If you are testing a big system with events that may span weeks or months, TC is not the place to do it at scale, because last I checked, you can't transfer anything off, and so the incentive for people to really test everything and finish the quest is not there.
So all what u were saying about fun and giggle is horse poo.. u agree with me the bribe is all that matters for NL.. without bribe no NL.. cuz the produce ain't that good, nor appealing for the UO players.
Plus, you've tied up a TC when you may need that for the normal publishes and hot fixes/bug fixes.
Yeah, nah.. i'll stop here.. yesterday u had a meeting with the dev on TC1 (note the number here)
Non sense plus switching your guns on the other shoulder.. hardpass to continue this... have a good one.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
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@ Lokea funny thing about shard shields for me is I didn't claim any for years after I could have and the only reason i did was because item on my shard were way over priced of the items was looking couldn't be found. but there are pros and cons to transfers the biggest problem is shard bound the devs hurt players more with that stupid idea once again listing to their small echo chamber that only wanted it for own selfish reasons
The cat was out of the bag when RMT sales really kicked in many years ago, because RMT drove so much of the negative stuff. There was a good thread on Crossroads (of Britannia, CoB) many years ago (pre-Tram I believe) that had a live team member or two talking about the potential of shared areas for people to meet up from different shards, and the problems that would result (which we now see with transfers). I think Calandryll briefly talked about the idea as well, and yes, somebody could argue that NL is a "shared area" for people from different shards to meet up, but this was about taking your production characters from one shard to a place where you met up with people from other shards.
As far as shard-bound, that came about during my last break, but whether we like it or not, there is a ton of stuff created for specific shards during events that winds up on other shards, and that pisses off some players who don't like competing with the botters/scripters/etc. on their non-ATL shards, knowing that the botters/scripters are only there trying to get that stuff to move to Atlantic. I see the pros and cons of the shard-bound stuff. I'm a big proponent of shards keeping historical and event items that are unique to them, but I also know players want to legitimately move between shards (as in pack up their houses and move) and take their items with them.
It's somewhat of a moot point, given how easy the RMTers are able to do their thing. $20 tokens may seem expensive, or shard shields may seem inefficient, but not if you're making a lot more than that or have enough to make scheduled runs between shards.
At this point, if they wanted to try something new, but easy, in the same vein as what I mentioned, I'd say at least make it easy/cheap/free to move characters around between groupings of shards, like say Catskills, Chessie, GL, LS, and Legends. I don't mean loading up your household of goods on a bunch of packies and loading backpacks and bankboxes to the brim. If somebody wants to move a train of packies to Atlantic loaded with goods, let them use their shard shields or the $20 tokens. If you're on Chessie and want to prowl around Cats, GL, LS, or Legends to find a new guild or people to hunt with, or maybe even make a housing move to one of those shards, or to find a bow you can't find on Chessie, make it easy.
When Blizzard did their cross-realm stuff back in 2012 to help populations of the smaller shards to find guilds, friends, raid partners, auction items, etc., they still had over 10 million active subscriptions, but they recognized that what MMO players usually want the most is other people to play or interact with. It'd be cool in UO if you were on a smaller shard, and could click a button, and pop over to another shard for the evening with one of your main characters to do some hunts with others or events or whatever and have everything in your backpack and access to your home shard's bankbox, and then return home later that evening.
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*thumbs up*
Yeah, nah.. i'll stop here.. yesterday u had a meeting with the dev on TC1 (note the number here)
Non sense plus switching your guns on the other shoulder.. hardpass to continue this... have a good one.
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
As far as shard-bound, that came about during my last break, but whether we like it or not, there is a ton of stuff created for specific shards during events that winds up on other shards, and that pisses off some players who don't like competing with the botters/scripters/etc. on their non-ATL shards, knowing that the botters/scripters are only there trying to get that stuff to move to Atlantic. I see the pros and cons of the shard-bound stuff. I'm a big proponent of shards keeping historical and event items that are unique to them, but I also know players want to legitimately move between shards (as in pack up their houses and move) and take their items with them.
It's somewhat of a moot point, given how easy the RMTers are able to do their thing. $20 tokens may seem expensive, or shard shields may seem inefficient, but not if you're making a lot more than that or have enough to make scheduled runs between shards.
At this point, if they wanted to try something new, but easy, in the same vein as what I mentioned, I'd say at least make it easy/cheap/free to move characters around between groupings of shards, like say Catskills, Chessie, GL, LS, and Legends. I don't mean loading up your household of goods on a bunch of packies and loading backpacks and bankboxes to the brim. If somebody wants to move a train of packies to Atlantic loaded with goods, let them use their shard shields or the $20 tokens. If you're on Chessie and want to prowl around Cats, GL, LS, or Legends to find a new guild or people to hunt with, or maybe even make a housing move to one of those shards, or to find a bow you can't find on Chessie, make it easy.
When Blizzard did their cross-realm stuff back in 2012 to help populations of the smaller shards to find guilds, friends, raid partners, auction items, etc., they still had over 10 million active subscriptions, but they recognized that what MMO players usually want the most is other people to play or interact with. It'd be cool in UO if you were on a smaller shard, and could click a button, and pop over to another shard for the evening with one of your main characters to do some hunts with others or events or whatever and have everything in your backpack and access to your home shard's bankbox, and then return home later that evening.