Commission Vendors
Maybe the problem with the vendor search not working is due to the volume of items on the vendors now. Maybe not.
But here is a suggestion about Commission Vendors.
People currently place their items on the vendors at a certain price, after a week or so maybe the price of that item has gone down, and the pieces remain unsold. But people are too lazy/busy to constantly check the prices of the items on their vendors and adjust them. because there is no incentive or sense of urgency to. So you end up with tons and tons of higher priced items just sitting there unsold. Who is going to vendor search every single item in their stock to check the prices are current each week? especially with the way the search is working at the moment.
So how about, the price of the items on the vendor automatically reduces by a certain percentage over a certain period of time.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
Comments
Sometimes turnover of an item is just slow, but you feel like the price you have set is fair, and are happy for it to sit there at that exact price.
For example, I have a forged royal pardon up at 7.4m - 5.25% will be taken off that, which would leave me with 7m, which I think is completely a fair price, it's just a slower moving item. They traditionally go for 10m for example.
So in the above scenario, I would not want your suggestion to be the case.
I understand what you are saying, stuff is moving around all the time in price, and you do have to monitor and maintain prices, but that is all part and parcel of being a vendor.
That is what should not be going on.
Me to
for
Treasure Hunters
Drakelord#5598
Does it make our commission vendor better, more enjoyable, or worse?
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Mervyn, any vendor in real life, maintains an eye on their competition, and adjusts their prices accordingly, to their wishes, they maintain control.
They don't put in an algorithm that just reduces their prices over time, that would be open to so many flaws and abuse, the vendor loses control of their own merchandise. What percentage, over what period of time? If it's left for long enough, does it go down to zero? What's the point in that?
What you are suggesting is just illogical.
Nothing toxic about saying that, or the responses you have received here, just players being very logical.
If some find it "lazy" because "you" have a luxury of time. Maybe there is a need for a Siege 4x Strength server where players need to defeat shadowguard roof 4 times to get a drop. That is hardworking and very good indeed? Oh not hard enough, how about 240 tamer skills to be able to tame a greater dragon?
And no idea what problem u are trying to solve here. But quite sure it will make existing worse.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Or, a value so low that why would one ever bother to sell that stuff for such a low margin of a profit?
While this might be a good thing for who buys, I wonder how much would it be a good thing for whomever is selling.... they'd have stuff hardly worth the hassle to even want to bother selling it....
and MAY assist with the price inflation people have been complaining about.
And the proposal and logic is to use the system to force mandatory price reduction, so that they can sell off faster. Hence this will result in a smaller database of items, which may mean better vendor search.
Its like asking Google to stop indexing websites so that their search can be faster. It defeats the purpose.
Or like a car engine that is worn out. Instead of sending the engine for repair, make the driver drive less.
They need to solve the root cause, not change the end users' function.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
But you answered yourself when you wrote "Maybe Not".
You have doubt too. lol
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
The commission vendors were specifically designed for high end items and/or items that do not sell quickly. They work as intended. Leave them be.
I think maybe you posted in the wrong thread or something.
Do you have proof that these players are changing prices now? That same gold coin has been 170M for many months. Grasp at more straws.
On non-Atlantic shards we appreciate being able to let an item sit for an extended period of time at a certain price for when a buyer does make the journey over to get it.