ForeverFun
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- ForeverFun
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Violet said: Maybe it's garbage for your templates. But I can see multiple instances where this would be useful to players. It's not for a primary mage or pvp mage. ForeverFun said: 3-4. Did you test this at all? I've d…
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This isn't a new legacy specific response... You can do pretty much any amount of filtering as you want in EC, as well as changing what things trigger a more visible centered notification with sounds. Here are some examples:https://forum.uo.com/dis…
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Some feedback: Remove any "decay" on the progress towards spawning the boss. I seem to remember the "community" progress on things like krampus may decay over time. This makes it very hard to make forward progress on slower shards / near the end o…
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See this thread for a big usability with jewely box, as well as a request to make it a craftable:https://forum.uo.com/discussion/11560/jewelry-boxes-should-be-capped-at-125-items Note this sort of item likely reduces server load, since the jewely b…
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Add Bane Composite Bow to the drops. (humanoid archers sometimes have a composite bow equipped as their archery choice, but you get zero archery drop in this case).
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JackFlashUk said: just beware, if using Pinco's and in the frustration caused by yet another update abortion, DO NOT CLICK DEFAULT UI in the hope of getting it to work. It will destroy ALL your profiles and reset them. What a stupid thing the…
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From (link) [...] Personally, I'd say it would be better to fix the issues affecting honest, paying users first. e.g. issues that can lead to items being unexpectedly deleted. The change for the hawkwind/archlich robe stats issue could, in th…
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Here's a way to do an if-then test, without modifying the UI. This just assumes you started with no followers. script if (tonumber(WindowData.PlayerStatus["Followers"]) > 0) then Debug.PrintToChat(L"hasfollower_dosomething") end You could use o…
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Mordin_Rockbiter said: Except time saved and overhead text. I also have overhead chat fade delay set to 5 seconds, thats the lowest I can go You could perhaps save 0.25 seconds.You could take steps 2-7 from Arroth post, and put those in …
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Pawain said: ForeverFun said: Talk about the gift that keeps on giving. I wonder if these items will be addressed? Or perhaps they already have been? Yes. They will not be wearable soon. You can turn them in for a potion refund.…
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Talk about the gift that keeps on giving. I wonder if these items will be addressed? Or perhaps they already have been?
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Here is an old post from Arroth_Thaiel on this. This is a case where you don't strictly need an if-then check. You can assume the taming succeeded, as the rename and release do nothing if the pet didn't tame successfully.
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Question 5 is curious, regarding which client. Shouldn't the third choice be "other", instead of "I have never played Ultima Online" ?? I doubt anybody will be answering the survey if they haven't played Ultima Online. It's also curious the data is…
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Advice: 1. Use EC for any vendor purchase interactions. The grid view eliminates many spoofing problems.2. If you don't trust yourself, you could implement a "credit limit" on yourself, e.g. by failing any purchase over X amount. Modify as per lin…
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Cute little pets, aren't they? I've seen Cu's go wild/be released by Blues at Fel Idocs. The fireworks would be bigger if pet didn't suffer stat/skill loss.
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sibble said: The only real solution is to bring Classic Client up to date with new QoL features that people are seeking, without the ability to automate tasks. Then ban every client that allows automation. I'd imagine the QoL functional…
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It'd be interesting if you could tell necromancy pets/commanded undead to get into wraith form. (and perhaps other forms too). Extend that to forms with other magic schools too.
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Some additional notes: If a mage with 120 eval int, 120 magery blesses a magery based pet, the magery based pet will fizzle (and waste "moves") casting bless on itself. it strength of the bless spell may be more desirable to have originating from a…
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Ultima V: Lord British, to the Avatar: you brought the sandalwood box?
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PlayerSkillFTW said: Pets with Arcane Magic skills (Magery/Necromancy/SW/Mysticism) should have the damage of their spells significantly impacted by their INT... I suspect the devs are leery of implementing that change though, because it mig…
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You can see some posts from me in the bugs subforum. There's one that recaps the mastery issues on pets. I'd rather have some way to just turn those on/off, instead of tweaking what they do. For instance, you'd want a player bard using the discord…
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Kyronix said: ForeverFun said: Kyronix said: Thanks for the suggestion. The practicality of giving this much granular control to pet abilities is pretty limited from a development perspective. Nothing is theoretically impossib…
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Kyronix said: Thanks for the suggestion. The practicality of giving this much granular control to pet abilities is pretty limited from a development perspective. Nothing is theoretically impossible, but this would require a massive amount o…
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ForeverFun said: You can also save the setting in your user settings file, so it's not necessary to sprinkle the script command around. If you want to persist the setting in your settings file, you'll need this change: elseif (gumpID …
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Repro steps 100% for this: This part "This might actually be a server bug, as there is no notification that "you are already casting a spell" -- you get the words of power, but the spell (often) simply doesn't cast." 0. Running at FC4, FCR6. 1.…
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This also occurs with the first circle magery spell "Magic Arrow".
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If the items are a) highly desirable, b) the lowest "advertised" price in vendor search, c) cannot be purchased, ... a possibility is the vendor is trying to drive the prices down. (since sellers will consult the lowest listed prices). Like the su…
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Taking a thief to this boss fight isn't exactly pulling your own weight as it relates to team contribution. This thread is light on specifics as it relates to what the proposed change would be. For starters, the loot that people go to UW for is gen…
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ForeverFun said: Petra_Fyde said: ForeverFun said: p.s. if you're using EC, use plant dyes to color the slayer instruments unique colors, then they are easy to select with macros. (otherwise all lutes/flutes/etc are treated eq…
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I don't have a matching plunderplucker, but it appears the triple damange slayer for barding doesn't work. It caps out at super slayer damage (2x) using ordinary slayer instruments. Lizardman targetDiscord mastery setDespair song. 4x legendary (r…