Fel Facet Forgotten?
A lot of older or returning players are coming back to the game and finding PvP is corrupted by trolls and large guilds abusing VvV bugs to their advantage.
Fel players need a new organized PvP system to make fights possible and fun, not just catered to super large guilds that only want to dismount gank with 15+ players.
This is a huge disadvantage to smaller guilds and solo players with competitive play styles. Maybe something with a purpose, similar to the old factions would be reasonable.
Fighters who wish to join this, have a set limit to how many players are allowed in guild. Winning team can be rewarded with unique character named items (trophies, statues, etc), colored pets.
Just throwing out some ideas to make PvP fun for everyone, hope this helps.
Comments
UO offers various incentives to try to force players to play in Felucca but overall do not believe they are very successful. Think for a PvP game to be successful players playing the game have to be into that. It’s the primary focus of the game. UO advertises itself more as a be what you want to be kind of game that incorporates some PvP.
However pvmers and crafters in Fel prefer not to advertise their presence, at least not till after they're safely home