Umbrascale Event Rewards

First, I really like the new helmet graphic. Anecdotally, it's the first item I've really wanted to use a transmorg potion on. 

As for the rewards, is it intentional that they're all brittle -- to "recycled" rewards?

I think the maps are a great idea and the cycling of the dungeons. I've only ventured to Destard on test, but the event was straightforward enough.




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Comments

  • PawainPawain Posts: 11,339
    edited October 5
    There are a lot of new things.  The Sentinel Mempo and gloves of The Holy Warrior are needed again.  I doubt anyone will complain that they can get Shugenja's Raiment again.  Let's not complain too much about them bringing back the best event armor ever. (mempo)

    We also need repeat of the Vambraces.  Because many are returning NL toons with no armor.
    Actually all repeats would be good!


    As for the Brittle.  I am totally not a fan of that.  I mean I dont repair talismans often, but the helm. NO.  Don't leave it brittle.  Also it has no Mana regen.  So, not for bards or Archers.

    The mage version needs more SDI!!!   It will not replace Halo or Dr. Specters.



    There is a blank Wyrmscale Helm for Transmog.  Yes it is cool as you said.

    The helm is the last armor piece.  We have every piece for melee and mages now.  Are they going to try to make variations to the existing event armor and add those?  We will see.  That would require competing with themselves.

    Also with some of us paying to get our suits modified, we are kinda stuck with what we have now.


    There is so much to do in Publish 121 I am glad there is not a lot of new armor, because there are 3 new pets to get!  And a lot of deco.  10 full  pages of items. Thats 61 items from the vendor we can buy.

    We do need to get together and discuss removing Brittle from the items.

    @Community Manager
      Can you make a feedback thread for Pub 121 in the TC area please.

    After we need to tell them what we like and do not like.
    Focus on what you can do, not what you can't.
  • VenomVenom Posts: 121
    I didn't intend for the "recycled" portion to be interpreted as a complaint -- I should have been clear it wasn't. What I felt was interesting was they, too, are "brittle." I do think changing the graphic and/or item material, as seen with a redo of the demon bone chest being turned plate in the last event, was a good alternative. 

    I agree that I'd like for the rewards to not be brittle. I do think the counter argument is to try to make an incentive for veteran players to cashing in turn-ins for events of past items. 
  • PawainPawain Posts: 11,339
    True they did change material on the last repeat/remake of the balron chest.  But I'm glad the mempo is studded. 

    Yes, we need to tell them to take a hard pass on brittle.
    A certain elderly father figure will also agree.
      
    Thanks for bringing this up and post about the brittle everywhere.  

    Even the new helm Is brittle. Come on!!!

    On another note.

    :D You don't like the Bake Kitsuni cap?  :D

    I transmogged one.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 11,339
    edited October 5
    With the normal Oct - Jan events,  4+ ways to get new items, it feels like there is so much to do that we will be playing solo a lot. 

    Ya I'm complaining about too much fun stuff to do in such a small time frame. 
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,220
    We are discussing on discord  ;)
  • usernameusername Posts: 1,181
    edited October 5
    Well overdue and necessary for these rewards to be Brittle. Hell, there's even a compelling argument to make them Antique, considering how easily they're being given out and how many are still for sale on any shard with a population. Can't keep giving out free OP gear out for 6 months of the year that never goes away.
    This discussion has been closed.

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  • LokeaLokea Posts: 316
    Pawain said:
    With the normal Oct - Jan events,  4+ ways to get new items, it feels like there is so much to do that we will be playing solo a lot. 

    Ya I'm complaining about too much fun stuff to do in such a small time frame. 
    Yeah, it’s a lot to take in with a short time frame.  I’m not going to complain, just going to have to pick and choose where to spend my time after studying the drops/rewards.  I was able to nicely equip some characters in a few areas with Rifted Crown rewards, and need to study what else I need.
  • keven2002keven2002 Posts: 2,626
    Pawain said:
    True they did change material on the last repeat/remake of the balron chest.  But I'm glad the mempo is studded. 

    The mempo is not studded. It's metal I believe; it only has +1LMC from inherent.

    I also don't mind that they are brittle... if you were using legendary arties it would be the same thing so it' not really that big of deal. I feel like there are other arties from events that cannot be POF'ed, but don't say Brittle so it's really just the same thing here. 

    I've been pretty busy with NL, but hope to test out some of the new stuff this week. Initial thought is that having 10-11 pages of rewards is great! I do think that it's a little "fluffed" given that each item has multiple versions... like the SDI robe comes in 4 variations... that's 1 "new" item and does not count as 4.

    From the quick view I did at the rewards over the weekend; there certainly seems like some very interesting pieces. Some of them do feel PvP-ish (like the helm with only 5 SDI). I saw the weapons have a "toxic" tag which I assume works like searing... wondering what that property does when activated.... A+ though for making the weapons 1) be relevant ones we use 2) toxic match the 100% poison damage type (unless the mobs we will fight are high poison resist...then that's very sneaky lol).
  • PawainPawain Posts: 11,339
    edited October 6
    Dang thought it was studded.  The luck mempo is metal also?  It's almost a perfect piece.  I must have known what it was at one time because mine are refined.  :D

    They should make this new one studded then. 
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 11,339
    I was hoping they would bring the studded leather cap from NL to prodo as a reward.  

    Focus on what you can do, not what you can't.
  • VenomVenom Posts: 121
    username said:
    Well overdue and necessary for these rewards to be Brittle. Hell, there's even a compelling argument to make them Antique, considering how easily they're being given out and how many are still for sale on any shard with a population. Can't keep giving out free OP gear out for 6 months of the year that never goes away.

    I think there is an argument for and against Brittle. Since it is clear by now that rewards will become available again (which I think is a positive), that's an argument for it. 

    In my opinion, the positive side of Brittle:
    In theory, creates a greater market for these items. 
    The items will likely be again available in future events. 
    Many Brittle items last an exceptionally long time. 
    There is some precedent for these rewards to be Brittle (albeit not marked as such).

    My view as the negatives of Brittle:
    Further incentive to run "bot-trains" to farm massive amounts of points. 
    Brittle more negatively affects melee characters. 
    Most previous rewards were able to use PoF. 
    Most/many casual players that are not on Atlantic cannot afford these items after the event. 

    Possible suggestion:
    If they're brittle, remove the "Shard Bound" attribute. Possibly make a shard bound version that can use PoF versus a Brittle version that is not shard bound. 

    For antique, I don't personally agree that these items should have that attribute. 


  • usernameusername Posts: 1,181
    Venom said:
    username said:
    Well overdue and necessary for these rewards to be Brittle. Hell, there's even a compelling argument to make them Antique, considering how easily they're being given out and how many are still for sale on any shard with a population. Can't keep giving out free OP gear out for 6 months of the year that never goes away.

    I think there is an argument for and against Brittle. Since it is clear by now that rewards will become available again (which I think is a positive), that's an argument for it. 

    In my opinion, the positive side of Brittle:
    In theory, creates a greater market for these items. 
    The items will likely be again available in future events. 
    Many Brittle items last an exceptionally long time. 
    There is some precedent for these rewards to be Brittle (albeit not marked as such).

    My view as the negatives of Brittle:
    Further incentive to run "bot-trains" to farm massive amounts of points. 
    Brittle more negatively affects melee characters. 
    Most previous rewards were able to use PoF. 
    Most/many casual players that are not on Atlantic cannot afford these items after the event. 

    Possible suggestion:
    If they're brittle, remove the "Shard Bound" attribute. Possibly make a shard bound version that can use PoF versus a Brittle version that is not shard bound. 

    For antique, I don't personally agree that these items should have that attribute. 


    The perfect solution to everything is really account bound, but I won't get in to that. The bot train owners will flock to this thread and get it locked like they always do.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
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  • VenomVenom Posts: 121
    username said:
    Venom said:
    username said:
    Well overdue and necessary for these rewards to be Brittle. Hell, there's even a compelling argument to make them Antique, considering how easily they're being given out and how many are still for sale on any shard with a population. Can't keep giving out free OP gear out for 6 months of the year that never goes away.

    I think there is an argument for and against Brittle. Since it is clear by now that rewards will become available again (which I think is a positive), that's an argument for it. 

    In my opinion, the positive side of Brittle:
    In theory, creates a greater market for these items. 
    The items will likely be again available in future events. 
    Many Brittle items last an exceptionally long time. 
    There is some precedent for these rewards to be Brittle (albeit not marked as such).

    My view as the negatives of Brittle:
    Further incentive to run "bot-trains" to farm massive amounts of points. 
    Brittle more negatively affects melee characters. 
    Most previous rewards were able to use PoF. 
    Most/many casual players that are not on Atlantic cannot afford these items after the event. 

    Possible suggestion:
    If they're brittle, remove the "Shard Bound" attribute. Possibly make a shard bound version that can use PoF versus a Brittle version that is not shard bound. 

    For antique, I don't personally agree that these items should have that attribute. 


    The perfect solution to everything is really account bound, but I won't get in to that. The bot train owners will flock to this thread and get it locked like they always do.
    I agree that account bound will help with the bot train, but I think it would undermine UO's long-standing approach to items. One of the things I've always enjoyed about UO was items were not account-bound. Now, as you're obviously aware, that started when UO was not really an gear-based game. Still, I think it'd be a shame to change that. 

    To me, I'd advocate that the devs experiment with shard bound that is non-brittle versus brittle without that. They could also adjust the point cost of items. Obviously those proposed "solutions" have issues of their own, but just a thought. 

  • usernameusername Posts: 1,181
    edited October 6
    Venom said:
    username said:
    The perfect solution to everything is really account bound, but I won't get in to that. The bot train owners will flock to this thread and get it locked like they always do.
    I agree that account bound will help with the bot train, but I think it would undermine UO's long-standing approach to items. One of the things I've always enjoyed about UO was items were not account-bound. Now, as you're obviously aware, that started when UO was not really an gear-based game. Still, I think it'd be a shame to change that. 

    To me, I'd advocate that the devs experiment with shard bound that is non-brittle versus brittle without that. They could also adjust the point cost of items. Obviously those proposed "solutions" have issues of their own, but just a thought. 

    Account bound fixes this and allows you to transfer them. Wonder why every other MMO has an account bound system for the highest end gear, really makes you think.... 

    If you think the bot trains are bad now you will really be unhappy when they're transferrable and they 10x their efforts and sell to and dominate the market on EVERY shard, not only Atlantic.  Let's not make them even richer... account bound is the one and ONLY true way to go and the only way to stop the 24/7 bots, you know since they've given up on 3rd party clients. They had the fix on those, but they caved.

    Honestly brittle isn't even a problem. They last so long already by the time it wears out 2 more ToTs will have passed with the same gear and you'll have a stockpile.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
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  • VenomVenom Posts: 121
    username said:
    Venom said:
    username said:
    The perfect solution to everything is really account bound, but I won't get in to that. The bot train owners will flock to this thread and get it locked like they always do.
    I agree that account bound will help with the bot train, but I think it would undermine UO's long-standing approach to items. One of the things I've always enjoyed about UO was items were not account-bound. Now, as you're obviously aware, that started when UO was not really an gear-based game. Still, I think it'd be a shame to change that. 

    To me, I'd advocate that the devs experiment with shard bound that is non-brittle versus brittle without that. They could also adjust the point cost of items. Obviously those proposed "solutions" have issues of their own, but just a thought. 

    Account bound fixes this and allows you to transfer them. Wonder why every other MMO has an account bound system for the highest end gear, really makes you think.... 

    If you think the bot trains are bad now you will really be unhappy when they're transferrable and they 10x their efforts and sell to and dominate the market on EVERY shard, not only Atlantic.  Let's not make them even richer... account bound is the one and ONLY true way to go and the only way to stop the 24/7 bots, you know since they've given up on 3rd party clients. They had the fix on those, but they caved.

    Honestly brittle isn't even a problem. They last so long already by the time it wears out 2 more ToTs will have passed with the same gear and you'll have a stockpile.
    For clarity, you're account-bound equates to not being shard bound. I think the issue is, there are a number of players who have multiple accounts who are not using illegal 3rd party programs. For example, I sometimes log into my brother's account for his benefit. Account-bound destroys this.

    I do agree a lot of other games have applied this. However, the drops are the currency in that case -- with such a "fix" making them more valuable. There is not silver bullet. Everything has a downside, and I think the devs will have a better look based upon metrics not available to us. 
  • WhitewolfWhitewolf Posts: 259
    not sure what the big fuss about brittle is, i been using the same brittle items for years ill take brittle over antique any day, as far as the helms go ya they are cool, but halo still best for caster and glasses still best for samps, but ill probably grab a couple for transmog for sure, i know people love their studded but as someone who plays a sampire pretty much everyday and who does a ton of spawns i prefer platemail, i have no issues with mana, my mana is always full id much rather have the less stam loss over a few extra points of mana.
  • UrgeUrge Posts: 1,355
    Where is the turn in guy located on tc?
  • LokeaLokea Posts: 316
    Urge said:
    Where is the turn in guy located on tc?
    Brit commons, by the normal Brit turn-in guy.
  • UrgeUrge Posts: 1,355
    Lokea said:
    Urge said:
    Where is the turn in guy located on tc?
    Brit commons, by the normal Brit turn-in guy.

    Thanks!
  • PawainPawain Posts: 11,339
    Whitewolf said:
    not sure what the big fuss about brittle is, i been using the same brittle items for years ill take brittle over antique any day, as far as the helms go ya they are cool, but halo still best for caster and glasses still best for samps, but ill probably grab a couple for transmog for sure, i know people love their studded but as someone who plays a sampire pretty much everyday and who does a ton of spawns i prefer platemail, i have no issues with mana, my mana is always full id much rather have the less stam loss over a few extra points of mana.
    How many hours a day do you play?

    When the survey of the last event came out it asked how many hours did you play.  The highest was 40,  Was that per week?  Cause I did a few 40 hour weeks in that event.
    Focus on what you can do, not what you can't.
  • WhitewolfWhitewolf Posts: 259
    Pawain said:
    Whitewolf said:
    not sure what the big fuss about brittle is, i been using the same brittle items for years ill take brittle over antique any day, as far as the helms go ya they are cool, but halo still best for caster and glasses still best for samps, but ill probably grab a couple for transmog for sure, i know people love their studded but as someone who plays a sampire pretty much everyday and who does a ton of spawns i prefer platemail, i have no issues with mana, my mana is always full id much rather have the less stam loss over a few extra points of mana.
    How many hours a day do you play?

    When the survey of the last event came out it asked how many hours did you play.  The highest was 40,  Was that per week?  Cause I did a few 40 hour weeks in that event.
    roughly 5pm-10pm on nights i work, days off sometimes a 2 to 3 hours longer. with my sampire being my main character i play, only thing ive had to completely replaced is my undead axe, couple times in the last couple of years and my ring and bracelet..
  • CovenantXCovenantX Posts: 1,078
    brittle rewards would be fine if they weren't coming from a temporary event, is this going to be another miss by the devs?  

    items to build suits around but once they break they're irreplaceable.

    the caster helmet is very underwhelming stat-wise, with it being brittle it's not worth spending any points on. current, permanent content rewards are more powerful & can last literally forever cause they're all pof-able.   these rewards (currently) are not. 

    The art for the robes and helmet look good though.
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • majimaji Posts: 2
    One of the main attractions to the ToT artifacts is that they aren't brittle and can be powdered back to 255 durability. It's great for people who play a fair amount but do so seasonally as we don't feel the need to spend 40 hours per week on every ToT style event; some events we can play more, some less. It also takes some of the focus away from farming items and makes the events a little more enjoyable. It's also fantastic for people that play, or want to play, on lower population servers.

    I think it's one of the better additions to the game in recent years and I'm hoping it's just an oversight that will be corrected when put into production. It would certainly be disappointing to feel the need to re-farm or farm extra of each artifact every event, though I can concede it's a luxury problem to have.
  • KroDuKKroDuK Posts: 1,224
    edited October 8
    Shard Bound and Brittle are remedy to the bad design.

    They want to bribe and does it very badly for the longevity of the game. It create more problems so they need those type of "remedy".


    All that heresy could be added to the game as real content.. new recipes, new mats to farm..
    95% of the map/content is dead.. that could be revigorate.. instead of waiting on the "main" content UO has to offer cuz of their powercreep problems and the theme park itemization (full set).


    This is another "solution" to the temporary artificial recycled bribe content.
    PS: Shard Bound is a MUCH bigger problem, imo.. created by those 14yrs old shields.
    As someone mention.. some items were already brittle.. it was just NOT showing.. I really do not understand the fuss.
    They making it rain.. just get an extra brittle and you good?
    It gonna come back before u run out of brittle with 2. Not a problem, (just more grind and more repair)
    unlike the shard bound, wich is THE real issue.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • VenomVenom Posts: 121
    Thanks to the devs for considering the brittle feedback. Adjustments were made, per the notes.
  • usernameusername Posts: 1,181
    Very poor call on removing brittle.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
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  • PawainPawain Posts: 11,339
    YES  Thanks!

    Dude wrong again.  :D
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,224
    edited October 9
    Again.. they did not really REMOVE brittle.. it was just hidden when it was used it in the past. As it will be when they do in the future.

    Make EVERYTHING Brittle this time around, was just artificial added content grind.
    Y'all were too lazy in past events; stopped grinding them early. This is why it was added (my supposition)
    It was just more FOMO added. This is kind of the point of those Events.. they wanted to go all in this time around

    The real issue is Shard Bound. (if u ask me it's those Heretic Events as a whole)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • KroDuKKroDuK Posts: 1,224
    edited October 9
    @username have u read the patch note?
    I just did.. Venom jump the gun.. the extra FOMO still showing on some items:


    PS: I wouldn't be surprised if it goes as it read: the TAG has been removed, but the effect on armor and accessory are still on.. ^^

    Still not an issue imo.. just a remedy.. just not a good one.. the problem remain; it ain't healthy.
    Shard Bound on the other hand..
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • usernameusername Posts: 1,181
    edited October 9
    KroDuK said:
    Again.. they did not really REMOVE brittle.. it was just hidden when it was used it in the past. As it will be when they do in the future.
    Can you tell me of an item from these ToTs that have hidden brittle? Because I'm 99% confident you're incredibly confused and the items that are 'hidden brittle' are in fact simply items that could never be POF'd in the first place, such as talismen, robes, cloaks, half aprons ....... ?? If that's the case then it's not hidden brittle at all.

    Now we've had some antique items, specifically some of the weapons from Wildfire, but it wasn't hidden.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
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