ForeverFun
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- ForeverFun
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Gargoyle Sentinel's Necklace -> should be renamed to Sentinel's Amulet (it's not a necklace). You'll want to check applicability of this issue, else it's a human/gargoyle imblance. 8. Enhancing items is a NOP and wastes Forged tool charges
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Please add the serrado spawn area, so that spawn counts for points accumulation.Please add the area where the yamandon's spawn to the covered area (so we can also see paragon yamandon's.)Please add a clicky for 5000 reward points on TC1.Please swap …
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Kyronix said: It's a short turn-around. We are on a tight schedule trying to bring the events live in time for their respective holidays. The event will sit on TC1 over the weekend, after that we are looking to get WW pretty quickly. …
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Hello Fenneko ! One request - can the list of active bugs/issues/change requests be posted to a public repository, like a github (or similar) ? Information as to when issues will be fixed (or not fixed), whether more repro information is needed, et…
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Left-Shift-A is the default key combination for "Toggle Interface". You've shown what the UI looks like when it has been toggled off. p.s. as a side note, you can install, patch, and run the game without being administrator, with some minor tweaks.
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shootgun said: ForeverFun said: Here's a link to a detailed ask regarding improving pet context commands:https://forum.uo.com/discussion/10326/pet-usage-of-several-masteries-doesnt-seem-to-work-properly It's possible "Magery Mastery" …
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Here's a link to a detailed ask regarding improving pet context commands:https://forum.uo.com/discussion/10326/pet-usage-of-several-masteries-doesnt-seem-to-work-properly It's possible "Magery Mastery" pets are trying to use death ray, in a manner …
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You get "You are already casting a spell" if you try to cast e.g. bless right after using spirit speak. So SS seems like a spell, that checks a skill for level of success/effectiveness. (like when eval int skill impacts effectiveness of traditional…
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It'd be a code change (for future events) to "timeout" the shard bound property on the hand-in-items.It'd be a code change for future events to not put "shard bound" on turn-in items. (The fact eggs have not been shard bound, is an argument to make…
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Shard bound may have been a driver to increase population on shards other than Atlantic. As a comparison, I doubt we'll see gasoline return to less than $1 per/gallon. A periodic suggestion (not mine) is to allow shard bound to be converted to acco…
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On my system, if "window_frame" and "fullscreen" are false, and the window resolution matches the screen resolution, the game is in windowed mode, filling the entire resolution of the screen. It's not in full screen mode. So in my config, it behav…
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The window dimensions are stored in the UserSettings.xml file. Unfortunately, this settings file is shared between all accounts/players on the system. (Last writer wins to UserSettings.xml - usually written at…
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Testing involving other observers -- On a 32" 4k monitor, most are unable to read much of the text from 2 feet away, at default max 1.0 scaling. At 1.2 scaling (fine for me), about 50% of people were unable to read the text. I think something clo…
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I'm fine if the investigation is limited to the repair station. The developers can likely ascertain fairly easily if that affects other items not discussed in this thread. The issue in this thread is much easier to ascertain which items are affecte…
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Many pet commands reset the guarded status - to not guarded. You need to be in guarded status at the point in time when the monster aggro's you, for the pet to auto-defend you from that monster. Easiest way to see this in action is issue "All Guard…
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Mariah said: Sewing machine, yes. Tinker bench, yes. Fletching station, yes. Spinning Lathe, yes. Sculpture, yes.Kiln, yes.Alchemy station, yes. Writing desk, yes. Map charter, yes. BBQ smoker, yes. Smith press, yes. The only things that do…
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Kyronix said: ForeverFun said: Is it possible to get an update on if/when these issues will be fixed/changed?Each includes a link to more information. Thanks Definitely not in 116.0 - but as the UO.com homepage mentions, we are p…
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The repair bench doesn't animate when used. Perhaps that was the intent, though.
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Is it possible to get an update on if/when these issues will be fixed/changed?Each includes a link to more information. Thanks Possible buffer/stack overflow in CC 2 bugs with lost artifact dropsvrulkax-the-exalted-artificer-deletes-itemsHealthbars…
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Perhaps doing it twice is an option:0900 EST1900 ESTHard to please all the people all the time, though.
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This generally works better than "Open Door", since you don't need to be facing the door, at least in EC: It's not perfect though, as it'll open/use other nearby objects too.
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The "philips wooden steed" instance of this issue does appear to be fixed. However, as of 9/15/2023, the larger issue is still not fixed. It's very common to have lost drops at places like Underwater shadowlord boss. "your backpack and bank cannot …
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Covfefe said: This is very frustrating, it seems that so many options are missing from my options interface. The very important ones that you need to play. I have found in this section on EC no problem but for the life of me I can't find t…
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Note I was talking about "paralyze spell." On the other hand, if you're being hit by paralyzing blow (weapon), I'm OK with trapped box not working there too. If resist isn't checked, that's OK, but could be open to debate. Maybe another combat ski…
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Covfefe said: ForeverFun said: A few suggestions: 2. It should no longer be possible to use a trapped box to escape the effects of the paralyze spell. After all, the target is paralyzed, they can't reach into a pack to use an i…
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A few suggestions: It should no longer be possible to use Powder Of Fortification on items with the "Splintering" property.It should no longer be possible to use a trapped box to escape the effects of the paralyze spell. After all, the target is pa…
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As an optimization, you can specify the objectId's of the belt(s) in question. https://forum.uo.com/discussion/11494/ec-how-to-enable-disable-spell-focus-sash In the examples in that thread, change 940 -> 701 (load)change 941 -> 702 (unload) …
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For CC, replace "UOSA.EXE" in the above with "CLIENT.EXE" For CC, "given the ordinary user at least write access to the UO install directory", coupled with "RUNASINVOKER" for uo.exe and uopatch.exe. Addendum for EC: Patching though -- the UOPATCH.…
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For the trade runs, we know those have to be paid accounts. Only broadsword knows if those are EJ accounts in heartwood. I've suggested broadsword add an [EJ] tag above EJ players, for all to see, which other users have agreed with. (On the other …
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It may well be a bug that (by default) EC/CC require administrator to run/patch. Many would say running network games as administrator is crazy. At least for EC, you can avoid running it as admin, once it is installed, just by running UOSA.EXE. Pat…