Someone please nerf Holme's Abomination!
On LS, our Ter Mur Champ boss is crazy insane; one hit kills on players and pets. I don't think many players are going to continue this champ if it stays as it is. I know I can't keep it up because the bracelet isn't enough to cover the insurance cost.
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ICQ# 478 633 659
While I won't use this bracelet on a main character like sampire/tamer; I would like to get a few for my crafters / fisherman. Might need to end up buying them if it continues like this
ICQ# 478 633 659
Not the ones with insta kills on humans and pets. I was killed twice standing what I though was a safe distance away.
We had at least 10 players there and all we were just ressing each other over and over. Fun is a challenge but that one took us 45 minutes to do.
Atlantic,Chessy, and Origin had easy ones.
Me? No, i wouldn't do a thing like that, If i had that power, I would have made the original dynamic spawn boss that was on TC1 the boss we would have had to fight on LS... something that Actually would require a group of more than 2 (10 people) !
ICQ# 478 633 659
Thrixx probably toned down so players will keep doing it.
I remember for the bandaid belt that people were cross sharding all over to get them; I was always able to get some people to do the champ for at least a week. It's only been like 3 days and already having issues with people working a boss says to me that not enough people think the juice is worth the squeeze on this event.
@Kyronix - can we get some kind of added chance to getting a lore page to entice players to keep working the spawn through the champ? Go check the champ spawns for some shards like Napa Valley / Sonoma / Drach where I checked over the weekend and nobody was working the spawn. Even better testament to what I'm saying is go check Origin. In less than a week since the spawn has been live there, it hasn't gone passed 6-7 candles when I checked in there to work the spawn on my necro (at least 8 times both Sat / Sun).
All that said, I can get the Alchemist champ to spawn solo on my home shard where I have the shard bound eps / ranger cloak / town buff etc but even then it takes me a while (I'm able to easily solo almost every other Fel champ spawn)... but why would I work the spawn if I can't solo the champ OR get anything from it? If I get a Lore page in the first 5 minutes of the spawn (already have the bracelet on the shard) then what's the point to stick around and help others?
To your point @McDougle - I could solo 2 -3 Fel champ spawns in the time it would take me to spawn the Alchemist Champ solo... so what's the point of continuing to do the new content and potentially help others? Not everyone is a power gamer which means some people only play casually as time permits so their builds aren't able to solo a champ spawn and they might just be getting to the content this week. I don't mind helping these type of players but if I've already gotten my lore page there are only so many death robes or damage I'm going to take before saying it's not worth it. Furthermore... let's just say someone is cross sharding and works the entire spawn themselves... now the champ is spawned which they can't solo as they weren't designed to be that.... why would anyone on that shard who already got the bracelet even bother to go help... unless there was at least a decent chance to get something else. It would keep everyone engaged in the content instead of doing it and dropping it after 3 days (which is what I did the last 2 dynamic spawns).
I won't be back till Friday night so don't let everyone get burned out. I want all the pages.
Debuffs. I use my Disco/Tamer with his FWW+PB Najasaurus to tank and AoE the spawn, and when the boss pops, i recall out, grab my RC+AP Fire Beetle, and recall back to the Champ. I'll also bring in my Death Ray Tamer/Mage © with his 120 Disco+CB Triton. Between 120 Disco+RC+CB+DR+AP+HLA+HLD, the boss starts to melt, especially with a group on him. I can drop him down to 16 Energy Resist that way.