Mannequin

MervynMervyn Posts: 2,208
edited August 29 in Bugs




****PARRYING also counts as negating a focus template

I took a look at the spell focusing sash description on the mannequin in game(just out of interest) and I recognised the description - because I wrote it (with Mariah). It was taken from the wiki:

So what i can't understand is why the description for spell damage increase, balanced, and info on the mana/stamina increase caps (no cap) were not also taken from the same accurate page.


Also, i think this has already been reported, but when you add refinements to a piece of armor, the mannequin no longer recognises that resist value at all, and gives a bad value.







Its actually not a bad effort at giving info to players about properties. But you need to give correct info.


I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

Breaking in the young since 2002


Comments

  • MervynMervyn Posts: 2,208
    edited August 29
    I'm sorry but this statement is not true. the attacker receives the same damaged returned regardless of their physical resistance.








    Just a comment on the description for str/dex/int, could perhaps have just written a sentence on what they're used for...
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • PawainPawain Posts: 3,047
    Put an antique piece of jewelry on the mannequin, see how that goes...
  • MervynMervyn Posts: 2,208
    is that what was stopping me from viewing the stat screen?
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • PawainPawain Posts: 3,047
    Yup.
  • MervynMervyn Posts: 2,208
    edited August 30
    It’s a real shame they didn’t take more info from the wiki page because on the wiki page under balanced it reads:
    ” Allows potions to be drunk while holding a 2 handed weapon. Weapons with this property will be unable to parry or evade.” which is more informative.

    Our GM had to inform an experienced player of this yesterday when he noticed him casting evade with a balanced weap.

    Lots of little extras on the wiki 
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • PawainPawain Posts: 3,047
    The ring issue was brought up here in Jan:
     https://forum.uo.com/discussion/comment/36481/#Comment_36481

    In Oct 2019 I wanted the mannequin to show more stats so players could learn game mechanics when using them.

    The stat sheets are complete for what they can do.
    We need to be able to set these values on the mannequin:

    1. The values of skills that we want to test. (just the ones that affect stats on the sheet) Ex: Weapon skill, Anatomy, Parry etc.

    2. The base Stats we want to use for Str, Dex, Intel.

    This will allow the mannequin to accurately calculate the Damage range and other helpful info. Plus we can see the actual HP, Stamina, Mana.  (could toss in a final weapon speed number if you want with Parry and DCI)

    Thanks!  A real test Mannequin would help many players!

    Mannequin could be a test build that shows many more things.  But even trying to get it into place before it was complete did not help.  You think they are going to change it now?
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