ForeverFun
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- ForeverFun
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How long will the "Snow & Samurai" champ spawn run?
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A third party observer confirms that when following undead get deleted unexpectedly, the following undead get deleted at the time the client reconnects. They do not get deleted at the time the connection drops. So there is some processing at the t…
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Are you talking about wearing an antique ring or bracelet with mana regen, running a bard buff, and the jewel will just degrade to 0 current durability while standing still, without dealing or receiving any damage? (or variations like training mage…
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It seems these are the thresholds - don't let it go below these % values: durability = current durability / max durability 20% durability for 100 skill items (51/255 = 20%) 4% durability for 120 skill items (11/255 = 4.3% good; 10/255 = 3.9% - too…
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Please do post the calculator link. The EC has a primitive way of marking durability - that could be enhanced with the right formulas covering item type (100 skill, 120 skill, 180 skill repairs).
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Enable timestamps in the log (or post including timestamps)Add chat print for enable and disable buff, so that shows up in log w/log timestamps.You show what's a heavily loaded area on atlantic. See if you get different results in a quiet area on a…
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At 120 mystic and focus, the UI buff icon vanishes within about a second prior to the sound effect, system message, and enchant dropping from the weapon (in my test). What skill are you running at? If you're running at lower skill, perhaps the for…
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The timer on the buff icon in the UI has a resolution around 1 second, unfortunately. The value could be rounded up an extra second, and the buff icon could be destroyed when it's actually deactivated. This would lead to an issue where the user see…
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There have been various reports far more recent than "50 publishes" ago of paroxy mounts going "poof". The common theme in the reports of pets being deleted is they were mounts. I've never heard of a triton going poof, at least not since the "pets…
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link1link2 The description from khaldun is probably inline with observations above. p.s. why so much bold text?
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See GetStringFromTid() https://forum.uo.com/discussion/12507/ec-take-into-account-invigorate-bard-buff-in-character-sheet You may be able to set your system locale to something else when you run uopatch.exe
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Hopefully it's not an "own goal" arising from this:8. Enhancing items is a NOP and wastes Forged tool charges
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Can also take overweight into account -- new code if(#Interface.BackPackItems >= ContainerWindow.MAX_INVENTORY_SLOTS) then -- can exceed 125 in certain situations. CenterScreenText.SendCenterScreenTexture("backpackfull") -- could also …
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The simpler way in EC is ... just drag the instrument (drum, flute, etc) from your main pack to the start of your barding macro. You'll see a graphic showing the instrument and number of charges remaining. The written macro for that action will l…
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Note for the animation for the surviving side of the provocation action can be stopped by moving out of range of the target (~15 tiles at max skill). However, that's not practical in the cases where bards shine: in groups of mobs that are close tog…
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Kyronix said: @ ForeverFun - just wanted to let you know we've gone through the list. Will include our dispatches for those issues in the next newsletter. Thanks for the post! Hi @Kyronix Can somebody from the team / @Community Manag…
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PlayerSkillFTW said: ForeverFun said: To summarize a few things in the thread. Some may be counter-intuitive. Do not use the perseverance bard buff, unless you need it for survival, as it may reduce your (or party) drop rate / points.…
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This is still very much true today. I suggest broadsword try playing a male wraith using EC. Even looting corpses can be challenging, due to the "alignment" issue. Dropping loot on the ground also doesn't work well, for the same reason. Perhaps yo…
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This is still very much true today. Just tested on TC1, 116.1 patch. It's strange that you'd spend real money for an item (transmog potion), and that effectively downgrades the item, leading it to be outright deleted in some cases. I got a good chuc…
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Grimbeard said: You can also no longer use the treasures of spawn a super secret necro nerf...@ Kyronix can we please address this? That's has a proposed change, link here. The deletion should be fixed regardless of that.
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This is still very much true today. If you lose connection, following undead sometimes get summarily deleted when you're logged back on (within 1 minute). If you have to logout to address ghost mobs/memory leaks/etc, following undead get deleted …
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To summarize a few things in the thread. Some may be counter-intuitive. Do not use the perseverance bard buff, unless you need it for survival, as it may reduce your (or party) drop rate / points.Do not use an armored swamp mount, or the new hiryu …
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Perhaps the event mobs should lose their "custom" hue when tamed/commanded. (and return to the time when these could be tamed). It'd be nice to have these tagged tamed beasts as keep sakes, even without the hue. The things of note here in the firs…
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Pawain said: ForeverFun said: Pawain said: So as I have said at least 5 times. Faster killing yields more drops. Soloing a paragon for minutes just gets 1 chance, killing it in 10 seconds with a group yields more kills for the …
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Pawain said: So as I have said at least 5 times. Faster killing yields more drops. Soloing a paragon for minutes just gets 1 chance, killing it in 10 seconds with a group yields more kills for the remaining time. A skilled player that can k…
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This is still very much true today. This message only serves to increase server load as far as I can tell. edit: tested commanded undead doesn't make an ack/nak sound, perhaps that's why... In EC, you can at least drop the "Very well." spam via: …
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Thanks Tim, here's a small adjustment to take care of the same thing in the organizer. if (Actions.MassOrganize == true ) then Actions.MassOrganize = false -- abort organizer else ContainerWindow.LootAllBtn() -- abort lootall. end…
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Good change. Have you looked at the infinite loop on "That container cannot hold more weight." ? I'll check that out later if you haven't.
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It sounds like the points available is multiplied for the number of players that ... qualify for the list. And then the points are split based on weight / position in that list. (?) Realize some people like game mechanics details, there's a histor…
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Please add Yamandon to the monster list, and monster rotation for the event