if getting the ingredients for them is going to be a challenge.   The other side of that coin is that the Prophet Tabard feels like it could use one more tweak... maybe the stats should be 5 each instead of 4?   Pricing seems ok so far -- noting that I feel my opinion on this always changes once it's on Atlantic and drop rate is either too much or too strained. 

    Love the new decor items too.  The "logo" is pretty cool and the Void Mirror is really awesome.  Kudos to the artist.  

    A few comments I do have...
        >>> Crystalline blackrock requirement for crafting is going to be a problem, as already documented in another thread.  
        >>> New ability on Clydesdale could potentially be a game changer for PVP.  My first gut punch is that this should be PVM only, but more testing needed. 
        >>> Clydesdale feels too strong of a pet.  Someone on Stratics showing you can get to 900+ HP, Chiv/AI, all 120 scrolls, up to 190 Dex, AND with points left over.  Simply put, overpowered.
        >>> Clydesdale is simply too big.  I get it - real life Clydesdales are large too.  But it feels kind of absurd for a ridable.   I would suggest adjusting to make it smaller. 

    Picture below is an example.  Is this really the intention?  


    I still have to do a good bit more testing on the event mechanics itself, but so far so good. 
  • NikonUSNikonUS Posts: 38
    >>> New ability on Clydesdale could potentially be a game changer for PVP.  My first gut punch is that this should be PVM only, but more testing needed. 

    ^^THIS
  • NikonUSNikonUS Posts: 38
    FC1 on the new sash would be too powerful.  
    is not so different than the LT Sash, by adding FC1 to sash, would open many many possibilities of "useless" jewels.
  • GrimbeardGrimbeard Posts: 2,925
    My casters all run protection so FC meaningless and we have all the LRC and LMC mana reg etc give us str bonus or other mods we are lacking in  
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