loop

About

Username
loop
Joined
Visits
577
Last Active
Roles
Member, Active UO Account
Posts
302

Comments

  • Alternative to the paladin & shield template is just a straight samurai with macing: Mace 120 Tactics 120 Bushido 120 Resist 120 Heal 100 Anatomy 100 Parry 100 I enjoy this more than Sampire. Black staff or war hammer for whirlwind.
    in Macer Builds? Comment by loop March 30
  • As someone who’s been modding the EC for several years and who only uses the EC, I feel meaningful updates to the client are a lost cause. I would like to see it go away entirely. Third-party clients surpass it in every single way and can be improve…
  • There’s an NDA. Good write up here: https://www.uo-cah.com/new-legacy/everything-we-know No EM events. You can transfer your character or certain items. One shard that wipes regularly. Impression is that things will be more objective-based and …
  • Kyronix said: Pending implementation, but what were you thinking? Random suggestions: More boat paints An eyepatch Pirate music box + sea shanty songs Orc costumes of various models "Counterfeit" variations to some other previous artifacts.…
  • I don’t PVP, but I agree with Cookie that outright banning the use of third party clients would be bad for the game right now. Third-party clients provide quality of life improvements and automation capabilities that surpass both CC and EC. Until th…
  • Adding things to the UO store like this is hugely shortsighted and would make the game more shallow. The petals as you described could just be craftables added to the game. More pet colors could just be added to the wild across a greater diversity o…
  • Grimbeard said: Kyronix said: At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually aske…
  • Oreogl said: loop said: You’re right that it’s arbitrary. However, the exchanging of gold from one player to another is not a gold sink because the gold does not leave the economy. It just changes hands. Increasing the cap would proba…
  • loop said: You’re right that it’s arbitrary. However, the exchanging of gold from one player to another is not a gold sink because the gold does not leave the economy. It just changes hands. Increasing the cap would probably be worse from a …
  • You’re right that it’s arbitrary. However, the exchanging of gold from one player to another is not a gold sink because the gold does not leave the economy. It just changes hands. Increasing the cap would probably be worse from a sustainability per…
  • I feel differently about the Treasures events, but I'm glad others enjoy them. I've posted my thoughts here: https://forum.uo.com/discussion/13191/a-friendly-criticism-of-treasures-events. In short, I think the Treasure events are just overpowered l…
  • Arnold7 said: Not sure what you are referring to but targeting in general does not work when things get busy.  Gets frustrating to see the targeting circle cycle thru everything in in the area that’s out of range while the snake six spaces aw…
  • TimSt said: It looks like the code function TargetWindow.UpdateName(targetId) if(targetId ~= nil and targetId == WindowData.CurrentTarget.TargetId ) then LabelSetText("TargetWindowName", WindowData.MobileName[WindowData.CurrentTarget.T…
  • I was curious about how the EC handles this, and I gather it's more a function of the Hotbar than anything else. If you apply a bandage by double clicking it or by invoking bandage self from a macro, you can overwrite an in-progress bandage the same…
  • I couldn't tell whether or not was happening in the CC, given its frame rate. It's hard to tell what's a bug-induced stutter and what's just normal. For the EC, this appears to be a quirk of this function: UserActionUseItem. If I just create the Pap…
  • Cookie said:They probably physically cannot, it is not their software, they probably cannot endorse it in anyway, in case anything bad happens. It's an at your own risk thing. In my case, I had quit the game, the game was unplayable for me - C…
  • Resisting Spells may not be “essential,” but I do find that I miss it dearly on templates that can’t fit it. Paradoxically, there are offensive gains to being more defensive: Resisting poison means you don’t need to stop what you’re doing to cure. …
  • Thanks. To clarify: there is no prompt for me to confirm the overwrite, as you would expect. Nothing happens, and an exception is reported in the debugger.
  • Whitewolf said: hmm never said anything about a ship not sure where that came from, and i dont multi box, i play only EC and i can barely figure out a cellphone let alone some program that allows you to play muiltple clients. in otherwards im…
  • Will let Broadsword take care of that. It's the holidays, and I'm off the clock
  • 120 Mysticism and 120 Focus. In a congested area on Atlantic. Treasures event.
  • I don’t personally think this is a rounding issue, at least not in terms of rounding to the nearest second. It takes several seconds — perhaps as much as 5 or more — between the removal of the buff in the UI and its actual expiration.
  • There are no separate versions. I've attached a "CustomLocalizaion" script that came with the CopperEnhanced mod many years ago. I don't know much about it. I gather that it literally just reads data from a CSV that you provide. I suppose adding a l…
  • No way this is not a bug if you're able to maintain VE sub-99. The whole point of this item reads "we don't want sampires to use these."
  • You can also remove the custom EC UI for the Vendor Search entirely -- I think by changing this string to anything else: GumpsParsing.GumpMaps[999112].name This will give you the CC's gump within the EC. I find the CC version to be less ugly and e…
  • Thanks, team, for commenting on this issue via the latest newsletter and for prioritizing it! I'd be remiss if I didn't mention that this feedback goes all the way back to 2009: https://community.stratics.com/threads/earthquake-screen-shaking-makes-…
  • Thrakkar said: I always found the separation between garg & non-garg equippale items kind of silly. It just artificially bloats the loot table for no reason. I would find it much better, if we could just switch between the two. I.e. somet…
  • Is this for PVM? You shouldn’t be close enough to monsters for parry to matter. According to UO guide, the increased regeneration for the first four seconds is based only on Bushido. Despite its popularity, I personally find that Bushido is not nec…
  • Maybe they were just trying to tell you to take a break. Three hours is a long time.