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New Tmap proposals
MissE <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 776
edited May 2019 in Test Center
Seems they are totally destroying the fun on high level tmaps by putting in a part when you have to do a stupid puzzleboard to disarm traps etc. Here's to destroyed loot, a bunch of ppl standing around fiddling with their pink bits while waiting for the thunter to work their way through a puzzle, or just adding a whole lot of boring puzzle decoding to just make tmapping another grind fest if you prefer to do them solo.
You can't comment with feedback on this on this forum as if you don't put it in some kinda 'required' format it gets deleted so suggest you treasure hunters go read what people are saying on the 'other' forum and then come back to the test center forum here and try and navigate exactly how you are supposed to give your feedback so it doesn't get deleted.
Sadly I am unable to get on test centre to actually 'test' it but from reading everyone else's feedback on the forum that you can actually have your say on, it is NOT good.
EDIT: and just for the record I HATE puzzleboards, seriously HATE them. They are a drag and just a total time waster, they add absolutely bugger all to your intellectual skills and are the most absolutely MOST BORING activity in UO.
Sure they are fine on stuff you do once a year but on T-Mapping that a lot of people do every day generally multiple times a day or every week and have done for years this is just a nail in the coffin if it remains.
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This discussion has been closed.
But none of us, I think, ever envisioned the nightmare to come. From a simple request to a total overhaul, completely changing the face of t-hunting forever.
RIP treasure hunting, You are another one of the things that made UO great that is having the fun designed out of it.
You know, if we wanted to play a different game, we would. So stop making UO a different game
Well they did say that so there is a tiny bit of hope. I doubt they are gonna listen though and delete all the changes.
i’m sure it will be up again soon.
As for being able to have a say on Stratics. I can assure you there is less freedom of expression there than here. They just only allow opinions the same as yours. So you’ll never have a post removed there. You’ll be very content there in your echo chamber.
Puck Fuzzles! Leave treasure hunting alone. Forget we asked!
Did they fix the chest falling apart yet on TC? I have not been back since my last posting on that
To address the feedback thread - you can share you opinion, negative or otherwise, however we are asking that you add some context so we can appreciate where you are coming from.
"This sucks don't do it."
"All we asked for was a loot upgrade"
"They don't want to hear it all they do is want free QA"
"Do they ever stop and reason this out?"
These posts are not helpful. They do not illustrate constructive feedback, nor do they contribute to the iterative process of building the feature. That is why we have a strict format in the main feedback thread.
Here are a couple of key points to keep in mind, that I have mentioned on several occasions.
If you do not like puzzles or you want to do T-maps solo - target Lvl 3 maps. There is no puzzle trap. You do not *need* remove trap, or lockpicking for that matter. You can use magic unlock and magic trap - provided your magery is high enough. The base loot tables are exactly the same for Lvl 3 as they are for Lvl 4 and Lvl 5.
With regard to destroying items upon failure - lockpicking failures work exactly the same as they do on production right now. Remove Trap failures have a small chance (that gets even smaller with higher Remove Trap skill investment) to destroy an item.
Again - I encourage everyone to hop on TC1 and experience the changes first hand and use the feedback to give your thoughtful, reasoned, and constructive feedback.
See you on TC1!
"PSA: If you have chests that give you the message "The treasure chest fell apart for some reason..." it is likely a Ranger chest. Throw it away and get some new ones. With the removal of the barbarian chests, these pre-release 2 maps will no longer work. "
We have a steady supply now of current lvl6 maps with miasma. Current lvl6 maps are a decent challenge now for solo hunters. It sounds like these new lvl3 maps are not really what solo players are used to. Honestly they sound boring if I am reading right. Cast a EV, hide, loot. *yawn*
Where can we get these new lvl3?
As far as going to TC1, I tried. Its down for char copy more then its up. Honestly, I gave up.
Puzzles are not fun for ME. From what I am reading, I am far from alone. I hope you rethink this. All I wanted was a loot bump, and less items, junk. From what I am reading, I am far from alone.
Dropping mining and adding remove trap was doable, but I draw the line at puzzles. In my opinion they have no place in UO treasure hunting. There are tons of other places in UO that already have them. From what I am reading, I am far from alone.
In MY opinion, scrap the whole update. Forget we asked. I understand you have time and effort in it, but this is not good and surly not going to be well received. You are going to do more harm then good. And, you guessed it, from what I am reading, I am far from alone.
I haven't actually done a hoard or trove chest yet, but if they're identical in size to training kits and there's a chance at any of the three types... well, I don't think I'll find it too hard. Especially with all the practice I'll get training RT beforehand.
I can tell you I don't like it all day long. You won't reconsider adding new skills or those traps. "They don't want to hear it all they do is want free QA" is spot on, sorry.
Its just not worth the time spelling it out over and over again, you won't accept it. Just more frustration for those keeping some hopes up.
If you can't see the point of all the feedback here then idk... "not helpful" .. in respect to doing the free QA lol..
Players have been, and continue to tell you that we want access to the best loot that treasure maps have to offer without the addition of requiring remove trap to get it. My fear, along with many others is that you (the developers) have your mind made up about including remove trap and absolutely no amount of feedback, constructive or otherwise, is going to change that. If you ask for players feedback, honestly, you should listen to it. No one is going to stop doing maps or close an account because you leave remove trap out of this revamp... but adding it will have that negative impact.
As for the mobs - they are definitely more difficult at Lvl 4 and 5 in a base situation, however Lvl 3 does have a chance to get higher end mobs thrown in during the spawn.
"Players have been, and continue to tell you that we want access to the best loot that treasure maps have to offer without the addition of requiring remove trap to get it. "
This is an untenable situation. You cannot have it both ways. Traps have always been part of Treasure Hunting, and have always been a broken part of treasure hunting. If you want access to the absolute best loot that the encounter has to offer you will have to choose whether you want to invest skill in Remove Trap (or Magery) OR if you don't you will have to be solve the puzzle trap and take your chances. We're definitely open to feedback, and alternatives to the current implementation. If I wasn't I wouldn't expend the effort required to track and respond to all of it across all the lines of communication.
Here is a question for you...Start a poll, who goes treasure as a group? I cant think of much that sounds more boring then watching one guy work a puzzle. smh
In short, I have no problem taking a group treasure hunting, and they always seem to enjoy it. Hell, it was even suggested that we should try fit treasure hunting into our events more frequently.
Stash - cache maps I'm more or less happy with, and the intent to make the lower end maps more worth doing has, I think, succeeded. I will do them for the sots an soas they might contain.
Artisan cache though I'm not so sure on. Hammers and axes may be appropriate, but I don't know an artisan that wants them unless they're in some way related to crafting such as gargoyle pickaxes, runic hammers etc. Possibly stay with the 'resources' theme and increasing quantities, or increasing stacks. Stash have 1 x 50 stack, supply have 1 x 100 stack. Maybe cache could have 1 x 150? or 2 x 75? or something?
I'm happy to add remove trap to my template, and have on test, simply swapping out mining. But I'm not at all keen on the puzzles.
With the new distribution for maps the way they are perhaps we may restrict the puzzle trap to a Lvl 5 only, and extend the explosion to a Lvl 4. Remains to be seen.
There has to be a give and take though - traps (in whatever final form they take) are a part of treasure hunting. There's a few variables we have to work with - puzzles, explosions, Remove Trap Skill, Magic Untrap. How they all shuffle into the final encounter remains to be seen.
People who can't solo the old 6 maps just didn't build a T-Hunter. Those will be happy.
People who had a T-Hunter and solo'd the 6 and 7 maps will call it quits over this nonsense.
Maybe the RPers will keep the profession up, but what does it matter anyway.. its just sad.. probably not the feedback anyone is looking for..