Best Tank Builds

What would be the best tank build/s for a character to soak up damage, avoid damage, maintain aggro, lower monster defense, and stay alive without having someone else heal you? Any thoughts?

Comments

  • MerusMerus Posts: 656
    Ummmm…. Sampire?
  • MandarkMandark Posts: 50
    @Merus obviously, but that is also about solo play and doing damage. I’m talking about strictly soaking up damage potentially for group content. 

    Just like there are support builds in the game, is there also tank builds?
  • YoshiYoshi Posts: 3,322
    edited August 2021
    “you answered your own question, archer/thrower with hit lower attack & hit lower defence”
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • keven2002keven2002 Posts: 2,079
    Mandark said:
    I’m talking about strictly soaking up damage potentially for group content. 

    Just like there are support builds in the game, is there also tank builds?
    Yea - A tamer with a high HP triton/Cu while running consume (pet "soaks" up damage). 
  • McDougleMcDougle Posts: 3,742
    edited August 2021
    A battle bard...

    My namesakes current build 
    120 music/provo/disco
    90 healing/anatomy/tactics/archery 
    Acknowledgment and accountability go a long way... 
  • Arroth_ThaielArroth_Thaiel Posts: 1,019
    edited August 2021
    I'm suspecting @Mandark that you mean an actual "tank" character, 0 DPS, as in other MMO's?

    Yes, there is. Normally you'd work in a guild with an x-healer and bards to keep the tank alive. So, you are going to have someone else healing you. 

    I use a Paladin 0 DPS build:
    Healing
    Anatomy
    Chivalry
    Parry
    Resist
    Wrestling (or Alchemy)

    The above build is always with a group and an x-healer. This frees up the bards and the x-healer from having (most) any defense and going full DPS. Of course you have to remember the old rule - a dead character does 0 DPS.

    The above build is Healing and Anat, for cross heals, or heals on self when needed. Chiv for cure, heal, and Dispel Evil. The tank is the dedicated character for dealing with Revenants. Parry for defense (and that sweet, sweet shield slot), Resist for defense, Wrestling for Paralyze mostly. You could go Alchemy instead of Wrestling if you need additional 80% EP healing/cure pots, etc. 

    All the tank does is heal, dispel evil, and control aggro. Very effective in a group/guild for keeping things tidy, no good at all for solo obviously. You could run as the point in a group without x-healer support, but you get overwhelmed pretty easily.

    For gear: Stack HP and HPR, all the Eater you can get (either Damage or individuals), DCI, and reflective paralyze.

    The initial build idea came from a buddy of mine who was the dedicated raid tank in WoW for a number of years and couldn't figure out why you'd want to run one toon trying to do both DPS and Tank. Took him a while to understand UO's design and some of it's quirks that lead players toward solo play.

    In summary, yes, there is a 0 DPS Tank build. Yes, it is effective. Yes, you need a group that will fight tactically and not run around like idiots (and you'll have to trust them to loot share).  
    -Arroth
  • MerusMerus Posts: 656
    Based on the OP, I would still argue the Sampire is the best viable option.

    OP says character, not template, which would exclude pets.  Including pets it would be subject to the damage type of the mob as to which pet would be best.

    OP says without others healing you, which eliminates x-healers or extra bards.

    That leaves self healing with bandages or spells, hp regen, spirit speak, or life leech to stay alive through all the damage “soaked up”.  With limited exception, life leech is the most effective of those.
  • McDougleMcDougle Posts: 3,742
    Merus said:
    Based on the OP, I would still argue the Sampire is the best viable option.

    OP says character, not template, which would exclude pets.  Including pets it would be subject to the damage type of the mob as to which pet would be best.

    OP says without others healing you, which eliminates x-healers or extra bards.

    That leaves self healing with bandages or spells, hp regen, spirit speak, or life leech to stay alive through all the damage “soaked up”.  With limited exception, life leech is the most effective of those.
    My bard doesn't need anyone to heal me 
    Acknowledgment and accountability go a long way... 
  • MerusMerus Posts: 656
    edited August 2021
    McDougle said:
    Merus said:
    Based on the OP, I would still argue the Sampire is the best viable option.

    OP says character, not template, which would exclude pets.  Including pets it would be subject to the damage type of the mob as to which pet would be best.

    OP says without others healing you, which eliminates x-healers or extra bards.

    That leaves self healing with bandages or spells, hp regen, spirit speak, or life leech to stay alive through all the damage “soaked up”.  With limited exception, life leech is the most effective of those.
    My bard doesn't need anyone to heal me 
    That is likely dependent on what you are tanking.  Pretty sure your not going to survive toe to toe with something like a peerless or Putrifier…. even a balron is likely to take you down after a minute or so if you can’t kill it.

    Obviously your bard template has some survivability to it, but I would still argue is less effective than a sampires life leech.
  • MandarkMandark Posts: 50
    edited August 2021
    I will explain as to why im interested in learning about a character soaking up damage and surviving without heals from others. Last night i was a part of multiple events of Osiredon the Scalis Enforcer and there were only pets and summons on him soaking up damage. So i said to myself, why isnt there a character build that allows one to tank bosses such as this without having to rely on others to live, as well as keeping agro?  That character would be super effective. So far @Arroth_Thaiel 's build seems to be what im asking about. It looks pretty tanky and sounds like tons of fun. Except for the part about having to rely on a healer.

    However, what @Merus suggest about a sampire having the best heals for survival seems without having heals from others sounds like the best route as well. So im currently trying to put together a character with max resist/ max eater/ capped life regen/ as well as life drain with 120 parry/120 bushido/120 fencing (just because i had it soul stoned)/ 120 resist spells/ 120 music/ 120 discord/ 100 necro. See how that pans out. Any input?
  • MerusMerus Posts: 656
    Scalis has tainted life force which nullifies life leech, which is why you see pets going most of the tanking.
  • Arroth_ThaielArroth_Thaiel Posts: 1,019
    edited August 2021
    Mandark, if you're playing without other characters supporting the tank, follow Merus suggestions, or something similar. Only if you have the purposeful support of one or more other characters does the opportunity for a "tank" (0 DPS) really exist. When you said "I’m talking about strictly soaking up damage potentially for group content", I thought you meant a coordinated group.

    If you're talking about playing with a group that isn't working with you (which is what you seem to be describing with Osiredon), a tank build will just get you killed - a lot - and it is not much fun, trust me. People will see you at the front of the fight and stand behind you, lure too you, invisi around you, etc. You will just get overwhelmed. A character just can't heal that much solo in UO. Also, you will not get looting rights. Uncoordinated groups in UO are the same has having additional enemies trying purposeful to get you killed.

    As you describe it more, it doesn't sound like what you're looking for is a "tank" in the generalized description of MMO's, but rather some type of defense weighted Sampire. Which is what Merus has been suggesting.      
    -Arroth
  • PawainPawain Posts: 8,974
    Your shard does not have tamers?  Our community hunts rarely have melle toons. We learned about taming long ago.  In a few weeks a you can build a tamer that can do 95% of the content solo.

    Just can't handle raids solo.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 8,974
    edited August 2021
    In Fire I use a melee toon. Call for a tamer when a Para Balron or LL appears. They are the shields.  You do damage.

    1 tamer 1 melee or archer toon with the proper weapons can take out a para Balron or Lich Lord in a fraction of the time they could solo it.
    Focus on what you can do, not what you can't.
  • MandarkMandark Posts: 50
    edited August 2021
    @Arroth_Thaiel Thank you for the suggestions. That makes sense to me. Is there a scale in which a player will gain looting rights? Such as x% damage to x target, or is it just if you land a few hits you are now tagged?

    Thank you others too for your advice. Very much appreciated. 
  • Arroth_ThaielArroth_Thaiel Posts: 1,019
    I'll let someone else talk looting rights details. A good rule of thumb is top 16 damagers (damage defined as: dealt, taken, healed) although for certain creatures you have to hit some threshold to get looting rights, even if only 3 or 4 characters are doing damage.  
    -Arroth
  • DerajDeraj Posts: 85
    UO does not have tanks. It has chaining specials and then channeling that damage into life leech to maintain health, aka the sampire. There is really no other template that can take damage quite like the sampire. Of course, it begins to fail when you have monsters with anti-life leech.

    There isn't really any kind of meaningful aggro mechanic either - generally speaking, monsters stick to a target unless the targets moves a certain distance away, or if they have some kind of script that causes them to target random players. The only worthwhile exception to this is, if you stand on the same tile as a monster, it will attack you even if it's targeting a different player.
  • King_GregKing_Greg Posts: 248
    I know you were asking about templates, but this is uo. So, in terms of things that can make you tankier. 

    Weapon Mods

    Hit Fatigue: Once a targets stamina drops below 30 it's attack speed goes from 1.25s to 2s. a 60% Drop in Melee DPS.

    Hit Lower Attack: This is a bit more difficult to explain since it scales based on your skill, your defense chance increase, and your opponents combat skill, but it's roughly a 25% Increase in your block rate. 

    Hit Mana Drain: *Not enough Data on what bosses this actually works against well enough to matter* 

    Abilities 

    Stagger: -60% Swing Speed Increase
    Useless on Most bosses Unless paired with Hit Fatigue. Targets only need 180 Stamina to make Stagger pointless. BUT once their stamina is low enough, it can take them from swinging every 2 seconds to every 5 seconds. a 150% Drop in Melee DPS 

    Pierce: Extra Stamina Damage, and Stamina Drain on the Target. Pairs well with hit fatigue to drop their stamina Quickly.  

    Feint: 50% Damage Reduction dealt to you. 

    Spells:

    Stone Form: Cannot be cursed, cannot be poisoned, Cannot be bled. Free +5 To all resist caps, and still maintain 45% Defense Chance Increase. Requires heavy skill investment though. Cannot be on mount. 

    Tiger Form: +20% Defense Chance Increase, +5 Defense chance increase cap if you aren't refined. 4% Chance to Evade any attack. Downside, Can't do any weapon specials, or cast any spells. 

    Evasion: Chance to dodge spells and breath attacks, Timer dependent on Tactics + Anatomy. Dodge Chance based on Bushido + Parrying. 

    Confidence: Super hit point regeneration until you take damage. With bushido mastery becomes much more better. 

    Attunement: Would have to ask a more experienced Spellweaver, but I think at most generates a shield negating 87 Points of melee damage at a p6, with a 2 minute cooldown. 50% Chance to be cast as a human, but is a smaller shield at 20 skill. Works well When paired with damage reductions like Spirituality, Refinements, an armored swamp dragon, Fish pies, and Peacemaking Buffs. 

    Mirror Image: Chance to divert damage to your mirror image scales with your Ninjitsu Skill. can pump out 1 image per second at 4/6 casting. Successful Diversion can break combat on target.  Downside, can't be on mount,  they die to any damage, so weak to anything that aoes. 

    Peacemaking Masteries:
    Not really viable to use for yourself, but something to keep in mind. 30% Damage Reduction, +21 Hit Point Regeneration that stacks with gear/confidence. 

    Items:

    Barrab Hemolymph Concentrate
    +10 HP for 5 minutes. Over cap. Cannot use confidence while under the effects. <- Idiotic

    Fish Pies.
    Can only use one at a time. 
    5 Physical Damage Soak 
    5 Fire Damage Soak 
    5 Cold Damage Soak 
    5 Poison Damage Soak 
    5 Energy Damage Soak

    Orange Petals: Poison Resistance

    Armored Swamp Dragon:  20% Damage Reduction. Armor Breaks

    Paroxy Swamp Dragon: 13% Damage Reduction. Armor Never Breaks

    Refinements: Increased resist caps for lowered defense chance caps, or Lowered resist caps for increased defense chance caps. 

    Enhanced Bandages

    Eaters: 
    Useful for the first minute of a fight. After that, lose their effectiveness since you have to not take damage for 3 seconds to build an eater charge. 




    Virtue

    Spirituality 
    At Knight reduces damage by 20%, 200 HP shield. 


    Assuming Can't leech life from targets. These are some of the more tanky builds. 


    Samurai
    120 Fencing (leafblade) 
    120 Tactics 
    120 Bushido 
    100 Parrying 
    100 Anatomy 
    100 Healing 
    100 Resist
    +40 Skill Increase Required

    Full Evasion Timer, Can Chug Potions, Feint, Pierce, Bandis, 

    Hit Fatigue + Hit Lower Attack 

    Armored Swamp Dragon
    Use Spirituality Shield at start of fight until hit Fatigue/Hit lower attack kicks in
    5 Soak Pie based on Main damage of Target 
    Refine Based on Main Damage of Target 

    If you add on the Peacemaking Mastery and the Provocation mastery. Not much in the game should be able to kill you. 



    Ninja 
    120 Fencing (leafblade)
    60 Tactics 
    120 Ninjitsu
    100 Parrying 
    110 Anatomy 
    110 Healing 
    100 Resist

    Feint, Bandis, Images

    Hit Fatigue and hit lower attack on weapon. 

    4/6 Casting. Pump those images. Won't have mana for much else besides feint and images. 

    Barrab Hemolymph Concentrate
    Use Spirituality Shield at start of fight until hit Fatigue/Hit lower attack kicks in
    5 Soak Pie based on Main damage of Target 
    Refine Based on Main Damage of Target 



  • MandarkMandark Posts: 50
    @King_Greg thank you for this post. Full of information and extremely helpful.
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