Vendors, Unused Skills, Revamp Items, and Random request...
@Mesanna @Kyronix
Hope everyone is having a swell day! As like most I am at home during these weird times we are going through and so that has given me time to think of ideas that would be positive changes to the game we all love.
1. The player vendors are awesome and love that we have them available, however is there a way that we can increase the limit of a single item over the 175mil mark to 500mil and the gold cap a vendor can hold over that 2 plat mark to 5 plat? This would help the gold sink even more and also I've had numerous occasions where I couldn't buy an item from a vendor because it was gold capped. [Should be simple fix]
2. Unused skills, thank you for addressing some of them in the game with the last T Map update. But how can we get more of them involved. Skills that I don't see on templates or used very often are; Forensic Eval, Item ID, Camping, Taste ID, Herding. I'd love to see some of these skills be able to get involved with the game. Pair up Forensic Eval to be able to be on a dexxer template to increase damage or hit weak points on someone....Item ID paired with crafting that allows for a 1-5% chance of an item crafted to be prompted to change into some sort of artifact....Camping allows a resource gatherer to "spawn" a storage container at the camp to dump the resources in...Taste ID paired with Alchemy gives a Enchance Potions passive bonus...Herding paired with a tamer increases their total pet slots available so they can have more than one 5 slot pet out. (This is just for discussion, will already have those people that don't like change, or "I've been playing this game for too long to change my templates" ...well sometimes change is a good thing, look at the world we live it, it changes every day and guess what, you adapt.)
3. There are items in the game that were amazing and game changers in their time... now they are trash points and aren't even that big amount of points at that. Some of these are like the Paragon artifacts, SOME of the doom arties (love the new ones / recipes and etc are AWESOME!), Stygian Abyss artifacts, though I know it has to be turned on but the ToT major artifacts. I would love to see some of these revamped to be able to be played with and not just thrown to the side. Or just new recipes available that allow these items to be "eaten" in that recipe to make that new item.
Also another thing, I am having a blast with the "turning on events from the past" monthly.. that was a great idea! What other ones can we turn on ... I wouldn't mind the 2008/2009 halloween event, those were awesome!
Event vendors such as the Fellowship vendor or Khaldun vendor. Even though the events are over with, why not leave these vendors in a location for people to turn in the items that they farmed up during those events? I get that it adds rarity /value to the items that could've been purchased but with no more of the "currency" being able to be farmed, They should still be up and available for people to see what could have been and spend any that are still available.
Thanks everyone for the read and hope that this may turn on some "light bulbs" on for some as we are approaching that 25 year mark.
Thanks again!!!
Hope everyone is having a swell day! As like most I am at home during these weird times we are going through and so that has given me time to think of ideas that would be positive changes to the game we all love.
1. The player vendors are awesome and love that we have them available, however is there a way that we can increase the limit of a single item over the 175mil mark to 500mil and the gold cap a vendor can hold over that 2 plat mark to 5 plat? This would help the gold sink even more and also I've had numerous occasions where I couldn't buy an item from a vendor because it was gold capped. [Should be simple fix]
2. Unused skills, thank you for addressing some of them in the game with the last T Map update. But how can we get more of them involved. Skills that I don't see on templates or used very often are; Forensic Eval, Item ID, Camping, Taste ID, Herding. I'd love to see some of these skills be able to get involved with the game. Pair up Forensic Eval to be able to be on a dexxer template to increase damage or hit weak points on someone....Item ID paired with crafting that allows for a 1-5% chance of an item crafted to be prompted to change into some sort of artifact....Camping allows a resource gatherer to "spawn" a storage container at the camp to dump the resources in...Taste ID paired with Alchemy gives a Enchance Potions passive bonus...Herding paired with a tamer increases their total pet slots available so they can have more than one 5 slot pet out. (This is just for discussion, will already have those people that don't like change, or "I've been playing this game for too long to change my templates" ...well sometimes change is a good thing, look at the world we live it, it changes every day and guess what, you adapt.)
3. There are items in the game that were amazing and game changers in their time... now they are trash points and aren't even that big amount of points at that. Some of these are like the Paragon artifacts, SOME of the doom arties (love the new ones / recipes and etc are AWESOME!), Stygian Abyss artifacts, though I know it has to be turned on but the ToT major artifacts. I would love to see some of these revamped to be able to be played with and not just thrown to the side. Or just new recipes available that allow these items to be "eaten" in that recipe to make that new item.
Also another thing, I am having a blast with the "turning on events from the past" monthly.. that was a great idea! What other ones can we turn on ... I wouldn't mind the 2008/2009 halloween event, those were awesome!
Event vendors such as the Fellowship vendor or Khaldun vendor. Even though the events are over with, why not leave these vendors in a location for people to turn in the items that they farmed up during those events? I get that it adds rarity /value to the items that could've been purchased but with no more of the "currency" being able to be farmed, They should still be up and available for people to see what could have been and spend any that are still available.
Thanks everyone for the read and hope that this may turn on some "light bulbs" on for some as we are approaching that 25 year mark.
Thanks again!!!
Comments
As the world reopens and folks go back to work, people are now leaving again. You had the golden ticket with all the stay at home orders and people coming back. Was great to see old friends and make new, but they see the same ol' mistakes, lack of new content, bugs that have been around forever and the famous last word, "Soon". They are giving up again..
You literally had the golden ticket and tossed it away.
2. Unused skills - it is wrong to assume that these skills are all unused. I, and several others I know, have a stealth herder. I use her to winkle out hard to get to creatures to where my tamer can more easily tame them. Fire damage crimson/platinum drakes, ossein ram, blood fox etc. A herder has many uses, especially one with hiding and stealth. I also have a character with forensic eval, used in achieving Honesty virtue. I would rather not see reasons to have to try to shoehorn some of these skills into already cramped templates, They are already in useful templates of my own devising.
2. I said most templates do not use these skills. And your message applies to the last part of my statement as well, people don't like change. Yeah they are made for you but why only have 1% of the active population use the skills when it could be 20-30% even. I am not saying everyone has to use them, but it would be nice to say "You know what, I really do need to make one of those"
Then make a Camping Taster. Enjoy fine wines and cheeses and hot dogs. Leave the rest of us out of your fantasy.
Is there some down side to there being too many skills on the list?
Or is this like when the wife says we have to clean the junk out of that attic space no body has been into for ten years. And after cleaning nobody will be into it for another ten years. (what's the Emoji for ripping your hair out?)
Remove them because ppl keep complaining they are not used. I would rather ask the complaining stop, but that wont happen.
PS over all I like the new T hunting just wish Remove trap did more then just shorten the spawn time.
Change does not always have to include jumping thru hoops and doing a maze.
Adding the tabard to the game simply through a new craftable item wouldn't have been nearly as much fun as getting a group together and engaging with the shrines (a system that had limited use previously.)