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There is only 1 Way to FIX Placing of IDOCS and this is it . . . .
Tail <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 70
When it comes time for a house to be placed . . . A program quickly recognize all players in the area and randomly selects on of those players and displays a gump to that player only that says "Do yuo want to place a house in this area?" select yes and only u can place the location.
Yeah I really like the idea to lotto big houses on atl, but I think @Jepeth is right. You could bring 200 accounts to sign up and still break even (or make $ if keep/castle). Although yes IMO they are more entitled to higher odds if they pay subs, but a few top tier houses placers could probably end up with even more houses, which inflates prices.
Sure, let's throw away the baby with the fouled bathwater, how smart...
I hear tons of suggestions from deleting IDOCs outright, to have Lotteries and what not...
I do not hear 1 single voice saying to simply and just addressing what the ONE ISSUE iswhich causes all this to happen, that is, the ability to script in Ultima Online....
I mean, scripting does not only affects IDOCs but a whole lot os areas in the game, right ?
Therefore, rather then always having to run to patch whatever is being scripted be them IDOCs, Gold farming or Gathering resources or what not, why, I really do not understand WHY, once and for all, the one ROOT of all problems is not finally addressed for good.
That is, ERADICATE the ability for players to script in Ultima Online using Third Party, not approved programs....
Honestly, I do not understand it.
Because this would mean to radically rewrite TWO 10+ old Clients, and this, even if feasible at all, would be a HUGE work.
As much as a script can be smart, I think that it still needs to be repeatitive... that is what a script does, repeat itself, right ?
Now, what the Client would need to do, is have an alghoritm that reviews characters' behaviour and see if there is "patterns" of behaviour in a given, sufficiently large, time....
At that point, when the Client "sees" that the pattern repeates itself (which is what a script does...), it would force the Client to shut down and the Account be further investgated by a Game Master for whatever action might be needed, depending on the case.
This is just one among many suggestions which I would imagine could be brought up... my point being, that I do not see what could can do looking for patching solutions to IDOCs, Gold farming and what not, without addressing for good what is at the root of all these issues, the ability for players to script in Ultima Online.....
After a few months at some randomly decided day/time without notice turn it back on. Then you have all these house spots wide open and there will be tons of plots to choose from!
I have been arguing for years about this. I also do not understand how they do not combat this at source. Imagine how good idocs would be if they were reverted to the system 10 years ago but without scripts!!!!!
People suggest a daily patch, a small patch that will knock out the script programs, and completely block the ability to gain access if unapproved.
I personnally think its a dev skill flaw. I just wish they would admit that cant do it and employ someone who will. There is no shame in that. Combat anyone that uses this game to earn an income, bankrupt them and return the power of the game to the players
And, for the months of the suspension, we will have something like a 50% (minimum) drop in Active & Paying Accounts, thing that will makes EA so happy, oh, so happy...
I've wondered why IDOCs are considered a karma-neutral action - even in Trammel. You're looting somebody's house. Perhaps one solution would be to make looting IDOCs a karma-negative action that opens you up for PVP regardless of the facet. Being able to kill one another makes it much harder for scripters.
Unfortunately, housing is too tightly woven into the business model to just make IDOC loot return to the owner, which I think is the most ethical solution.
Just about every action is predicated on something monotonous and Carpal-Tunnel-Syndrome-inducing: drag and drop this item, use this skill and target this monster, right click to close object handles, drag health bars... It's absurd, and the attempts to modernize these mechanics via the Enhanced Client, which provides less functionality than even the oldest scripting assistant, have failed.
As for a supposed "place a house script," what's really at play? Just using an item, selecting an option in the gump, and targeting the ground - on loop?
and just wait for the new shard to come, will be the same thing. so you can either cry about or you can adapt or join them.