show red players some love
It's time to change what being a murderer actually means as it stands currently player killing in an outdated concept in UO and not much can change that. I get there are arguments that being 'red' should have negative aspects attached to it but really in this version of UO it doesn't mean anything with royal pardons players can go blue at any time so restricting what red characters can do no longer makes sense.
I propose you simply make being red a felucca only thing, Let red's into trammel facets and appear as blues (i see this done on freeshards) and when they return to felucca they will be red like normal. This will open up town buff to red players and make the game balanced.
Also remove Royal Pardon's from the game and only keep the forged pardon's. Seeing a Red should be a warning that you will probably die in Felucca. It ruins the game when you do a champion spawn and get raided by blue's only to have them wait for an opportune moment to kill you and steal your spawn only to use a pardon to go blue again. A characters color should be a strong indicator of a players intent but with everyone blue you have no idea what their intent is until they show it and as a consequence its the friendly blue players that suffer as they have to wait for the other player to act before they can react appropriately and in this case puts them at a disadvantage.
- Let red's into trammel facets so players are not forced to be blue
- remove royal pardon's because red's should remain red and if they really don't want to they can buy Forged Pardon's off treasure hunters which will increase in value making returning to blue a more expensive process.