Umbrascale Event Rewards

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Comments

  • KroDuKKroDuK Posts: 1,224
    edited October 9
    Both case the items remain a very long time (except for stuff like weapons) same old..
    Not being able to PoF is just a deceitful, hidden feature that ends up equaling a brittle items longevity (the ~3 Pof u can do on brittle counter balance the break faster).. u gonna need to repair a lot cuz u can't PoF at some point.


    I really thought, you, could see this with no need for precision.
    So, u don't need to be sad.. it remains on the things that really count.. for the rest, it was only an extra non hidden FOMO. Plus, they can still have hidden unPoFable feature at any moment.

    Maybe the problem here is u don't agree with the fact Brittle Items remain a very long time, like the unPoFable items does.. wich explain why I didn't understand the fuss.. except for stuff like Weapons.. Brittle just mean cannot be PoF at certain point and need more repair.

    But yeah, TL;DR:
    username said:
    Can you tell me of an item from these ToTs that have hidden brittle? Because I'm 99% confident you're incredibly confused and the items that are 'hidden brittle' are in fact simply items that could never be POF'd in the first place, such as talismen, robes, cloaks, half aprons ....... ?? If that's the case then it's not hidden brittle at all.
    I personally totally disagree on that.. it's hidden brittle equivalent.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 11,340
    Those war Hammers had to be repaired before your potion ran out.  
    Focus on what you can do, not what you can't.
  • VenomVenom Posts: 121
    KroDuK said:
    @ username have u read the patch note?
    I just did.. Venom jump the gun.. the extra FOMO still showing on some items:

    Kroduk, where did I jump the gun by thanking the devs for considering the brittle feedback and making adjustments? 
     
  • PlayerSkillFTWPlayerSkillFTW Posts: 693
    edited October 9
    The new Umbrascale Ascendants that can spawn at higher end Nests, are what Shadow Wyrms should've been. Extreme glass cannons. 29-35 Base Damage (highest of any pet in-game), seemingly up to 1,030 STR, and 4 slots, so able to be slot leveled once. You can put Chiv+AI on them, pump Stam to 150, MR up to 30, Wrest to 120, Chiv to 120, and squeeze some SR on them. You won't be able to pump their Resists if you want to maximize their damage output. Get something else to tank for them, and let the Umbrascale Ascendant bring the pain.

    The Juvenile Umbrascales are very powerful as well. Overcap STR (760) and DEX (165), up to 130 Wrest, have Healing, and mountable, with 50% Fire/50% Energy Damage (Corpse Skin can buff part of their damage). These can be useful as either 120 Chiv+AI DPS mounts, or 120 Disco+CB Debuff mounts. These effectively out DPS both Tritons (due to higher STR) and pre-patch WWs (due to higher Wrest), with the Triton still out tanking them due to higher HP, Energy Resist, and Resist skill.

    The Umbrascale Hatchlings are another high-end pack pet (their stats are close to mid-range Shadow Hounds), with their 100% Fire Damage benefiting from Corpse Skin (so synergy with Necro/Tamers). The Shadow Hounds however may still be able to out DPS them though due to Grasping Claw procs delivering both an extra damage tick and a Physical Resist debuff. Umbrascale Hatchlings will likely only out DPS Shadow Hounds against foes with high Physical Resist/low Fire Resist. Umbrascale Hatchlings will likely need Inferno ability added to them to compete with Shadow Hounds for DPS.
  • KroDuKKroDuK Posts: 1,224
    Juvenile looks scrappy.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • usernameusername Posts: 1,181
    KroDuK said:
    Both case the items remain a very long time (except for stuff like weapons) same old..
    Not being able to PoF is just a deceitful, hidden feature that ends up equaling a brittle items longevity (the ~3 Pof u can do on brittle counter balance the break faster).. u gonna need to repair a lot cuz u can't PoF at some point.


    I really thought, you, could see this with no need for precision.
    So, u don't need to be sad.. it remains on the things that really count.. for the rest, it was only an extra non hidden FOMO. Plus, they can still have hidden unPoFable feature at any moment.

    Maybe the problem here is u don't agree with the fact Brittle Items remain a very long time, like the unPoFable items does.. wich explain why I didn't understand the fuss.. except for stuff like Weapons.. Brittle just mean cannot be PoF at certain point and need more repair.

    But yeah, TL;DR:
    username said:
    Can you tell me of an item from these ToTs that have hidden brittle? Because I'm 99% confident you're incredibly confused and the items that are 'hidden brittle' are in fact simply items that could never be POF'd in the first place, such as talismen, robes, cloaks, half aprons ....... ?? If that's the case then it's not hidden brittle at all.
    I personally totally disagree on that.. it's hidden brittle equivalent.
    So I'm right. Thanks for that.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
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  • TimTim Posts: 849
    A real question
    We have had brittle for years now so has anyone actually wore something down to 1 durability?
  • TXEggplantTXEggplant Posts: 185
    Pawain said:
    :D You don't like the Bake Kitsuni cap?  :D

    I transmogged one.
    Me too! I love it! My character considers it a high-end fur cap :)
    Maith Ceol, Chesapeake
    Governor of Moonglow

    Discord: txeggplant
    maithceol@gmail.com
  • keven2002keven2002 Posts: 2,626
    I'm glad they added the Garg version of the headgear. 

    I do wish they would have tweaked some of the helm mods to bring it in line with the halo / mace & shields. For my non-SDI mage the headgear will be an upgrade but for my SDI mage that wears a halo it's actually a downgrade the use the new helm.

    I wish I was able to test more since the Devs have seemingly been pretty receptive to the suggestions....been grinding away at NL as much as I can to complete my sets.
  • VenomVenom Posts: 121
    Tim said:
    A real question
    We have had brittle for years now so has anyone actually wore something down to 1 durability?
    This is an amazing opening for a Sean Connery SNL Jeopardy joke. 

    I've worn out some weapons, and gotten pretty far down on a couple of the replica items. I've also do some with a total of 2 pieces of jewelry, but I haven't been big into melee. 
  • GrimbeardGrimbeard Posts: 3,220
    No one suffers more item wear than a bard buffing each tic something loses dur and I've never wore out anything 
  • KroDuKKroDuK Posts: 1,224
    edited October 9
    Venom said:
    Kroduk, where did I jump the gun by thanking the devs for considering the brittle feedback and making adjustments? 
     
    Venom said:
    but I haven't been big into melee. 
    You've answered your own question, gj:

    Venom said:
    I've worn out some weapons, and gotten pretty far down on a couple of the replica items. 
    The replica still start at 150 dura right?  :|
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • IniquityIniquity Posts: 43
    Yea I have worn down stuff to the point where its too time consuming to repair,and I do play melee. 

    Great job removing brittle on armors devs!
  • PawainPawain Posts: 11,340
    edited October 9
    @iniquity
     Actually you will wish they left brittle on the armor, and removed from the weapon. A weapon with brittle and a Hit spell is NOT GOOD.

    You can see here how fast a non brittle weapon wears out.  They blamed the hit spell.  These weapons have hit spell.  That picture shows the use of a hammer for just a few days,  I quit doing the event in the dungeon because I had to carry two hammers with me because they went from 255 to 0 in less than the luck hour.

    So, be warned if you plan on using these weapons they will not last very long if you use them as your primary weapon.  You better buy many of them.

    https://forum.uo.com/discussion/16294/paladin-war-hammer-wears-very-quickly

    That was June 19th the event had not been on long and that was my first use of the hammers.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 11,340
    edited October 9
    To summarize, The event started on the 17th. The hammer was brand new.  My hammer looked like this on the 19th.



    23 durability was lost in 2 days.  That is my melee toon I maybe played four hours on him in that time.
    I did carry a second hammer since the first would wear out before the luck hour was over.  So that ones loss is not included.
    It did kill the heck out of everything.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,224
    Pawain said:
    I had to carry two hammers with me because they went from 255 to 0 in less than the luck hour.
    Remind me of when Gauntlet launch with AoS.
    We would cross with a blue beetle full of supplies (pots,bandaid,etc)

    At a certain point, I was bringing 3 exiler (SE demon slayer mace) on the sappire.. later we could use repair bods in the secret room.

    The design; a fee to access.. ringing the bell, with jackass that would spawn a skel dragon.. all that feeling was great. It was like going for a long adventure (log out inside the gauntlet's inn)
    Those trip would be 12+ hours..


    I hated the idea of consumable gear personally (replica a bit before SA). Shaking up the meta (reworking 1-2 characters) every ~18months is not a problem but yeah.. the heretic sets solution ain't a better solution.

    It sucks but I prefer the consumable weapons solutions in this case (the less worse).. temp bribe for temp events. Make more sense, but we have to consider bots. By adding more artificial grind u are greatly rewarding them.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 11,340
    edited October 9
    @KroDuK worse, all the items in NL wear fast because we get hit with spells constantly from the event bosses.  I decided to pack a spare suit in my backpack. 

    The items in your backpack lose 5 durability every time you die there. even the deco items with durability like a cowl or shawl. You die a lot, we have GM toons fighting these same bosses.  My suit went to zero I grabbed the spare and it was at like 10.  GRRR
    Focus on what you can do, not what you can't.
  • VenomVenom Posts: 121
    KroDuK said:
    Venom said:
    Kroduk, where did I jump the gun by thanking the devs for considering the brittle feedback and making adjustments? 
     
    Venom said:
    but I haven't been big into melee. 
    You've answered your own question, gj:

    Venom said:
    I've worn out some weapons, and gotten pretty far down on a couple of the replica items. 
    The replica still start at 150 dura right?  :|
    You're aware your statement doesn't make sense, correct? You stated I had jumped the gun in thanking the devs for ostensibly responding to feedback, where they announced they had removed brittle from the items (not the weapons) -- and then you try to tie that to me saying I haven't been big into melee after that and your claim? 

    Yes, 150 durability for replica starts at 150. Imbued items, like the weapons I use on my sampire, start at 255/255. 

  • KroDuKKroDuK Posts: 1,224
    Venom said:
    Yes, 150 durability for replica starts at 150. Imbued items, like the weapons I use on my sampire, start at 255/255. 

    Thx.

    Venom said:
    You're aware your statement doesn't make sense, correct?
    I totally understand why you would think that.


    Venom said:
    and then you try to tie that to me saying I haven't been big into melee after that and your claim? 
    I just put that in to reflect the selfishness.


    It's highlighted on purpose and yet..


    Venom said:
    You stated I had jumped the gun in thanking the devs for ostensibly responding to feedback, where they announced they had removed brittle from the items (not the weapons)
    I did do that, yes.
    001.PNG 11.7K
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 11,340
    edited 2:33AM
    @KroDuK here is what we are fighting.  A boss of each element.
    This one spins fire. All you do is press the bandage macro and the weapon special until your mana runs out. We have no regens. Im pretty decked out except for the bow. I have lost 2 sup vanq bows because they broke! But AI does enough damage.

    Every one one those fire walls does one tic of damage on  an armor piece. 
    I think everyone will agree that the player dies less often at this boss, so you can imagine what the others do!

    It is fun as heck. I got a frying pan.

    I'm an archer/bard in the middle of that. each fire does 49 damage on me.
    Every damage you take drops stamina, you swing sooo slow.
    A mage has no chance there.
    Melee has less chance than archer.
    Tamer cant stand in the fire. They start out side and the pet is dead before it gets to the boss.

    We try we die we get drops!
    These encounters are not made for any template.




    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,224
    Pawain said:
    These encounters are not made for any template.
    You say that now, but a meta is gonna come out at some point.
    Like, what about the cross healing using bandages?

    The way you speaking I visualized Blade and Soul.. even in a raid boss (24-40 players zone)
    You would feel alone.. every other players pixel were hidden.. you would 1v1 the boss with flying name tag doing their things (no real support/healer class)
    It was all about solo sustain.. what UO has become.

    All that to say maybe the community forgot how to play the game.. stuff like teamplay and synergie.


    As for NL I won't comment.. you don't wanna hear what I have to say.
    Let's just say; it ain't my cup of tea.
    Nice screenshot, tho.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • PlayerSkillFTWPlayerSkillFTW Posts: 693
    The Durability on the new weps drops insanely fast. Like losing 12 Durability within 2 mins of WWing the mobs in the dungeons, literally. That's simply not sustainable at all.
  • PawainPawain Posts: 11,340
    edited 4:04PM
    @Kyronix
    The Durability on the new weps drops insanely fast. Like losing 12 Durability within 2 mins of WWing the mobs in the dungeons, literally. That's simply not sustainable at all.
    We need to PoF weapons with hit spells.  That is what yall said caused them to wear so much.
    Great Weapons!  <3
    Thanks
    Focus on what you can do, not what you can't.
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