ForeverFun

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ForeverFun
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  • At least in EC, the UO server keeps track of the backpack slot ID number where the item started in, That is true for spellbook, weapons, and armor.    It appears the UO server keeps track of just the starting slotID, not the containerID.  If you p…
  • When Alice tries to honor, the server could check if the current honor source player is active on the subserver.  if not, Alice gets honor.  Leaving battle so thoroughly could be considered dishorable...
    in Honor Comment by ForeverFun May 2023
  • Why don't you try some of the changes and report if they work for what you have in mind? If you want to drop all non (actual) spell casting overhead text, from all players (except yourself) by default, without using an ignore list, this should work …
  • Yoshi said: “How do you track more than 1 target? when you use the skill again doesn’t it cancel the initial track?” True, it's an optical illusion of sorts - once a new target is picked, you only get updates for the new target.  So the m…
  • The additional code block below, expands the checks for "bogus" spell casting text as mentioned in the (*) caveat in this thread.  It's best to also have the changes mentioned in that thread, too. This will toss bogus spellcasting text, regardless o…
  • Does Alice get an honor buff bar entry (in EC)?  If not, then the latter is probably the intended behavior, and Alice should get the "Somebody else is honoring this opponent" (1063233). I think the range checking is relevant when hits are landed (th…
    in Honor Comment by ForeverFun May 2023
  • In EC, if you have "Ignore Players" checked, it's a broad based filter. Probably for most cases, you can do finer grained filtering yourself, as below. Manage the Ignore Players list as usual, but uncheck User Settings->Filters->"Ignore playe…
  • Sadly, it does not appear the gump data for vendor search includes the unique objectIDs of the items returned in the search results. If it did, it would be relatively straightforward to add a "buy item" direct, which would prevent having to hunt for…
  • It would be good if the vendor map had a new right click option - to buy the item associated with the map. Having to hunt for the item after the container opens is a time waster, and is error prone too.
  • Pawain said: I really do not need to play UO with 100 icons on the buff bar. Why don't you provide some Icon pictures and teach those with EC how to make these timers that YOU need? You obviously don't use EC.  The EC (in many cases) …
  • Grimbeard said: Pawain said: Only the spawn part is complete. And are you content to just plant thorns for the next month  Maybe somebody at Broadsword/EA has figured out that less grindy events = lower amazon web services hosti…
  • you can edit GumpsParsing.lua GumpsParsing.ShowHide for gumpID, value in pairs(GumpData.Gumps) do if (gumpID == 999139) then -- avoid displaying animal training gump. continue end
  • @Yoshi, if I were you, I'd stop using CC given the crashes you are seeing.  One is a stack overflow.  Hopefully, those aren't actual exploits (e.g. a case where one of the other players can cause your client to execute code...). I'd wait until the c…
  • TimSt said: I added the following code to add a debuff icon in case there are no hotbar timed icons         WindowData.BuffDebuffSystem.CurrentBuffId = 1117 --skill use delay         WindowData.BuffDebuff.NameVectorSize = 0         WindowDat…
  • Mariah said: ForeverFun said:   I've read the "General Discussions" may get more reading attention from the developer(s), however? That is a fallacy perpetuated by the cynical belief of certain poster/s. It has no basis in fact. …
  • Had a chance to use this during the luck statue hour today, one change below, to allow the debuff icon to keep appearing (otherwise, it may only appear once if you're only doing eggs). if ( SystemData.TextID == 1061914 ) then -- * You push th…
  • Yoshi, as I alluded to in the post in the PVP section, there are other cases where the EC handles targeting/cursors in an optimal way. For instance, if you double click an axe, you can then cast a direct spell (against current, stored, etc, or a sp…
  • If it's 1 vs. many PVP, this won't make the "1" invulnerable. If it's 1:1 PVP, there's a claim that nobody is using CC anyway, and both parties are theoretically on equal footing. If Yoshi offered a bounty of 1P for a way to do this in CC, perhaps …
  • PM me details on time options to pickup the 100M gold, 18 april sometime on Atlantic may work.
  • Yoshi said: "if i have time to switch to dragon slayer, grab pet bar, cast a level 7 spell, system should have enough time to load that it is dragon..." "should" being the likely operative word. I've posted other easily reproduced cases …
  • In EC, it's pretty straightforward: drag a cure pot to a hotbar slotright click the hotbar slot, and select target->self (instead of cursor).assign a macro key to the hotbar slotcast greater heal (cursor version, e.g. from spellbook)wait for cur…
  • Sounds like an ordering problem, e.g. pet should take on it's normal damage receiving characteristics before the pet is shown as fully dismounted. Perhaps a better change is to allow pets to be damaged while mounted.  In that case, the slayer damag…
  • Post a video from the other player perspective. What you've posted is cryptic at best.  No timestamps, etc.
  • We don't see a video of what's happening from the other player POV.  They seem to be running a box around a player, which implies they are staying in casting range, and likely "cooperating". For all we know, the person is using EC, and they are usi…
  • loop, are you doing this as part of a macro or other operations that's being triggered? Usually you'll want to keep all operations around pet operations and targeting in a single macro. So you'd end up with a macro that looks something like this: A…
  • Grimbeard said: Yes lets use the zero resistance necklace to go with our zero resistance earrings  Grimbeard, perhaps you want to add constructive comments to threads like these: https://forum.uo.com/discussion/comment/80745/#Comm…
  • A good number of posts/responses in these forums pose questions/remarks that are unlikely to be answered, or the answer doesn't even matter.  So why pollute the threads and reduce the chance of the issue being noticed / forward progress being made? …
  • If you're  trying to get to max luck for the rabbit/egg collecting, consider these options instead: Use the "Lucky Necklace" (200 luck).Buy a race change token and switch to human/elf, use human/elf gear.Create a new throw-away character, that's hum…
  • Grimbeard said:  also mage armor seems impossible to add. So you tried handing the amulet to a mage guildmaster after selecting it to add mage armor?  It counts as a mod, so you need to have an imbue slot free.  You can test it ju…
  • Explanation #3, TimSt didn't test using a forged tool. I suspect it also doesn't get 40 luck added, as crafting an gargish amulet with gold ingots yields the below, which lacks 40 luck. Grimbeard, feel free to burn a forged metal tool charge to co…