Dear Devs, can you please make it possible to combine Gargoyle's Pickaxes charges ?

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  • TyrathTyrath Posts: 542
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  • DragoDrago Posts: 293
    Storage space does not need any increase.  Quit being pack rats and THROW OUT stuff that you can easily get again.

    Spoiler alert:  90% of the stuff in this game is easily obtainable.  Minus EM events and ultra old pp stuff.  Quit hoarding crap in the .05% chance that it gets nerfed and you've hit the lottery.
    Ridiculous....

  • Lord_FrodoLord_Frodo Posts: 2,253
    Drago said:
    Storage space does not need any increase.  Quit being pack rats and THROW OUT stuff that you can easily get again.

    Spoiler alert:  90% of the stuff in this game is easily obtainable.  Minus EM events and ultra old pp stuff.  Quit hoarding crap in the .05% chance that it gets nerfed and you've hit the lottery.
    Ridiculous....

    Yes there are a lot of things that are easily gotten except all the gifts through out all the years, all the gifts from friends through out all the years and the different things that people like to collect and display.  Most Museums and Castles that like to display things quickly run out of lock downs way faster than they run out of secure storage.  Why did they split they way items are counted in the house storage?  Why did they just say your house can hold this many items no matter how you secured them in your house.
  • DragoDrago Posts: 293
    Drago said:
    Storage space does not need any increase.  Quit being pack rats and THROW OUT stuff that you can easily get again.

    Spoiler alert:  90% of the stuff in this game is easily obtainable.  Minus EM events and ultra old pp stuff.  Quit hoarding crap in the .05% chance that it gets nerfed and you've hit the lottery.
    Ridiculous....

    Yes there are a lot of things that are easily gotten except all the gifts through out all the years, all the gifts from friends through out all the years and the different things that people like to collect and display.  Most Museums and Castles that like to display things quickly run out of lock downs way faster than they run out of secure storage.  Why did they split they way items are counted in the house storage?  Why did they just say your house can hold this many items no matter how you secured them in your house.

    They put limits in because of how taxing it is on the client side and I'm sure the server side.  Goto luna and in the options, enable display all public houses contents.  You'll get bit of nostalgia like you're on dial-up again. Have to remember server code hasn't been upgraded in 24 years. Its why VS is down to refresh all that data.  Secondly,  I think on general principal, there has to be a ceiling.  Otherwise you're left with no choices and it will make the game boring in the end. 

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