Target cannot be seen....?

2»

Comments

  • YoshiYoshi Posts: 3,322
    edited July 2022
    Yoshi said:
    "
    (issue with character following mouse and spell fizzling resolved in PM)

    I have actually identified an issue,


    On classic client you're given the option to try again when a target cannot be seen with a summon,

    Whereas on Enhanced client, you're not presented with the option to try again and must recast the spell, very unusual for CC to have advantage over EC. "



    @ Kyronix

    This is mentioned in the context of summons and "target cannot be seen" when an invalid spot is targeted.  From personal experience, it's not always possible to tell if the server considers a target valid or not.  

    It seems there are a couple ways to look at this.  The broader way is to consider all spells that require recasting due to "target cannot be seen" -- not just summons.  Both the EC and CC should simply give you a cursor to [re]target, without requiring you to re-cast the spell.  

    If a fix for summons (only) was being considered, I have to wonder if the server should just pick the nearest valid space to drop the summons, rather than causing a re-target (as these too can fail as the valid spaces to target aren't always obvious).

    Separate from that, it seems monsters do not have the same line of site/distance checks when they are casting at players, giving monsters an advantage.


    " @Bleak please can you introduce this?
    In order to maintain parity between official and unofficial client. For example, if you cast teleport on official client and you're manually targeting a tile and it happens to be more than 8 tiles or is a spot that you cannot teleport to, you lose the spell and have to recast.
    Whereas this cannot happen on unofficial client as it's automatic targetting 8 tiles to valid spot

    Same with targeting any player with any spell etc if they move out of range, which is especially likely with the increased movement speed of other clients, as even with uoassist's range check last target the speed of unoffical client is often faster than the range check even and you still have to recast the spell sometimes - plus range check only works for last target, not any new targets"
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • YoshiYoshi Posts: 3,322
    edited March 2023
    “I have seen a fix for this issue where the player wrote a script for both range check last target and line of sight check. Fix should be introduced to both classic and enhanced client 
    or as ForeverFun mentioned if target is out of sight or range, should just present user with target cursor again”
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
Sign In or Register to comment.