loop

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Username
loop
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Member, Active UO Account
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385

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  • I getcha. Monsters spawning in places that can't be reached is annoying. They should fix that in the context of town invasions. Monsters spawning in various buildings isn't a big deal to me. That's part of the change of pace of fighting in the town.…
  • Let’s simmer down, friends. The point of these events is to vend ultra powerful items and compel UO store purchases. It’s candy and popcorn to keep the game afloat. The events offer opportunities for all players to become ultra powerful and rich ver…
  • 2024 MMO design. The RNG is intended first and foremost to compel the purchase of totems from the store. It's classic whale hunting: Create a grind. Monetize the ability to shorten the grind. The unfortunate thing is players have been asking for thi…
  • KroDuK said: The next question gonna be, does Mesana receiving money from Zuckerberg.   @ Lord_Nythrax Seriously tho.. I know people that won't create a tiktok nor facebook account for those specific reasons.. as soon u sign they get your …
  • Broadsword does not maintain the third-party Classic UO web client. They made this clear when they authorized its usage. If you want to see changes to Classic UO, consider providing feedback to that team. They have an FAQ on their website which clar…
  • Atlantic experiences a horrendous amount of lag when the boss spawns, and dragging the healthbar from the model, despite how big the boss is, doesn't work very well (at least on EC). For example, you can't drag from its wings. I suspect you have to …
  • If we need to recycle content, next time can we just do a champ spawn as the boss content please? The whole champ spawn deal is more predictable and fair than the pseudo-Krampus. The extra goodies for treasure hunting and taming are great, but tyin…
  • Same experience as Lord_Nythrax, more or less. Poor event thus far.
  • I would prefer not to see QoL features that should be available to all players. I would also prefer not to see items which alter the game’s meta, or items which are lost irrevocably if they fall with your house. Some examples of purely cosmetic thi…
  • Great news. As a begrudging EC user, I’m looking forward to not using the EC and hope an official fork of ClassicUO improves the team’s ability make any number of updates in the name of modernization and quality of life.
  • Related/probably the same  https://forum.uo.com/discussion/14736/ec-login-hangs-on-consecutive-attempts
  • loop said: I haven't been able to make it to any M&G. I have a few questions I've been meaning to ask. Maybe other folks know the answer to these? Will there be human resources dedicated to NL and resources dedicated to prodo shards, or …
  • McDougle said: Well @ Kyronix posted in NL section but this is ignored?  Can you address the issues with the divergent path as well  My bad for posting on a holiday weekend Some of these questions may speak to things they want to keep in…
  • Fountain. It’s fun. Not a fan of Belfry since folks just game it with flying pets.
  • Sorry to hear about your situation. The business model of incentivizing subscriptions via housing goes back a long way when few would think we’d be here over twenty years later. Moreover, the loss of items is basically a core feature via IDOCs. You…
  • I should also add the Bushido mastery doesn’t add very much. The Archery passive is better, the Warcry cooldown is too long, and you can’t parry anyway so who cares about Anticipate Hit.
  • I don’t personally find Bushido all that useful anymore for archers since you should be able to spam Armor Ignore regardless. 120 real Archery is only necessary if you intend to use the mastery abilities, which are fun. In situations where you don…
  • Mariah said: @ loop I have edited your earlier post to correct your typo With your permission, I would like to add this information to this section of the wikihttps://uo.com/wiki/ultima-online-wiki/technical/enhanced-client-custom-user-inte…
  • Mordin_Rockbiter said: I may try this, but I would suggest reorganizing the instructions, my eyesight sucks and was a little confused by some of it, I am sure makes sense to you. For example, I would "Create a folder called "MyUI" and a fold…
  • Yadd_of_Legends said: @ loop Indeed your edit makes a big difference. Is this a change we non-programmers can make now? Hi Yadd_of_Legends, Double click Default.zip in the UserInterface folder. The UserInterface folder is where your game…
  • Drago said: You guys can tag devs all you want.  They will not respond to any client enhancements.  Ever.  Its simply not in the budget. They did client enhancement once and failed miserably.   This game will sunset with the 2 current clients…
  • +1 The gumps are hard to read. They've always been a bit difficult in the EC. Gumps are handled differently than EC's custom windows and are limited in their ability to scale. Generic Gumps use UO_CondensedText_15pt. They're more readable with UO_D…
  • Pawain said: loop said: McDougle said: Why would focus not gain through normal fighting ? Took divergent path a macer fighting orcs near boats all skills pointing up You have to unlock the skills that do not fit your arch…
  • McDougle said: Why would focus not gain through normal fighting ? Took divergent path a macer fighting orcs near boats all skills pointing up You have to unlock the skills that do not fit your archetype. You do not have access to focus as …
  • Played very briefly on the divergent path as a mage. Still found skill gain to be quite strange. There's a lack of dopamine response it. I know I'm activating various skills by performing actions, but it seems like only one skill may gain one point …
  • Not really a client-related topic. The OP demonstrated local changes to the game’s art files which can be done using the official CC client. The OP was just asking whether certain artwork could be made easier to see, disregarding the client. Mariah …
  • MinocMiner said: "I played for 20 minutes and it was horrible" "I only played VERY briefly and it was horrible" That's some grade-a testing! I know reading comprehension isn't everyone's cookie, but between the dev diaries and the text in ga…
  • Regarding the Frontier, another thought: Even if I wanted to stick around longer, why would I? I can gain skills but can’t loot enemies for gold. The use of arrows, bandages, and reagents all entail a cost. At the early stages, gold is precious. I c…
  • Played VERY briefly on the divergent path, and it seems to me that skill gain is much less fast than production shards? I’m wondering if other folks had the same first impression. Skill gain seemed to be awarded on killing an enemy (for some skills…
  • I want to follow up with some “encouragement” since my post and others’ are quite negative: UO is still a magical game that scratches an itch like no other MMO. Several things over the decades may contribute to the feelings of “deadness” on shards …