Dear Devs, can you please make it possible to combine Gargoyle's Pickaxes charges ?
Several players, with the Hythloth Event, are looting the occasional Gargoyle's pickaxe which may show up on their corpses.
Even though they are not common to be found, because of the many kills to farm for Demonic forces' Artifact drops, eventually, the found Gargoyle's pickaxes "add up" and, contribute to players' already VERY stressing storage situation.....
Therefore, would it be possible to have you kindly make their charges combine and, since they come with 100+ charges on average, to make it possible to combine them at least to 5,000 charges ?
That would make it possible to save up 40 storage slots as, moreless, 40 Gargoyle's Pickaxes make up for about 5,000 charges.
It would contribute towards alleviating players' issues with storage.
Thank you SO much.
Even though they are not common to be found, because of the many kills to farm for Demonic forces' Artifact drops, eventually, the found Gargoyle's pickaxes "add up" and, contribute to players' already VERY stressing storage situation.....
Therefore, would it be possible to have you kindly make their charges combine and, since they come with 100+ charges on average, to make it possible to combine them at least to 5,000 charges ?
That would make it possible to save up 40 storage slots as, moreless, 40 Gargoyle's Pickaxes make up for about 5,000 charges.
It would contribute towards alleviating players' issues with storage.
Thank you SO much.
Comments
Many of which, mind you, do not even require a monthly subscription to play....
The competition is VERY hard....
Rather then alienating players from wanting to play Ultima Online (and go to play other games out there...), or have their Ultima Online gameplay cost them even more, if they need to open up more accounts in order to be able to keep playing, I think that things should go towards favouring players in their gameplay to keep playing Ultima Online and, thus, so being willing to pay their monthly subscription.
But Ultima Online is a very old game, the competition out there from other games is quite strong, and asking to players to increase their monthly spending for Ultima Online alone, if they want to alleviate their storage issues, to my opinion, might end up backfiring and have some of these players, rather then opening more accounts with Ultima Online, just move for good to other games....
Just a thought.
Seriously ?
I only take 3 garg axes and a prospective tool. I am bored with mining by then.
I was basically told that they didn't want us to hoard them.
I can't pass up the opportunity to loot a shovel or pickaxe
because I can always use them (when its less busy)
I don't loot the gargoyle pickaxes
(because I don't use them)
============
recently for a guild event, we showed the returning players how to dig at the volcano.
This took my stash down some.
(some members wouldn't take any from me, because they wanted to craft their own.
otherwise my stash would be lot less)
the quest in Eodon doesn't require mining
and every dig takes one count from the tool
so you go through tools like crazy
==========
usually when my miner goes mining
i will take a pack horse (loaded with bags of shovels or pickaxe)
and a fire beetle (to smelt the ore)
It would make lot less work, if we could combine these
shovels weigh 5 stones each
and pickaxe weigh 11 stones each
Never be afraid to challenge the status quo
nor does my tamer
I want to be able to grab them and go
(I know that I can craft them,
but that uses ingots, that I need for doing BODs)
my miner smelts ingots for my crafter
to use for BODs
or for all crafting needs
(all three of these are on the same account)
(I do have more than one account,
but why should I have to log into a 2nd character
just to bring me tools?
(I am also aware that I can get 250 count ones
from turning in BODs. I have lot of those too
but they are currently on another shard)
when I put I was putting it back on my crafter & I deleted my Tinkering.
So I don't do that any more lol
It would be lot easier, if they made it to where a character that has Imbuing
could combine them. (lot of people keep asking for this, not just me)
A. Allow crafting skills to be imbued
B. Raise skill cap to 800 or more
C. Is arms lore even still needed?
Would be stupid to craft armor without it.
Not sure what any of those 3 things have to do with combining charges on a pick axe.
Never be afraid to challenge the status quo