Target cannot be seen....?
Hi returning veteran, lost my account when UO taken over, decided to build more or less the same character again from scratch. I've done that, however these days, its borderline unplayable. my mage cant cast anything, anywhere, as hes developed absolute total blindness, and then when he can see the spot the spell fizzles, or it casts and quite literally will spawn my summon so far away from where i actually clicked its becoming really tedious trying to do anything worth doing.
Also upon right clicking to move my character goes on a mad sprint around just following the mouse to which im having to spam click to stop him from moving, and yes autorun is disabled?
Feels like its a terrible experience compared to 10 years ago, things i used to regularly farm are now downright hard, and not in a skill way, in an absolute janky messed up way?!
Anybody know why this is? or is this just Uo now haha
Also upon right clicking to move my character goes on a mad sprint around just following the mouse to which im having to spam click to stop him from moving, and yes autorun is disabled?
Feels like its a terrible experience compared to 10 years ago, things i used to regularly farm are now downright hard, and not in a skill way, in an absolute janky messed up way?!
Anybody know why this is? or is this just Uo now haha
Comments
@Kyronix
This is mentioned in the context of summons and "target cannot be seen" when an invalid spot is targeted. From personal experience, it's not always possible to tell if the server considers a target valid or not.
It seems there are a couple ways to look at this. The broader way is to consider all spells that require recasting due to "target cannot be seen" -- not just summons. Both the EC and CC should simply give you a cursor to [re]target, without requiring you to re-cast the spell.
If a fix for summons (only) was being considered, I have to wonder if the server should just pick the nearest valid space to drop the summons, rather than causing a re-target (as these too can fail as the valid spaces to target aren't always obvious).
Separate from that, it seems monsters do not have the same line of site/distance checks when they are casting at players, giving monsters an advantage.
Separate from that, it seems monsters do not have the same line of site/distance checks when they are casting at players, giving monsters an advantage.
So much this......
"Which monsters? i have found no evidence of this, please specify monsters/spells that exceed your range"
iIf you don’t have a mentor or guild to help you out and provide you with resources and information you need, you will likely find UO the most new user unfriendly game you have ever played.
By the way,if you have not gotten the magery mastery yet the masteries book and highest level mastery you can get. Death ray is very effective on targets fighting something else. For example, if your ev can keep the target busy, you can usually kill it pretty fast with the death ray.
"please specify and demonstrate, with a video
An easy place to see the first is the shadowlord. Use the ladder to pop out of the hold whilst being aggressed by shadowlord/wisps. You'll see all sorts of spells hit you after you pop up topside via the ladder, and the damage applies after you are topside, including flamestrikes. You can easily die topside this way.
No LOS was easy to observe in the last treasures of dungeon. Near the lich lord room, you could walk behind the building, while getting hit by spells from a lich near the front of the building. Some monsters could cast down to you from the small building roof tops, and you could not target them either.
Both issues may relate to server queuing up damage packets, doing limited checks based on target location, which is also subject to change and may be[come] out of sync. The server code may have several optimizations around this. devs would need to comment on this.
Range checks aren't true radius checks either, (e.g. archery can reach more than 10 spaces in some cases, as can magery, etc). It appears to be a range in X or Y only, in most cases. Another possible optimization.
Go to the bottom of tram hythloth, near the portculis. stand at 6086, 68,27 coords specifically.
Observe gargoyles approaching across the bridge hitting you with various spells while you stand there. You cannot target them.
Paralyze applying topside has also been observed, as well as poison applying topside.
Or, perhaps there is a delay in the range update when moving through a teleporter, i'll have a go at reproducing without moving through a teleporter"
The animations are known to be delayed, and may also not even follow a sensible path on screen from source to destination.
Fire breath can often be avoided damage wise as there is a sound effect "warning". For dragons, hydras, etc.
I chalk them up to what Arnold said, The games animations and time for the signals to go cross country.