ForeverFun
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- ForeverFun
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You can derive the taming + lore skill requirements using the calculator:https://www.uo-cah.com/pet-control-chance?taming=96&lore=96&requirement=96&controlcalc=calculate Note the third value comes from the animal lore page. The threshold…
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This may seem obvious, but you can combine two approaches to please more of the people more of the time.Have several (say 3) cities active at one. Pick these based on load balancing across server lines. Each of the active cities has it's own "diff…
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Here's an update that also notifies when the town invasion is done. I believe at this point, you no longer get drops, even though there may still be spawn leftover. Code below uses "battlelost" graphic. see the comment about customizing that. if…
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skeletal dragons, a "pet" mentioned above, can never be bonded.Even for bonded pets, this should be controllable by the player. See my other posts regarding adding more controls for pets.
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@Kyronix In past events, I've noted two things:1. There is hanging/hestitation at or when artifact drops are generated.2. There is the same hanging/hestitation when monsters are teleported to a player. It feels like the UO server is taking a heavy…
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Just did an experiment on origin shard. Created brand new character, with 0 resists, wearing no armor.Ran around entirety of jhelom (active invasion city) on foot for 5-6 minutes.Thin spawn spread around.Didn't die, didn't (and couldn't) heal or ca…
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From the town invasions of past, involving generals, spellbooks, etc. Trinsic and Vesper were the cities that resulted in the most "support calls". e.g. pages to GMs.If the issues with those towns cannot be fixed, please just remove them from the …
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This also works, a single whisper command:claim ShadowHound1 ShadowHound2 ShadowHound3 ShadowHound4 ShadowHound5 Maybe somebody else knows if there is an "escape" character or way to "quote" the pet names, if the user decided to use a space. The ag…
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You can claim pets by name. I only use a handful of pets, including some select packs of 5. For the pack of 5 case, just make a 5 part macro, each is a "whisper" (*) command (at least in EC): claim ShadowHound1claim ShadowHound2claim ShadowHound3…
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Tim said: My thoughts on the hot fix is the issue with the boss isn't his hit points it's the amount of damage he does. On atlantic, it's been lasting 15-25 seconds since day 1. That's enough time for the boss to get perhaps 10 swings …
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@Mariah seems like a good topic to add to your EC list. See post here:https://forum.uo.com/discussion/12916/ec-high-resolution-monitor-support-scaling-4k At least for EC, that works well. I've tried ridiculous scaling numbers, such that text is as…
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Adding Katakotl ring would be nice too
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You may be hitting it out of the park with "Treasures of shattered sanctum". Town Invasions, new pet, and great rewards. One piece of feedback so far: Deathwarden's greaves: please provide bone legs (human) and stone legs (gargoyle) option, with…
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Maybe the developers saw the handy start of a check list posted here:https://forum.uo.com/discussion/comment/89868/#Comment_89868and referenced here:https://forum.uo.com/discussion/comment/111760/#Comment_111760 Enhancing items is hardly an earth s…
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It's an "own goal" if things can't be enhanced, right?
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How do you know this hue/color dropping logic is "just" based on an RNG? I could be based on some sort of quota instead/as well, like only X of a certain hue over a given unit of Y time. It could have been that way for ages. Good question for a "Fi…
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Extra credit for adding the Hydra multi-headed fireball attack as well, at least for Atlantic
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A little QoL improvement to the QoL improvement. Automatically switches the map window to the facet where the boss is, centered on the coordinates in question. Just adjust this block of code from the last "spoiler" post. if( x ~= nil …
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Interesting, the syntax for the string given to mappers is flipped around. Here's an update that takes care of that, and also changes how the coordinates are extracted (wstring.match). local header = L"The ground ruptures and darkness spills for…
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TimSt said: For the EC map I suggest making the following changes to make the coordinates on the map easier to read. To source\mapwindow.xml Good change, thanks!
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Spoiler below has an update that takes care of "in the wilderness" location text that threw off the facet parsing. This also adjusts the icon size on the map, so it's more visible if you have the map zoomed out. p.s. would the UO team change the N…
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You don't comment on whether gargoyle players receive these as gargoyle version drops. I suppose if a specification was released for the event, before it went live, players could comment on things like this before it "costs more" to change it afte…
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The much higher (than EC and CC) resolution KR client animations for the Skeletal dragon, Dragon, titan, and female wraith. Please consider replacing the EC graphics, as well as including proper resolution (*) CC style graphics pack for EC. (*) not …
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We aren't exactly talking about the simulation or flight management software of the JWST, so weigh the risk accordingly. That said, making more aggressive changes in this area (and other areas) seems to have little downside (hint). Here's a little …
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The short answer:I have limited time The sample in the spoiler does work without the ChatSettings.lua change.Issuing these directly in the chat window, or via Actions->Other->Command works to enable overall system message filtering, again, no …
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Yes, the handling for dropping the "Very well" spam from undead followers just drops the overhead text over the animal. EC has a global way to filter all the system messages, in the UI, but that's disabled by default.If you want that setting in the…
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None of your "Check this..." strings have the L prefix (for unicode/wide/wstring) in front of them.Debug.PrintToChat() expects a unicode string as input. Depending on the context, these are exceptions/faults in the LUA code, and nothing else execut…
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I wonder if the Cu / dog costume helps with the Fey/Wolf slayer vulernability.
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@Mariah, can you move this to the general discussion forum? Also, the EC does have some builtin cases where filtering drops messages on the floor - related to casting and perfection, see TextParsing.IgnoreTextManager() necronom, technically SystemD…
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If you put this at the top of TextParsing.CenterScreenText(), it will (redundantly) print each system message and the ID for that message. You'd need to pick the right place to take action on the message (use the ID if applicable), depending on wha…