Well, I'm gonna be at the town meeting tonight or whatever it's called on TC1, and will take the opportunity to directly address them, in whatever way i can, and I will ask a few of the questions you've asked, and let them know Skett wanted to know.
From what I can see, they are working on updates to the CC, which if my opinion matters to you, seems like, (yes quiet long in the making) a sort of attempt to deal with these issues of botting/ scripting/ rampant hacking going on via the client being ancient as dinosaur ass and written intern level spaggat code. Does that bring with a litany of other possible issues? Yes absolutely. Should it be avoided? No.
I have met someone who claimed they were actioned on multiple accounts for unattended macro'ing recently. I didn't ask the person, they told me. Yes they were pissed off. Yes they were in the wrong. And yes I laughed at them. That may be a positive thing to think about.
The web based client seems like an effort to not just 'modernize' CC style game play, but possibly make some headlines in video game 'sites', to get the game some coverage. This is a good thing. More potential clientele, good.
Despite having an absolutely critically negative view of NL myself, it was reading about NL that kind of made me want to scratch my UO itch. And while I was like nope, definitely not for me, it did cause me to resub , and bump into a new /fresh group of people. So, that's a proof in the pudding example of the press working to draw interest. Unfortunate that NL is hot trash tho.
I mean I can sit here and disparage UO or the UO team or fellow UO players like anyone else, but from my perspective however blind/stupid / idiotic it may be in the eye of the beholder, it looks like there is concrete evidence that issues that are being brought up are actually being dealt with.
Next, you're posting on a forum for a game creeping up on 30 years, so you can't fool me about your sanity guy. It's ok, I'm out there too.
I get the feeling you would rather just be bitter and frumpy, and that's cool too I suppose.
Trying to consolidate shards may be a good idea, and yes it'd be nice if they'd open up areas that aren't designated for housing to be so, especially if they could target high population shards such as Atlantic....
But but all the spot are taken! u could go in game look where u want your replacement house and the dev could clean a couple trees or rock to accomodate the move..
There is soo much stuff they could do...
They could even give u a small island near the coast of x city for all I care..
I won't finish the rest of your message, unworthy; bitchy cuz I disagree with him while agreeing with me PS: They already had a TC server.. all what u keep describing as good on NL is just that.. the TC shard.. I mean bra!!
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
Next, you're posting on a forum for a game creeping up on 30 years, so you can't fool me about your sanity guy. It's ok, I'm out there too.
I get the feeling you would rather just be bitter and frumpy, and that's cool too I suppose.
Trying to consolidate shards may be a good idea, and yes it'd be nice if they'd open up areas that aren't designated for housing to be so, especially if they could target high population shards such as Atlantic....
But but all the spot are taken! u could go in game look where u want your replacement house and the dev could clean a couple trees or rock to accomodate the move..
There is soo much stuff they could do...
They could even give u a small island near the coast of x city for all I care..
I won't finish the rest of your message, unworthy; bitchy cuz I disagree with him while agreeing with me PS: They already had a TC server.. all what u keep describing as good on NL is just that.. the TC shard.. I mean bra!!
And trust me, I would never stoop to calling you a bra. You ain't, kiddo.
@NamelessJourney I did finish the message if u read the PS.. I was throwing back a sweet jab at the unworthy. PS: we agree once more on the bra part.. i'm not.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
@ NamelessJourney I did finish the message if u read the PS.. I was throwing back a sweet jab at the unworthy. PS: we agree once more on the bra part.. i'm not.
@ Skett if bro is a brother, bra is..
One day in a moment of your own clarity, I'd like to see your reaction to reading one of your own posts. It's quite entertaining.
I'm putting extra effort to make them entertaining, thx!
You got it tho? right? it's sister.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
I already did im here now they wont answer any real questions it seem
@ pawain
Just got home. How many toons there and what was the mood?
I told yall, Kyronix has been in charge for years. UO has been his since 2011 or 12. Mesanna answered emails, did the EM stuff, put up deco, and gave feedback to the new stuff they were making.
Keeping the trolls off them allowed the team to work. How's GTA 6 going? They were supposed to finish last year. And they have hundreds of programmers.
to be fair someone did ask if jewellery can be powdered and they said not everything is supposed to last .........kinda makes since it seems to be their philosophy for everything UO
This goes back to a conversation I had with somebody else - they maybe trying things out with NL that they want to implement on the production shards (and I happen to think there is a chance of this happening) and they need to test it at scale, but not in such a way as to disrupt regular players on regular shards. TC is not the place for it, because that's mostly people testing house designs or doing some PvP or testing suit or skill builds for dungeon runs, or just people screwing around. NL is a good way to test a lot of stuff.
But starting out doing it on a production shard is the worst thing you could do, because putting aside that it's the wrong place to find serious flaws with the mechanics, it will piss off a lot of players who like things as they are. It would be like consolidating shards to boost population levels - a good way to send a lot of people out the door, turning off their subs.
All of this could have been done on production in under a year if they had actually worked, and EVERYBODY would have something new to do not just the Ra Ra go devs cheerleaders
Not sure why the new boss can’t be honest for once. Here I’ll help you repeat this
we really don’t know what we are doing just making it up as we go along but plz keep paying are salaries and we will continue to bribe you over to NL with items so it looks like people like it
Do you honestly wonder why the devs ignore you, when you make a lot of posts bashing them?
They have plenty of dead server.. they could start doing stuff on those.. like try adding a cap on intensity for the entire suit removing transfer shield on that shard (only keep the EA 14,99 transfer token if your account ain't flag as a cheater one).. making a Legit CC shard.
But but, what about the 9 players that been paying on those server for 20+ yrs and barelly playing the game in 2025?
You offer to move them on a more crowded shard (like ATL or EU u could even declare them shards FREE CLIENT! and promote both of those) or any other unpopular shards.. since ATL and EU already working the way they does thing (closing their eyes)
But but all the spot are taken! u could go in game look where u want your replacement house and the dev could clean a couple trees or rock to accomodate the move..
You may think they are dead because nobody is running around dropping runes to Malas malls or because there are plenty of prime housing spots, but they aren't dead, and their players cover their costs.
And most players will not volunteer to move to ATL if they have a castle or keep or another prime spot, and lose not only those prime spots, but have to leave behind items (otherwise you're asking the devs to figure out how to move thousands of items over to ATL from each account). That's not getting into asking them to delete characters on shards they are moving to in order to make room for the old shard's characters.
One of my crazy ideas is to make shard transfers free and timelier, or at the least make it easy and cheap/free for players to shard hop whether it be for meeting up with others for dungeon crawling or to go shopping. It might be a drop in revenue, but I question how much - if your account is old enough, you have a once-a-month free transfer, but I could see it leading to more player activity.
Just make it for more people and allow for more trips back-and-forth. It would solve the problems for those who like their low-population shards and want to keep their homes and histories with those shards, but would like to meet up with friends on other shards, and it would make it easier for ATL players to shop on other shards (and maybe slow down the flow of goods from the other shards to ATL, improving things on those shards). When shard transfers were setup, and when the shields were added, I doubt the devs envisioned that they would be used to make a small amount of people a ridiculous amount of gold and real-life money by taking stuff from other shards and moving it to just one shard.
We could also do something like Connected Realms in Warcraft, where low-population shards are "grouped" together in that their players can connect with one another, raid with one another, serve in the same guilds, share the same auction house (or vendor search in this case), add friends from the other shards within their group, etc. My two WOW realms, my roleplaying realm (Steamwheedle Cartel for life!) was grouped with two others, and my regular realm was grouped with four others. It also makes it easier for new players to find other people (and maybe we can stop encouraging new players to pick Atlantic, and instead pick shards where they have a chance of having a decent house within a month or so).
The way NL plays is ~ok'ish if you just log in for a bit. Someone described to me that it is like a mobile game version of Ultima Online.
In reality, if this were the way the game is on "live", like if Ultima was just NL I would not play it, it gives none of the same vibe, there is no real complexity or "meat" really to speak of.
Conversely, as a kind of boiling the game down to its brass tacks like this, experimenting and modulating to get to a new and solid "foundation" to begin anew from, in the hopes the current power creep can be addressed and a more forward thinking game design can be implemented ... I think that kind of thinking is good.
I like a bit of complexity in crafting, maybe having to glance over some notes or light spread sheeting when it comes to building a suit for a character.. but the system now is like becoming a full on mad scientist mixed with a tinge of masochism and self loathing. That and the out of this world builds that are possible with extremely over capped skills and the like.
Finding some way to "bring it back home" to be approachable should be found, and maybe NL is a step in that process.
This is close to where I'm at - I think things have to change (or be added in this case) in some manner to make it more accessible to more people (or approachable as you put it). I played around on Atlantic when I came back, but the prices were too much - I would spend the majority of my gametime grinding for gold (or selling my rares/vet rewards).
I've watched my kids learning to play, and it's not accessible to a lot of people who have tried other MMOs before UO, because the things that make it the original and best sandbox MMO are also things that could hold it back when attracting new players. That doesn't mean that the production shards have to fundamentally changed, but something needs to be tried for those who are testing the waters or trying to get a grasp on things.
While I would love a true high-resolution graphics upgrade, I know that's not in the cards, but thanks to Minecraft and a lot of Japanese gamers loving the pixel look, the graphics aren't the biggest barrier. Ironically, being big Minecraft players means my kids have a better grasp on what a sandbox is than a lot of MMO players, but their eyes glaze over when we start talking about suits and weapons needed to attempt certain things. It shouldn't necessarily be the dumbed down approach that some other MMOs have where it's fairly easy to progress up the ladder, getting loot that you can actually use as you go, but we should have something of a middle ground between those and between the hours of building spreadsheets, grinding for imbuing ingredients, etc.
Nothing for production for xx months creates McDougal's let NL lead the way but no reason to keep it only there
xx months? It will be on TC soon, only have about 20 days to play NL until the next event is on Prodo shads.
Publish 120 is currently slated for Word Wide Release this June – we hope to bring the first batch of Publish 120 to Test Center 1 later into May as it makes its way through development and QA. Some of the highlights include,
This goes back to a conversation I had with somebody else - they maybe trying things out with NL that they want to implement on the production shards (and I happen to think there is a chance of this happening) and they need to test it at scale, but not in such a way as to disrupt regular players on regular shards. TC is not the place for it, because that's mostly people testing house designs or doing some PvP or testing suit or skill builds for dungeon runs, or just people screwing around. NL is a good way to test a lot of stuff.
Test Center ain't the best place to test new stuff to add on production.. right..
But starting out doing it on a production shard is the worst thing you could do, because putting aside that it's the wrong place to find serious flaws with the mechanics, it will piss off a lot of players who like things as they are. It would be like consolidating shards to boost population levels - a good way to send a lot of people out the door, turning off their subs.
If u talking about my ideas of making couple shard with different rule set like.. as u already mention they can do that on brand new server.. even better.. even if u said amazon server are pretty cheap.. i'd still use my actual server.. do announcement of the new rules on this server.. like x shard is going to be a legit CC shard.. u can accomodate people real easy.. building them a sexy island to fit a castle near x city coast, clear a couple tree or a rock.. on the shard they wanna move.. this shard is even more unique, with "unique" housing.. cuz it would make no sense to have 30 shards when 80% are mostly empty.. just cuz.. we hvn't try to accomodate people.
@lokea I was going to reply to your second post but god damn.. u only focusing on moving them on ATL?? re-read consider everything.. fix that tunnel vision problem.
PS: moving them on ATL was clearly irony.. who would want to move on ATL that is not already on ATL?? except a returning player that is not actually playing? Every events, it's a bot fest, people can bareilly move.. I was not serious by saying shipping more people on those shards.. it was so dumb of an idea.. I thought it was clear.. and all u did is work on that hook; ignoring the very next phrase when I said x shard of their choices. -.-
Imagine everyone would ask to move on ATL have a unique castle spot and ebay it.. I mean c'mon now.. I won'T give them all the answers here.. even if I do, read between the lines.. -.-
@Grimbeard for them to move all those NL dungeon content on prodo would be dumb.. if they does that it need to be wipe from NL type of stuff or just a few of them.. a sample to promote NL on prodo.. they won't help NL by doing that; moving all the dungeon on production.. at this point just shut down NL if u don'T have another set of new dungeons for s2.
PS: if it mean they could give us back a couple of our old dungeon like despice and shame level-1; sign me in. add the Juka dungeon to this list.. tons of great memories leveling up there.. the Juka would fear the name F the lizzies and ogres.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
I can say with 100% certainty that NL has brought in new or returning players. We have met new friends that either started on NL or have returned to try it out and then since followed us home to our home shard on prodo. Those folks are immersing quite well into the variance of gameplay on production.
The new dungeon has a direct lore piece explaining some of the backstory for the last cycle of events on production. I love it. But porting it over would shut down the current blackthorn pod system on production; thereby closing the best place to grind for things like crimson cinctures etc. be careful what you wish for…
Test Center ain't the best place to test new stuff to add on production.. right.. .... If u talking about my ideas of making couple shard with different rule set like.. as u already mention they can do that on brand new server.. even better.. even if u said amazon server are pretty cheap.. i'd still use my actual server.. do announcement of the new rules on this server.. like x shard is going to be a legit CC shard.. u can accomodate people real easy.. building them a sexy island to fit a castle near x city coast, clear a couple tree or a rock.. on the shard they wanna move.. this shard is even more unique, with "unique" housing.. cuz it would make no sense to have 30 shards when 80% are mostly empty.. just cuz.. we hvn't try to accomodate people.
If you are testing a big system with events that may span weeks or months, TC is not the place to do it at scale, because last I checked, you can't transfer anything off, and so the incentive for people to really test everything and finish the quest is not there. Plus, you've tied up a TC when you may need that for the normal publishes and hot fixes/bug fixes.
Put it on a separate shard and let people transfer stuff and characters off to their home shards, and there will be people playing it to the end and putting it through the ringer.
As for changing up production shards, that's a good way to drive a lot of people away. I think it would be more interesting to do like WOW with the cross-realms, but allow characters to freely move between certain shards, and in this instance, we could have these groupings (matched by time zones for the most part):
Atlantic
Catskills, Chessie, GL, LS, Legends
Baja, Lake Austin, Napa, Origin, Pacific, Sonoma
Drachenfels, Europa
Oceania, Arirang, Balhae, Formosa
Asuka, Hokuto, Izumo, Mizuho, Sakura, Wakoku, Yamato (maybe remove the more popular one, I know one of them gets busy during their prime time)
The shards and their histories would remain so nobody loses houses or anything, but it allows people to fill out guilds and do hunts, events, etc. with more people so they get access to more people without shard consolidation. It improves access to the stuff we need or want, although we would still have the current problem of the RMTers and others buying cheap on the non-ATL shards and transferring it to ATL to sell at a massive profit. It might even encourage people to change shards for guild/friend reasons and if they have a cheap/easy way to move between shards within their shard group (say somebody on Legends wants to go to Chessie) they can more easily take all of their stuff between shards. It also means they don't have to delete characters if they have a full slate on another shard, and want to visit that shard with a character from another shard.
@Lokea funny thing about shard shields for me is I didn't claim any for years after I could have and the only reason i did was because item on my shard were way over priced of the items was looking couldn't be found. but there are pros and cons to transfers the biggest problem is shard bound the devs hurt players more with that stupid idea once again listing to their small echo chamber that only wanted it for own selfish reasons
Comments
Well, I'm gonna be at the town meeting tonight or whatever it's called on TC1, and will take the opportunity to directly address them, in whatever way i can, and I will ask a few of the questions you've asked, and let them know Skett wanted to know.
From what I can see, they are working on updates to the CC, which if my opinion matters to you, seems like, (yes quiet long in the making) a sort of attempt to deal with these issues of botting/ scripting/ rampant hacking going on via the client being ancient as dinosaur ass and written intern level spaggat code. Does that bring with a litany of other possible issues? Yes absolutely. Should it be avoided? No.
I have met someone who claimed they were actioned on multiple accounts for unattended macro'ing recently. I didn't ask the person, they told me. Yes they were pissed off. Yes they were in the wrong. And yes I laughed at them. That may be a positive thing to think about.
The web based client seems like an effort to not just 'modernize' CC style game play, but possibly make some headlines in video game 'sites', to get the game some coverage. This is a good thing. More potential clientele, good.
Despite having an absolutely critically negative view of NL myself, it was reading about NL that kind of made me want to scratch my UO itch. And while I was like nope, definitely not for me, it did cause me to resub , and bump into a new /fresh group of people. So, that's a proof in the pudding example of the press working to draw interest. Unfortunate that NL is hot trash tho.
I mean I can sit here and disparage UO or the UO team or fellow UO players like anyone else, but from my perspective however blind/stupid / idiotic it may be in the eye of the beholder, it looks like there is concrete evidence that issues that are being brought up are actually being dealt with.
They could even give u a small island near the coast of x city for all I care..
I won't finish the rest of your message, unworthy; bitchy cuz I disagree with him while agreeing with me
PS: They already had a TC server.. all what u keep describing as good on NL is just that.. the TC shard.. I mean bra!!
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
PS: we agree once more on the bra part.. i'm not.
@Skett if bro is a brother, bra is..
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
Say HI to them 4 me. I'm still working.
You got it tho? right? it's sister.
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
I told yall, Kyronix has been in charge for years. UO has been his since 2011 or 12. Mesanna answered emails, did the EM stuff, put up deco, and gave feedback to the new stuff they were making.
Keeping the trolls off them allowed the team to work. How's GTA 6 going? They were supposed to finish last year. And they have hundreds of programmers.
But starting out doing it on a production shard is the worst thing you could do, because putting aside that it's the wrong place to find serious flaws with the mechanics, it will piss off a lot of players who like things as they are. It would be like consolidating shards to boost population levels - a good way to send a lot of people out the door, turning off their subs.
And most players will not volunteer to move to ATL if they have a castle or keep or another prime spot, and lose not only those prime spots, but have to leave behind items (otherwise you're asking the devs to figure out how to move thousands of items over to ATL from each account). That's not getting into asking them to delete characters on shards they are moving to in order to make room for the old shard's characters.
One of my crazy ideas is to make shard transfers free and timelier, or at the least make it easy and cheap/free for players to shard hop whether it be for meeting up with others for dungeon crawling or to go shopping. It might be a drop in revenue, but I question how much - if your account is old enough, you have a once-a-month free transfer, but I could see it leading to more player activity.
Just make it for more people and allow for more trips back-and-forth. It would solve the problems for those who like their low-population shards and want to keep their homes and histories with those shards, but would like to meet up with friends on other shards, and it would make it easier for ATL players to shop on other shards (and maybe slow down the flow of goods from the other shards to ATL, improving things on those shards). When shard transfers were setup, and when the shields were added, I doubt the devs envisioned that they would be used to make a small amount of people a ridiculous amount of gold and real-life money by taking stuff from other shards and moving it to just one shard.
We could also do something like Connected Realms in Warcraft, where low-population shards are "grouped" together in that their players can connect with one another, raid with one another, serve in the same guilds, share the same auction house (or vendor search in this case), add friends from the other shards within their group, etc. My two WOW realms, my roleplaying realm (Steamwheedle Cartel for life!) was grouped with two others, and my regular realm was grouped with four others. It also makes it easier for new players to find other people (and maybe we can stop encouraging new players to pick Atlantic, and instead pick shards where they have a chance of having a decent house within a month or so).
I've watched my kids learning to play, and it's not accessible to a lot of people who have tried other MMOs before UO, because the things that make it the original and best sandbox MMO are also things that could hold it back when attracting new players. That doesn't mean that the production shards have to fundamentally changed, but something needs to be tried for those who are testing the waters or trying to get a grasp on things.
While I would love a true high-resolution graphics upgrade, I know that's not in the cards, but thanks to Minecraft and a lot of Japanese gamers loving the pixel look, the graphics aren't the biggest barrier. Ironically, being big Minecraft players means my kids have a better grasp on what a sandbox is than a lot of MMO players, but their eyes glaze over when we start talking about suits and weapons needed to attempt certain things. It shouldn't necessarily be the dumbed down approach that some other MMOs have where it's fairly easy to progress up the ladder, getting loot that you can actually use as you go, but we should have something of a middle ground between those and between the hours of building spreadsheets, grinding for imbuing ingredients, etc.
wouldn't that be nice then we could all enjoy the last 5 years work they devs have been doing
https://uo.com/2025/04/29/spring-roadmap-update/
xx months? It will be on TC soon, only have about 20 days to play NL until the next event is on Prodo shads.
Publish 120 is currently slated for Word Wide Release this June – we hope to bring the first batch of Publish 120 to Test Center 1 later into May as it makes its way through development and QA. Some of the highlights include,
If u talking about my ideas of making couple shard with different rule set like.. as u already mention they can do that on brand new server.. even better.. even if u said amazon server are pretty cheap.. i'd still use my actual server.. do announcement of the new rules on this server.. like x shard is going to be a legit CC shard.. u can accomodate people real easy.. building them a sexy island to fit a castle near x city coast, clear a couple tree or a rock.. on the shard they wanna move.. this shard is even more unique, with "unique" housing.. cuz it would make no sense to have 30 shards when 80% are mostly empty.. just cuz.. we hvn't try to accomodate people.
@lokea I was going to reply to your second post but god damn.. u only focusing on moving them on ATL?? re-read consider everything.. fix that tunnel vision problem.
PS: moving them on ATL was clearly irony.. who would want to move on ATL that is not already on ATL?? except a returning player that is not actually playing?
Every events, it's a bot fest, people can bareilly move.. I was not serious by saying shipping more people on those shards.. it was so dumb of an idea.. I thought it was clear.. and all u did is work on that hook; ignoring the very next phrase when I said x shard of their choices. -.-
Imagine everyone would ask to move on ATL have a unique castle spot and ebay it.. I mean c'mon now.. I won'T give them all the answers here.. even if I do, read between the lines.. -.-
@Grimbeard for them to move all those NL dungeon content on prodo would be dumb.. if they does that it need to be wipe from NL type of stuff or just a few of them.. a sample to promote NL on prodo.. they won't help NL by doing that; moving all the dungeon on production.. at this point just shut down NL if u don'T have another set of new dungeons for s2.
PS: if it mean they could give us back a couple of our old dungeon like despice and shame level-1; sign me in.
add the Juka dungeon to this list.. tons of great memories leveling up there.. the Juka would fear the name
F the lizzies and ogres.
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
Put it on a separate shard and let people transfer stuff and characters off to their home shards, and there will be people playing it to the end and putting it through the ringer.
As for changing up production shards, that's a good way to drive a lot of people away. I think it would be more interesting to do like WOW with the cross-realms, but allow characters to freely move between certain shards, and in this instance, we could have these groupings (matched by time zones for the most part):
- Atlantic
- Catskills, Chessie, GL, LS, Legends
- Baja, Lake Austin, Napa, Origin, Pacific, Sonoma
- Drachenfels, Europa
- Oceania, Arirang, Balhae, Formosa
- Asuka, Hokuto, Izumo, Mizuho, Sakura, Wakoku, Yamato (maybe remove the more popular one, I know one of them gets busy during their prime time)
The shards and their histories would remain so nobody loses houses or anything, but it allows people to fill out guilds and do hunts, events, etc. with more people so they get access to more people without shard consolidation. It improves access to the stuff we need or want, although we would still have the current problem of the RMTers and others buying cheap on the non-ATL shards and transferring it to ATL to sell at a massive profit. It might even encourage people to change shards for guild/friend reasons and if they have a cheap/easy way to move between shards within their shard group (say somebody on Legends wants to go to Chessie) they can more easily take all of their stuff between shards. It also means they don't have to delete characters if they have a full slate on another shard, and want to visit that shard with a character from another shard.