If the beacons at sea are permanent content they need to be fixed
Though Id share my experience here.
I find a beacon totally at the server line, I cant sail around it as the ship will jump over the server line. But OK, I find a way and kill all the orcs. The beacon keep firing even with no orcs, my ship becomes scuttled. but OK I fight the beacon with cannons and destroy it. I dont receive any maritim cargo after its destroyed.
SO to sum it up;
My ship is completely scuttled, my cannon was destoryed, I didnt get any maritim cargo, and Ive spendt 25mins on all of this.
Its not exactely good gaming experience.
now for reference Ive done a hundred of these beacons, and I do love the game.
But experiences like this doesnt make me happy.
Comments
for
Treasure Hunters
Drakelord#5598
It only happens in Tokuno. Kill beacons until one is close to land, then it will continue firing. There are pictures in this thread.
https://forum.uo.com/discussion/4488/beacons-still-firing-cannons-after-orc-crew-is-dead#latest
kill the orcs on the first beacon
kill the 4 orcs (on 2nd beacon) closest to the 1st beacon
then you can take out the first beacon
then finish the 2nd beacon...
if you do that, then they shouldn't fire...
I did this with my husband, when we had three beacons in a row
and none of them fired on us
On the other hand, we've also had 3-5 of them line up in a straight line (or spawn right on top of us a half-screen away, before we can clear the rubble to sail elsewhere)
Any thought of upping the damage of the fire cannonballs, considering they do 20% less than a normal cannonball? If they are going to be special rewards, they should be better, not inferior.