no animal form on the run for flying gargoyles

Max_BlackoakMax_Blackoak Posts: 569
When on a human or elf character you can ride a mount or ethy and use your animal form macro on the run to get in animal form without having to dismount first.

Gargoyles can't do this. They get a message that they have to dismount first which drastically slows them down and makes them very vulnerable in PvP until they are in animal form.
Is this intended?

Expected result: animal form should work like it does for humans/elves. It should automatically dismount you when switching to animal form on the run.

Comments

  • Max_BlackoakMax_Blackoak Posts: 569
    can we get this fixed please?
  • MervynMervyn Posts: 2,208
    I would say this is working as intended,
    Otherwise you’d be a flying dog etc. Flying is not the same as mounting. It takes time to get into and out of the air.
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • Max_BlackoakMax_Blackoak Posts: 569
    edited July 2020
    no you'd not be a flying dog, you'd be kicked out of flight mode once you cast dog form just like humans do when mounted.
    You are correct that flying and mounting is not the same because it takes less time to get into flight mode than it takes to mount an ethy.
    However, the rest of the info in that sentence is incorrect: ethys and flying both act the same way when dismounting/getting out of flying mode. Both dismounting and getting out of flight mode is instantaneous and can be done on the run without being frozen due to casting delay. The same should apply to casting animal form on the run.
  • MervynMervyn Posts: 2,208
    edited July 2020
    you have somewhat contradicted yourself

    They get a message that they have to dismount first which drastically slows them down

     flying both act the same way when dismounting/getting out of flying mode. Both dismounting and getting out of flight mode is instantaneous and can be done on the run without being frozen due to casting delay.

    Dismounting a horse/ethy is instantaneous, getting out of flight mode is not instantant, you reduce to foot speed while getting out of flight mode, ergo they are not the same.

    I would consider myself as pretty pedantic and if something isn't quite perfect with the game mechanics believe me I would be the first to say, but I really see nothing wrong here.

    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • Max_BlackoakMax_Blackoak Posts: 569
    Mervyn said:
    you have somewhat contradicted yourself

    They get a message that they have to dismount first which drastically slows them down

     flying both act the same way when dismounting/getting out of flying mode. Both dismounting and getting out of flight mode is instantaneous and can be done on the run without being frozen due to casting delay.

    Dismounting a horse/ethy is instantaneous, getting out of flight mode is not instantant, you reduce to foot speed while getting out of flight mode, ergo they are not the same.

    I would consider myself as pretty pedantic and if something isn't quite perfect with the game mechanics believe me I would be the first to say, but I really see nothing wrong here.


    It's not a contradiction if you read the context of both posts carefully but I probably should have worded it differently and explained in more detail. Let me try again:

    When a human character is on foot and uses his mount ethy macro he has a delay to get mounted. If the human tries to move while mounting his ethy a message appears "you are frozen and cannot move".
    When a human is mounted and uses his dismount macro he dismounts without a delay and it can be done while running without the message "you are frozen and cannot move".

    When a gargoyle is on foot and uses his flight mode macro he has a delay to get into flight mode. If the gargoyle tries to move while getting into flight mode a messag appears "you are frozen and cannot move".
    When a gargoyle is in flight mode and uses his flight mode macro he drops out of flight mode without a delay and it can be done while running without the message "you are frozen and cannot move".

    Bottom line:
    Both, humans and gargoyles have a delay when mounting and ethy/getting in flight mode and both get frozen until mounted/flying.
    Both, humans and gargoyles can dismount/get out of flight mode without delay and on the run.
    The delay to get in flight mode for gargoyles is slightly smaller but other than that both behave essentially the same.


    Now let's take a look at the animal form issue:

    When a human is mounted and casts animal form he can do so on the run and once the casting delay for animal form is over he will pop into animal form without having to dismount first. He automatically gets dismounted after the casting delay for animal form is over.

    When a gargoyle casts animal form while in flight mode the player gets a message that they have to dismount first before they can cast animal form. You have to press your "flight mode" key to get on foot and only then you can cast animal form which leaves you on foot at dismounted speed until the casting delay for animal form is over.

    Bottom line: Humans will be automatically dismounted after the casting delay when casting animal form. Gargoyles are not automatically taken out of flight mode after the casting delay when casting animal form.
    Humans can cast animal form while mounted which allows them to never lose mounted speed.
    Gargoyles can not cast animal form while in flight mode which makes them lose mounted speed for the duration of the casting delay of animal form which as you know means a rather great disadvantage in PvP.

    Expected result: Gargoyles should be able to cast animal form in flight mode and they should automatically be taken out of flight mode after the casting delay for animal form is over. 


  • MervynMervyn Posts: 2,208

    When a gargoyle casts animal form while in flight mode the player gets a message that they have to dismount first before they can cast animal form.


    The message you actually receive is:
    "you cannot use this ability while flying"

    This is a fairly bespoke message so sounds like its programmed as intended.
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • Max_BlackoakMax_Blackoak Posts: 569
    I guess "pedantic" is an understatement in your case.

    That aside, I don't think your guessing of the programmer's intentions is going to help resolve this issue. Whatever the intentions were, the status quo unnecessarily puts gargoyles at a severe disadvantage over humans and elves and that is the issue I would like to see resolved.
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