New Legacy Shattering Update Plz
One of the NL players that's with the testing group said, in the only discord I can find for NL, and I'll ad lib here, "we are in a new era and the new team is extremely open and giving information now"
So, we shall all see then if this is true.
Can we get an update on the "Shattering" about how transfers will work and what items and pets are able to be transferred off NL to production shards? I can't find a list....The season is half over and we still don't know even basic information that should have been given out prior to the release of NL.
It’s been 5 years now, can we get any information yet on how it’s all going to work? Is it free to transfer off NL? What all can be transferred off? Is there a limit on items and pets? Can you make this information public to everyone on all your social media locations, news letter and email to get the word out to the "bigger audience"?
Also, shouldn’t all of the items be account bound and or even character bound (never going to happen)? After all we were told, and or led to believe, everything gets wiped or deleted in the shattering and only a few items, titles, and achievement awards would be available to be transferred off. That was 5 years ago. It's obviously changed because that would Never work with your player base. SOME of those over on NL are all for shard bound and even account bound but I'm sure this is the exception for them now.
It’s not about the items right ? So why do you need them if the shard gets shattered/ wiped and you start all over again with your new friends and a couple trinkets and titles? "It was supposed to be for "new and return players" to have an easier re-entry or beggining and to help with the learning curve and so on. But if we are being honest, if the items were to be account bound (lol) how many fewer players would be there? I'm sure most here agree and believe it would be very few. And those few there would only be there just long enough to get the new items to take back to production and only log back in when more new items are offered.
Do we know after 5 years what is going to happen exactly when it comes to an end ?
So when we do finally find out, will it be too late to do anything? SoL
Are any new systems going to be added to production from NL so the majority of players (paying customers) can get something new out of this 5 year long project as well?
Are any of the items / pets going to be added to production so we can get our own without having to pay and rely on others for them? What items are "Limited time and only available this season"?
I have seen talk about how much NL pets/items are going to sell for on production and that’s the only reason most people are playing there (let's be honest, they are already trying to sell them). There are complaints of players already botting for that reason. Is that what the shard is to become, another bot/scripting farming place for the very few players to profit of the majority of your larger main player base (paying customers) that don’t like that play style or have time to create new characters just to be deleted to start all over again in a year?. Can we get something like a counselor program again to help out everyone new there?
Next season are you going to keep adding more and more items to bribe/lure “motivate” players there just to get items to take to back to production? Sorry, I'm still trying to wrap my head around this NL concept. What is the point of all of this again please? Why not just do all of this on production, if all or a lot of the items / pets are going to be transferred over anyways? Seems like NL has just divided the players up even further and they are taking the majority of the resources.
I wish someone could explain the point of 5 years of development time on a shard that has all the same lands that was to “attract the largest audience” and have “classic roots” ? Classic what? PvP, quest, skill gain, crafting? None of that is there...None .Completely false advertisement, imo. It has a lot of reading and repetitive quest, I'll give them that.
Can you tell us how many new players have joined or even old players that came back? Is it more than how many players have quit over the last 5 years? nvm, jk, we can see how many.
Really seems unfair to the majority of us that pay to only get at best 1/3 of the developers effort, resources and time, while those few that do like NL play style (do they really?) get 2/3 of it all, as well as any new content put on production. It's a win win for those few players.
This is also being said from players on NL that have tried it out "Its not even a friendly welcoming group over on NL" "They cant take the time to even answer a single question". Not to mention you have to play in a group there, for most of it, so if your new starting today, with no help or guides, you're SoL on NL. Not everyone likes group play btw.
Most of the players there, are running multiple accounts and it's still empty most of the time. How's that working for new players that will need help and there is nobody there? If any do decide to try it next month or the month after, how could they possibly get caught up, they will be just that much further behind, without help, when this shard was supposed to be set up for that very purpose of new / returning players who need help.
Are there any walk throughs(tutorials), or resources for basic game knowledge of skills, armor, weapons, ect. There is very little information available and what is available is unclear.
I don't feel any of these questions are unreasonable. We have ALL supported this game over that last 5 years to the benefit of only a small minority, it would seem, thus far.
If any of these questions have been answered and I have missed it, I apologize and could you please point me to where the answers are?
@anybody that might know yet

Costumer / Supporter / Player / 26 years

P/P/C/C in-coming
This wont last IBL
Comments
Only 25 years btw
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
If you have any questions feel free to send me a private message.
Regarding this:
"Its not even a friendly welcoming group over on NL"
"They cant take the time to even answer a single question"
I disagree.
Most players are friendly.
Most players will answer your questions on general chat.
The very weird thing in NL is this... There isn't a "we/they".
It is one "no drama-llama" community.
https://forum.uo.com/discussion/15951/devs-should-reconsider-what-transfers-some-most-equipment-should#latest
Q: What is the Shattering?
This will mark the beginning of the end of the season’s lifecycle. There are fictional elements that will come into play, as well as gameplay elements to paint the picture of a world in turmoil.
At the conclusion of this series of events, the shard will close in preparation for the next season.
Q: What happens when the shard closes?
Veteran accounts will be able to transfer to the production shard of their choice (excluding Siege Perilous & Mugen). This shard transfer will be complimentary and subject to available character slots on the destination shard.
Endless Journey accounts must activate a full subscription to transfer or purchase a token from the Ultima Store.
Q: What do I get to transfer with?
Characters will transfer with any skills & stats they have acquired on New Legacy. Characters will be able to transfer select items that fall into the following categories,
Legacy Items, Pets, Decorations, non-consumable Ultima Store Items
A full & detailed list of what can and cannot be transferred off the shard will be available when the Shattering begins.
Basically you have wasted a year because your char is crap compared to production, your gear is crap compared to production, so anything you do bring will end up on a mannequin for display that no one will want to see
basically you wasted a year of your life
bravo
Same wtf.. look today.. u could say EC is succesfull but at what cost?
imo, they neglected CC the goat.. pulling the game down for their baby client to shine and doing the same with prodo via NL. (just look at my avatar picture)
You have a bad imagination, just look around.
Showing your true color, not a good look, after all what u said before that.
@skett I maintain what I said
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
A point of my own that I feel really explains how "wrong" NL is on so many levels is the "progression" feels too slow, while also being too quick for any new players to extrapolate anything meaningful from it (plus, you know, THATS NOT AT ALL HOW SKILLS WORK ON PRODUCTION SHARDS). Nevermind that the only content worth doing on NL is the mentioned above, but you gotta sit through a 5-8 hour "tutorial" thats just doing "run to point a and b" quests over and over with combat encounter so weak, regular mobs look like gods by comparison. All culminating in a champ spawn suddenly, out of nowhere, when everything else has been 100% soloable up to that point. Let people just skip this nonsense and jump right into the "actual game" (bosses and blackthorn) if you're not going to have them spend enough time in the overbearing tutorial to actually learning anything beyond the most basic of basics, don't waste players time with this crap. Thats not even mentioning that theres so many systems and mechanics that don't exist or are completely reworked on NL that it feels like some kind of private/free shard almost alien to the main game, and I don't understand how new players are gonna feel anything but overwhelmed or like they were given the completely wrong impression of what the game is actually like when transferring off from the shattering.
Lets not even pretend that any build is even worth playing on NL besides an archer/mage tamer. You can say "but so and so plays warrior", you and I both know they're at a massive disadvantage in doing so. If your characters aren't a tame mage and a crafter, you already messed up, but its not your fault, they gave you the impression you actually had a choice with their overbearing tutorial.
As for botting? I can at least report theres very little of that going on. MaDdOg is the only botter I've encountered in my month or two there. If there are others, they're nowhere near as blatant as him. Lots of multi-clienting, but botting, not so much.
In reality, if this were the way the game is on "live", like if Ultima was just NL I would not play it, it gives none of the same vibe, there is no real complexity or "meat" really to speak of.
Conversely, as a kind of boiling the game down to its brass tacks like this, experimenting and modulating to get to a new and solid "foundation" to begin anew from, in the hopes the current power creep can be addressed and a more forward thinking game design can be implemented ... I think that kind of thinking is good.
I like a bit of complexity in crafting, maybe having to glance over some notes or light spread sheeting when it comes to building a suit for a character.. but the system now is like becoming a full on mad scientist mixed with a tinge of masochism and self loathing. That and the out of this world builds that are possible with extremely over capped skills and the like.
Finding some way to "bring it back home" to be approachable should be found, and maybe NL is a step in that process.
You could even add an odin stick with godly powers.. if that mean the person gonna be naked, relying on resisting spell to get a little resistance
They ain't even trying.. they making things worse with bribe events (greatly rewarding the wrong kind of individual)
And starting a new on their baby server.. déjà-vu with their baby client.
It's them giving up on prodo to work on a lesser version.. a mobile UO (lesser UO) could have been a great window.. I was expecting so much more from NL.. that launching trailer alone was
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
All of this could have been done on production in under a year if they had actually worked, and EVERYBODY would have something new to do not just the Ra Ra go devs cheerleaders
Not sure why the new boss can’t be honest for once. Here I’ll help you repeat this
we really don’t know what we are doing just making it up as we go along but plz keep paying are salaries and we will continue to bribe you over to NL with items so it looks like people like it
To me, it seems like they recognize a need for some changes to the way things are. Do I 'like' what is here now? No. I don't like being spood fed the narrative quests, I actually play ultima online because I hate theme park pick up a quest and go do what the quest wants or makes you do. There is a critical element of freedom that is completely and catastrophically lost, and in my opinion to the detriment of the game. Also I'm not a fan of the overly hammy writing on display in the quests. I can take a little here and there but just cramming it in every sentence is not the way. I find myself rolling my eyes, and trying to find the 1 singular sentence I g.a.f. about close to the bottom of the quests that tells me kill bad guy over at bad place 0/15 or whatever.
When I come to the forums, I see a lot of negativity, and I understand it, your game time is and should be a precious thing. Ultima Online is that toy box time we want, and when someone takes all our G.I. Joes , He-Man and Star Wars action figures away and gives us Pogs, when we want more G.I. Joes it stings a little. Makes me want to go over to other toy boxes honestly.
Is NL a spot people are going to try and get a cool pet, or some kind of cool deco? Yes, absolutely. Is it going to be game breaking because the unicorn you can get on NL a different color of pink or shape than the one you can tame on Prodo? No. Will there be people that didn't want to play NL who want the unicorn? Yes? Will people sell extra unicorns to them? Yes absolutely. Can that be avoided? Yes!
Don't let people bring their unicorns from NL to Prodo. Is that the answer? NO!
And that weird rant seems like what a lot of people are on about to me when I read anything about NL, mixed with "you're leaving PRODO to die to mess with NL", and there's no thought about what they are really probably trying to do, which is find cool new mud to sling at the wall in the hopes it can be brought over to Prodo.
I'm not saying it's the best way to go about revitalizing UO, but the people at the reigns making the choice are willing to stand in the fire to find a way to bring new life to the game. I hate the mobile phone style approach of NL, but I don't think it's meant to be consumed as your full time Ultima play time, rather I think of it like a live test they are doing, and willing to give those that participate some unique gifts as a thank you for testing things out.
I'm back from a long break myself, having dealt with real life family health problems, and no the game is not drastically different, it does need updates. It looks like they are trying. I'm thrilled with the way the browser version of UO looks, haven't tried it yet, but I'm going to, something of that nature is what I've wanted since they shut down the 3rd Dawn client like 20 years ago @_@.
So much negativity, but just take a moment and think ahead, and stop looking behind. When I got sick and tired of the sameness or lack of any new content, I unsubbed, and enjoyed other games. I didn't sit around on the forum and try to convince who ever reads it the game is a disgusting joke, and don't sub. To be honest, it was reading about NL that brought me back. And while I didn't and don't enjoy NL, I've met some cool people on other production shards, and having a blast with them. I can see the start of changes, and I am hopeful for more in the future. Hard for me to say super negative things when I see what's going on. Honestly, I hope anyone reading this does find some joy either in this game, out of it.
But it’s how narrow minded unfriendly the community is over there and mostly the 5 years of being lied to mislead about NL
reading / watching the interviews and the path the game is going I really wish I had know 5 years ago I would dropped almost every account back then
Had you been here over the last 10 years you’d probably understand better
it’s has absolutely nothing to do with items it’s more they spent 5 years developing this shard nobody asked for and the only reason anyone is there is because of the ITEM I promise you if you couldn’t bring items back to production you would never see anyone on NL. And everyone here knows that but are to afraid to admit it here Production shards are already dead now
the devs are trying to get people over on NL to that in turn thins out the already dead shards more.
im glad your enjoying production and there are some very helpful friendly people you’ll find.
As far as items in uo there are few items you can’t buy one way or another just might take time to find it is all.
Those you will see in here bashing me or anyone else that has a “negative” opinion are the exact few that are the ones in the devs ears all part of a little click you will learn they are not genuine people their motives are self serving
I'm not far along in NL, and I can tell you, honestly, it's kind of yack. If this was UO and I picked the game up for the first time, not knowing anything about it, I'd instantly uninstall, and never look back. Fortunately, that is not the case. It is not the UO experience. Hopefully it is not what they want to make the rest of UO. It's like a second little game to play on the side, maybe before or after a guild hunt on a main shard, slap a couple of angry looking donkeys, get a skill or two up, and check back a few days later. That's really the only way I'm stomaching it, but the assessment I'm making, they are trying to find a 'core' to build from, is probably what they are trying to do.
My advice to them is stop with the over the top writing making me feel like I need to read a novel to find out I need to double click an NPC two screens away. It is not epic. It is a waste of resources.
Little things like the portrait creator are cool. I'd love to see that on Main shards. Expound on it. Let me be more customizable, that's good.
And yes, be a bit more forthcoming with some concrete information. Not for my sake, but for the sake of what seems to be the vocal majority (not minority) of people here.
Also Skett, if you were paying /playing for 10 years and haven't gotten what you want from the game, it's ok to take a year or 5 off and just see what else is out there. I came back, and game feels ~fresh'ish enough. Bumped into new people, had a blast. I don't need to be looked down or angled against because I wasn't here for the last 10 years. I took a break. It helps.
And I don't want to advertise against Broadsword by any means. I played several other games, Project Gorgon was one. Highly recommend giving that a shake. The non-VIP version is full featured enough to have a heck of a good time, VIP is just that extra taste better too. Much better writing style, comical, and itemization as well. It's still 'early access" after like 10 years or so, but it's basically 1 man working on it, and his wife recently passed away, (who was working on it with him.) Game is gold if you want something fun, and comical, but there's a real complexity with the multi-classing, maybe not as robust as being able to pick 7 or so skills , but it's good.
(one of the funny items I saw in Project Gorgon)
I've previously owned a Keep on Atlantic, castles on other semi-populated shards, and plats worth of items/suits/reagents and lost nearly all of that when I quit. Tons of veteran rewards / dye tubs / commodity deed boxes with 60,000's of many things from ingots to imbuing reagents. It's ok to let go and take a short break and cleanse the negativity.
I also wanted to mention that NL has a lot of built in catch up mechanics to allow people who want to play it on the side not fall too far behind and be able to catch up to the crowd that plays all the time pretty quick. Even now I'd say it's by no means too late to start playing. If you played even semi regularly I bet you'd have most if not all of the must haves by the time The Shattering arrives.
But but, what about the 9 players that been paying on those server for 20+ yrs and barelly playing the game in 2025?
You offer to move them on a more crowded shard (like ATL or EU u could even declare them shards FREE CLIENT! and promote both of those) or any other unpopular shards.. since ATL and EU already working the way they does thing (closing their eyes)
But but all the spot are taken! u could go in game look where u want your replacement house and the dev could clean a couple trees or rock to accomodate the move..
There is soo much stuff they could do... saying what u did.. is totally wrong and false.
I won't comment on the rest for my own sanity.
Step one would be a front store ea.com selling gold and everything RMT'ers does sell to clean them up to hire real employee like more dev power. No need to feed a medium size group with us buying from them RMT'ers; for them to "volunteers" doing "free" community work for their affiliates cards to be valid.
@Kel the NL concept ain't new to UO.. they been doing this for 28+ years with their TC shard.. if u mean the theme park concept is new.. yup and not what people playing UO looking for.. it's a niche to a niche.. nothing bright.. unless they keep downgrading prodo with stuff like my avatar picture.. now it could shine.. like EC did shine on the back of the CC; the lack of work on it. (downgrading the game so mythic/BS baby project can shine; most of us did not wanted nor asked for)
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
They were too good for the crafting and PvE stuff.. real bad ass u know.
Meanwhile the game went from 10-25k players to over 250k cuz of AoS.
They were mid range sandbox PvP players, at best.. too broke (not good enough at PvP) to buy the 1-2 artifact they needed, from a PvE players, to go back PvP. (more like bad griefer than real PvP'er)
So yeah the NL stuff ain't new.. the seasonal server with minimal grind was a thing 25 years ago.. and was real popular starting with the AoS launch.
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
Next, you're posting on a forum for a game creeping up on 30 years, so you can't fool me about your sanity guy. It's ok, I'm out there too.
I get the feeling you would rather just be bitter and frumpy, and that's cool too I suppose.
Trying to consolidate shards may be a good idea, and yes it'd be nice if they'd open up areas that aren't designated for housing to be so, especially if they could target high population shards such as Atlantic.
I will stand by what I say, and remain positive and hopeful. I do believe they are trying to take features they are 'experimenting with' on NL to bring them to the rest of the game. And I get the feeling that is why skill ups are expedited in the way they are, and it feels all kind of quick mobile game style. You can get in, see what works, and in a not disfunctional way, come to the forum and say what you like about it, and what you didn't like about it. I feel like I've been pretty clear, I think it is as is, a horrible experience. If this is what UO was normally, I'd just pass on it. I'd be glad for the people that stay with it have fun with it, but I'd just stick to single player games, or sit in the yard more.
To be clear, NL as it is, it is my belief that bringing it to prodo and forcing it on people would be the end of UO. Hands down. It is hamfisted, boring, the 'grinds' to make sure you are active there are implemented in a very 'grind'centric and in the way kind of way it can be. I can hardly stand to log in and just do a set of city quests, to slowly creep towards something just to have to run back to the guildmaster of the "Narrative path" I chose, to find out I have to do more of those cludge-daddy billboard quests so I can 'skill up' enough to continue on the narrative quest. If that finds it's way to prodo yeah I'd probably dip out. And I wouldn't skitz out and tell people they were lying/ stupid/ blind etc when or if I do, because I at least endeavor to not be a disfunctional forum poster.
That being said, I do feel some attractive animal girls, and anime in the game be tops.
here’s the problem they haven’t listen to anyone over the last 5 years and idk anymore Just like they don’t. And yes they completely mislead/ lied about NL