What was worst change to UO ?
Most threads at one point or the other have the "it was better before they made XXXX change" line.
That got me thinking what was the worst change the developers ever made to the game?
My vote goes to 100% LRC
PS
I've been playing continuously for 18 years and just got a new computer for no other reason but to keep playing.
(I know its not happing but God I want a mac client)
That got me thinking what was the worst change the developers ever made to the game?
My vote goes to 100% LRC
- It did away with regs for 99% of the game (I went for years without even any regs in my house)
- Allowed magic users to go on forever (do you remember times thinking "OH S**** out of regs I'm Dead"?)
- Made scripting easer
- Killed a big chunk of the game like collecting and/or selling regs (anyone else remember what "Arcane Clothing" was for?)
What are your thoughts?
PS
I've been playing continuously for 18 years and just got a new computer for no other reason but to keep playing.
(I know its not happing but God I want a mac client)
Comments
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Fel/Tram Split or Itemization of Properties
I personally believe that it was one of the most short sighted decisions in the history of the game, a new client with updated art that could appeal to the a new generation of players. It had the potential of pushing the game in a whole new direction, removing tile based movement and giving the developers the ability to create art/content for (what at the time was a decade old client).
While not all the art was the best, nor was it completely bug free at launch (I remember guys, I was there, I get it), if they had continued to work on it - it would have aged well and to this day the art looks still pretty ok (over a decade later). It would be much easier to get people into the game with it, than the Enhanced Client (which looks awful and follows no actual UI conventions at all) or the Classic Client which is basically worthless unless you've spent the last two decades running in it.
Ultima Online isn't a game that lacks content or potential and could definitely appeal to a wide audiance today, but its presentation is trash now thanks to decisions to either stay two decades in the past or clobber together 'something that works'.
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1) Not allowing HTML Rune Books/Runes
2) Vendor fees
3) Imbuing
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Making dungeons harder. I could see re-vamping the spawn, but making them more difficult? No, there isn't enough players and it will be extremely hard for new players in all the difficult dungeons they have now.. At one point on Europa, the RP community would only wear crafted non-magical armor and weapons only and we had to change this when going into dungeons (and it was a very large community)
These two changes made all the roleplayers on Europa quit for the most part when it was an extremely busy RP community. It wasn't long after that everyone just stopped playing, because the RP community couldn't get around its own rules and restrictions we made for ourselves and we did it to balance PVP since we was a RP-PVP community and based entirely on making it as realistic as possible.
1. Dismount. (It was ok at bola stage pub 16 only - not beyond). Should be removed from game.
2. EC. Should never have happened. Should still be reversed.
3. Trammel. Should never have happened. Should still be reversed.
2. Resists and item stats beyond vanquishing , power, silver etc. (it really made no sense in Ultima lore, this was basically to try to attract the Diablo crowd.. then it turns out Diablo did away with resists and made it easier for players to understand, surprise surprise - player quality of life went up! ) . These days you got to know exactly what is good or bad, or you risk throwing away a 200m item among all the "crap" loot you get.
3. Thoughtless neon deco and items. Ultima series wasnt a neon-fest, but these days it is.
4. Killing volunteer program in 2001. Global events etc.
5. Malas. Yeah, sorry houseowners but Malas is greenacres with some mountains strewn in between. It's flat and pretty ugly and was a quickfix to housing problem.
6. Deciding to never consolidate shards. Too many shards split the remaining playerbase.
I'd propagate for a shard consolidation program. Offer new house plots to people based on two values: a) how long the house has stood. b) size of house lockdowns . Create a new landmass only open to the consolidated shard, with these plots that are smilar to star-room / abyss plots.
Use best fit algorithm to find new places for peoples house plots and to allow people to keep their house / guilds together. Eventually these areas can also be consolidated and people can choose to move to normal landmass if they wish.
I like the EC client but would be nicer to be able to use the 2d models. Going back to the classic client just doesn't have the "fluidness" EC has. It's like playing with frame stutter. Ew
Oh also a huge mistake was not going with a anti cheat system which I'm surprised it still doesn't have. Yes they aren't prefect but better then nothing.
Removal of factions for the lousy VvV system was a terrible change.
The recent taming publish that was allowed through without proper testing, full of bugs and issues.
Splintering weapons was a horrid idea.
LMC bonus from non medable gear was not needed and led to massive power creep.
Global loot change that was way overboard also causing massive power creep, 210 stamina should not be possible.
Focus spec anything was a bad idea and also led to balancing issues.
Cartoon dinosaurs in UO was laughable.
Governor's in UO might be the worst decision ever, politics and gaming should never be mixed for any reason. Town bonus for all players should not be tied to one persons decision.
Not enough gold sinks in the game to remove all the duped gold.
I could keep going but whats the point.
Cheers MissE