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Everyone make sure to check out this post regarding the latest information on the Treasure Map update - Locked and Trapped chests have been disabled for testing. https://uo.com/2019/04/18/forgotten-treasures-tc-release-1-update/
I had the same issue as Khan when I copied my DL yesterday but today they are fine. Wait for server refresh tomorrow and see if that gets resolved.
Making Remove Trap a required skill is an absolutely horrible idea...
Is luck still going to be a factor in any of this?
Other players, the vast majority of them, had only the alternative to stick them into mindless and absurd grinds elsewhere in order to be able to then afford those absurd prices that the Monopoly of Powerscrolls pushed them to reach...OF COURSE that it would be a blessing for Ultima Online if Powerscrolls' prices where to drop !!It would mean less inflation, less grinding by players and, thus, less players quitting UO for being burnt out by too much grinding....At least, that is the way I see it.
"We want quality over quantity." The ability to target the specific types of weapons, along with a reduction in the quantity and a bump to the overall intensity of loot will help address this. If the expectation is that you will be able to pop a Trove level chest and its filled with clean Legendaries...well that's outside the realm of reality. However, we can at least work to get a more enjoyable loot experience for gear in T-maps. This is going to take iteration time and balancing, which is why this entire system is on TC1 right now.
A treasure hunter's template and equipment are focused on finding treasure, digging it up, killing the guardians and then emptying the chest, correct? So, where are they to find the room in their template to add the skills necessary to survive a PvP attack? Please, either put the power scrolls in chests on any facet, or don't add them at all.
There appears to have been a run on remove trap scrolls. There are no remove trap scrolls of transcendence or scrolls of alacrity showing up on vendor search on Atlantic. Hopefully the devs make the remove trap skill easier to train if they start requiring it for t-maps.
Honestly, I don't get the whole "I don't want to do it, so no one should get it" mentality.