UO would be dead without Event Moderators.
Not to be cynical but I truly believe the game would have died off 
years ago completely without the addition of Event Moderators. They 
remain the one constant thing that provides continued content for the 
game on a week to week basis and especially during those long content 
droughts that we often experience in between publish cycles. 
The
 same can be applied to player versus player combat. We absolutely need a
 Player Versus Player event coordinator to host events on Atlantic 
there just simply isn't enough of a population left to warrant hosting 
PvP events on multiple shards these days. Rewards can simply be little statues 
given to the winners with their name and event all different kinds of 
rare hues for players to proudly put on display in their houses so 
people can see their achievements.
I am not 
sure if you've ever played World of Warcraft or even some of the 
player-run UO shards if you have not I would recommend taking some time 
and trying World of Warcraft and looking up PvP video's of the player 
run UO shards on youtube for idea's of PvP features you could design to 
make a successful PvP community. (Many other games provide similar features I am just unfamiliar with most)
I feel UO 
could quite easily design new engaging PvP battlegrounds similar to 
what you can experience in WoW some of which player run shards are 
already providing their playerbase. 
Warsong
 Gulch is a classic WoW battleground built around Capture the Flag this 
is an event that UO should totally adapt to our game to provide players 
with structured objective based PvP. Most player-run UO shards have this type event already.
Temple of 
Kotmogu is another battleground that could be easily adapted to fit into
 the UO world with the objective to hold an Orb of Power with additional
 points getting accumulated holding it in the center of the map. The Orb
 carrier takes increased damage so orbs change hands quite frequently.
Arathi
 Basin is another battleground that would also excel in UO with 5 
control points throughout the battleground to control. Teamwork and 
Strategy would be a must for any team to successfully hold the most 
bases as possible to assure victory.
If you 
completely randomize the team's it would encourage all players to 
participate because no one team would be a prebuilt 'stacked' team. 
Random matchmaking of teams would force enemy's to work together to beat
 their friends it would really be good for the game for once a week to 
engage with people they normally wouldn't and maybe even pass on wisdom 
to their peers.
Please note I also believe 
standard PvP matches like (1vs1,2vs2,5vs5,Last Man Standing) would still
 benefit from random matchmaking especially 5vs5 as some groups struggle
 to have 5 players on at any given time and could find it a challenge to
 fill out a team and the same group winning every week would discourage 
participation. But for a 2vs2 I think preset teams would be totally 
acceptable.
This would be an amazing 
opportunity for the game's growth because you could upload footage from 
the event's to the official UO YouTube channel every week so people 
looking up the game will stumble across the video's and get interested 
in participating. With the game's Endless Journey live there is no 
better opportunity to draw players in then showing them continued videos
 of PvP events that have happened.
I think it's
 time the PvP community gets their own Event Moderator's to host 
specifically designed content for them. I am sure there are countless 
other idea's out there for types of events that could be hosted but 
please show us the respect we deserve and get us weekly hosted events 
that everyone can participate in and enjoy we have been neglected long 
enough. We really need something to look forward to every week to bring people out and playing. We also need the video of the events to be regularly put on YouTube so anyone searching UO might see it or people randomly stumble across it for free advertising of the game.
                

Comments
I don't know when the last time was I played UO on a weekend. Every other game has event weekends every week these days.
UO otoh is happy if players log in for an hour or click a statue. "events"
If you only got a hammer and the nail thing..
Make drops shard bound, tenfold the amount of drops and you will see less toxic and more friendly people again.
Ofc won't happen as some of those will cry Mesanna a river and threaten to close their 20 accounts. Business as usual
and I really enjoyed doing them... cause I don't get looted there...
I was once attacked repeatedly by a guild/alliance member in UO & looted constantly... so any time that happens, makes me remember that feeling... a helplessness
when I first read this post, I was like NO NO NO
but the more I think about it... There are people who do enjoy PVP
what if... the arena's in game have a statue you can click on
where you can enter a battle...
once the battle is full... all people enter
each arena can have a different theme (capture the flag, orb of power, etc)
reward could be gold deposited into city treasuries
There is a way to block the verbal abuses, at least in the preliminary pahses of Events, the ones that happens in the EM Halls: Silencing the players, as happens at the M&G.
Having been to probably a couple hundred events since the program started, I can say through my experience that it's been increasingly difficult to follow any story and interact with the EM RPCs amidst all the spell spam, summon spam, whining, insults, and harassment from many of those solely there to line their pockets with a drop.
There hasn't been real looting since insurance. The most you can lose now are a little supplies and a minor amount of gold.
Your arena idea is basically the whole design of VvV. Capture the town. Players just don't hardly show.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.