Enhanced Client - During heavy spawn dead enemies appear alive
No specific steps. I observed this while doing the Sleeping Dragon spawn for April's quest (Atlantic).
1. Spawn Champion
2. Kill enemies en masse
3. Observe intermittently at a certain point dead enemies appear to be alive.
Below screenshot doesn't demonstrate much. The beetle is actually dead but shows as alive.
Comments
It will die before you come back into the area.
And that is why it appears alive, because you didn't watch it die.
It has happened to me many times
https://forum.uo.com/discussion/2328/players-and-mobs-images-on-ec-client#latest )
Was also a ghost of a dead player, ghost cleared once I later encountered the live version of the same character. Also in similar area to gargoyle ghost.
Maybe the client should be garbage collecting mobile entities based on last update time or some such?
Using EC.
A changelog from a while back indicated that a fix for this was put in place, but it seems to be worse based on my experience with the Deceit event. For example, I see that this can even affect players when they die, and I have also observed "ghost" mobs even upon first entering the dungeon, mobs which I never observed dying and which were in a different area than me.
I apologize for resurrecting a thread for a bug that goes back probably 15 years, but I want to illustrate the extent of this issue in today's context.
In the below screenshot from the Shattered Sanctum event, there are no valid targets. There are at least two dozen "ghost" mob models as well as a handful of "ghost" player models. I'm targeting a "ghost" bone mage, whose health shows as zero.
The models make targeting a challenge. Using the default tab hotkey will cycle through them and get in your way.
I respect that the EC isn't much of a priority and probably doesn't have much standing in the long run. I also appreciate an initial stab at resolving this issue, but I wonder if it could be revisited as time allows?
Thanks
The EC is in rough shape.