I'm here for a "Remove Trap" change plea, and also a question for the devs...
"Remove Trap" is literally killing me in dungeons.I'd like to plea for a damage reduction based on the "Remove Trap" skill level...
I'd love to use the skill in dungeons, on Paragon chests and on the static chests that spawn all over the place, but I get blown up. A lot. Not the dart / poison traps (although the deadly poison one can be REALLY tough to cure sometimes), but the purple potion traps...
Yes, I could resort to Telekinesis, but sometimes you'd like to stay hidden in a dungeon, or you don't want to drop a Paragon chest on the ground because someone else is nearby who could take it away...
If you're a GM Remove Trap, I don't believe you should ever die from a single failed attempt at max HP. There should be a bonus for not using "Telekinesis" regarding survivability, in my view...
Also a question for the devs, I was wondering why "Remove Trap" never succeeds on the first attempt anymore? I have a second t-hunter in training do about 9 stash t-maps and 3 supply t-maps in a row, and it ALWAYS took 3 attempts to open the chest at skill level around 70. The first two attempts failed every single time, and then succeeded on the 3rd attempt...
I am not a gambling man, but with odds like that I should really buy a lottery ticket. That can't be random. Is this a hard coded thing?
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As it is, Remove Trap is a total joke, to my opinion.
Even at GM Remove Trap, which is as good as one can get to, I fail (and die) so much from trying to use this skill on Dungeon and Hidden Chests that it is not even funny....
If there is a skill that fails so often at its Max setting 100.0, that is Remove Trap.
Perhaps a fine tuning and adjustment of the settings for this skill might be due @Kyronix and @Bleak ?
Personally, I am of the opinion that, if one goes all the way to maximize a given skill, then they should be entitled to see that skill work and be succesfull 100% of times or, at most, 99% of times.
And this is what happens with a whole lot of skills in Ultima Online, take spellcasting where 120 skill ensures 100% casting of any spell without any fizzling.... or 100% where, if not aggroed, it ensures hiding 100% of times.... or stealthing, where 120 skill level ensures stealthing 100% in any type of armor, etc. etc. etc.
Lockpicking, Remove Trap (skills related to Chests' opening) are, oddily enough, among those skills which, even when having 100% skill level, do not guarantee their success.
And this is not fair since other skills, instead, DO guarantee success rate at their max level.
Wrong. Try having a fully scrolled archer whiff 5 times in a row on a rat mage LOL
And I find that strange.... why would some skills be favoured that they can guarantee a 100% success rate when maxed out but others would not ?
I want to train Remove trap not train my magery from 5 to 10...