I was able to replace my house with a new pre-built keep (went with the Lestat build) after tracking down a few rogue snow tiles that were hidden under a few tiles (wouldn't let me convert until I picked them up).
One thing that I can't figure out is how I went from 260ish available lockdowns to -96 after conversion (everything in the moving crate). I can't lockdown anything in my house (ie unpack the moving crate) with a negative number.
I paged a GM and they were also confused why that happened (they submitted a bug report). Anyone know why this is happening? I'm wondering if it's perhaps something to do with a jewelry box or something like that?
I've been trying to find my jewelry box to see if that's the issue but I can't locate it yet. Also can't find several other things that I'm hoping are just buried. I've opened up EC hoping the grid view will help. Is there a reason grid view has a bunch of empty squares in between items when using grid view in EC (not familiar with EC)?
That was precisely my concern... that converting a Legacy House to a same size custom one, could cause problems with the number of max available lockdowns decreasing significantly.
I was able to replace my house with a new pre-built keep (went with the Lestat build) after tracking down a few rogue snow tiles that were hidden under a few tiles (wouldn't let me convert until I picked them up).
One thing that I can't figure out is how I went from 260ish available lockdowns to -96 after conversion (everything in the moving crate). I can't lockdown anything in my house (ie unpack the moving crate) with a negative number.
I paged a GM and they were also confused why that happened (they submitted a bug report). Anyone know why this is happening? I'm wondering if it's perhaps something to do with a jewelry box or something like that?
I've been trying to find my jewelry box to see if that's the issue but I can't locate it yet. Also can't find several other things that I'm hoping are just buried. I've opened up EC hoping the grid view will help. Is there a reason grid view has a bunch of empty squares in between items when using grid view in EC (not familiar with EC)?
That was precisely my concern... that converting a Legacy House to a same size custom one, could cause problems with the number of max available lockdowns decreasing significantly.
Yet, what has happened to your lockdowns diminishing significantly, gets me puzzled...
LOL Then total number of storage will NOT change just because you pick a different design. There are items that when placed/locked down in a house that do NOT take any storage on the house menu but will take storage if they are in the moving create. I know this is beyond your comprehension but believe me it is true. Lock down a jewelry box with items in it and check your storage before and after. No need to reply with I still do not understand because we already know that.
There are items that when placed/locked down in a house that do NOT take any storage on the house menu but will take storage if they are in the moving create.
First, thank you all for this thread. It saved me a lot of grief. Jewelry boxes solved so many problems for me earlier this year and then during the Rifted Crown event when I was sorting/unraveling/turning in non-jewelry items, I was doing a quick assessment and keeping jewelry that was either useful to me (imbued or used as-is), or that could be sold. I ended up with 2,000 or so jewelry items over 6 jewelry boxes. I planned on paring that down to a few dozen for my characters and either unravel or sell the rest.
Before getting vendors going, I wanted to change my keep to another style (I'm not going to go through the hassle of dealing with vendors while changing keep styles). I removed all of the lockdowns, custom walls, etc. and got up to 500 items free.
And then I discover changing keep styles is not going to happen anytime soon, because I don't have enough free storage to hold all of those jewelry boxes when they pop into the moving crate.
Nearly-full greenhouse? Not a problem, turn it into a barrel, transport it to my other house. Jewelry boxes? Yeah, you can't move them anywhere but within the same house if you have more than 125 items in them unless you have a house next door you can drag them to. You can't drag them through a house teleporter.
There are items that when placed/locked down in a house that do NOT take any storage on the house menu but will take storage if they are in the moving create.
First, thank you all for this thread. It saved me a lot of grief. Jewelry boxes solved so many problems for me earlier this year and then during the Rifted Crown event when I was sorting/unraveling/turning in non-jewelry items, I was doing a quick assessment and keeping jewelry that was either useful to me (imbued or used as-is), or that could be sold. I ended up with 2,000 or so jewelry items over 6 jewelry boxes. I planned on paring that down to a few dozen for my characters and either unravel or sell the rest.
Before getting vendors going, I wanted to change my keep to another style (I'm not going to go through the hassle of dealing with vendors while changing keep styles). I removed all of the lockdowns, custom walls, etc. and got up to 500 items free.
And then I discover changing keep styles is not going to happen anytime soon, because I don't have enough free storage to hold all of those jewelry boxes when they pop into the moving crate.
Nearly-full greenhouse? Not a problem, turn it into a barrel, transport it to my other house. Jewelry boxes? Yeah, you can't move them anywhere but within the same house if you have more than 125 items in them unless you have a house next door you can drag them to. You can't drag them through a house teleporter.
Ya you need to get rid of most of those jewels but, The way that object works is unique and a poor design. I'm having to hold my new house on a temporary toon while I reduce my owning to a number that will fit. NL deco items are not helping with that.
Ya you need to get rid of most of those jewels but, The way that object works is unique and a poor design. I'm having to hold my new house on a temporary toon while I reduce my owning to a number that will fit. NL deco items are not helping with that.
Yeah, not helped that my main account/keep has the full 60% storage upgrade and other accounts don't. I do want to go through all of those jewels and everything in general - it seemed like with Rifted Crown I really put a lot of stuff on hold, and just kept throwing loot and stuff in chests.
I found a not-so-elegant solution for the jewelry box thing - I had a spare jewelry box, so I put it in my secondary house/locked down, and setup my house teleporters to be close to the jewelry boxes at the main and near the new box at my secondary. I had my Atlantic-to-LS cargo guy there, completely stripped down and nothing in his backpack, so I just clicked 124 times in the upper left-hand corner of the box (slot #1) while watching a YouTube video, stepped onto the teleporter, opened up the new jewelry box, clicked on the add items, pointed it at my main backpack on my paperdoll and voila - 124 jewels instantly put in the new one. Repeated that a few times, then could haul the jewelry box over to my secondary place when it was below 125 items. Took probably 5-7 minutes give or take and I was done.
edit the key to quickly moving all that jewelry (besides having an empty box) is you have a completely empty backpack, 0/125 items, and then you can point a jewelry box at your paperdoll’s backpack when your backpack is full of jewelry and it will instantly grab all of the items.
edit #2 - it’s clunky, but I very much appreciate the jewelry box. I would have had to ditch a lot of nice jewelry without them. I’m going to set one up for friends as an exchange/trade box.
edit the key to quickly moving all that jewelry (besides having an empty box) is you have a completely empty backpack, 0/125 items, and then you can point a jewelry box at your paperdoll’s backpack when your backpack is full of jewelry and it will instantly grab all of the items.
edit #2 - it’s clunky, but I very much appreciate the jewelry box. I would have had to ditch a lot of nice jewelry without them. I’m going to set one up for friends as an exchange/trade box.
A change to the jewelry box behavior was requested in November 2022, see this:
I'm okay with it at 500 items, I would just say that UOGuide and UO.com wikis should have a little blurb about potential issues with the jewelry boxes (when you convert a keep, it drops into the moving crate as a full 500 items or whatever you have in it), and solutions like the one I found to quickly move 500 jewelry items between jewelry boxes in different houses.
In terms of the jewelry box, as @Pawain said, just stop putting jewels in when you get to 124 and then you can easily move the jewelry box around, problem solved. No need to go cap it at 125 when players can voluntarily cap it. I chose to load mine up well past 125, I found a simple solution when I needed to move them out of a keep so I could change the design and not have them fill the moving crate/send you over the item limit, and I shared it. I would love it if it could be turned into a deed like other items meant to hold large capacities of things, but the solution I found works and this will probably be the last time I do anything major (unless I go crazy for Halloween or Winter).
As for the Mistas crashes, when it's confined to a couple of monsters that are event-based, and I'm not seeing the same crashes elsewhere in the game, I absolutely don't consider it a high priority, because Q&A would have to spend a few days reliably replicating it down to where Bleak could look at it during the moment it crashes and consistently reproduce it, Bleak would have to isolate the problem, and then put together a patch, and then it would have to go through Q&A to make sure that it A) fixed the problem and didn't break anything else. There was no way to know if it was a problem with the video drivers (I had updated in June), or if it was a memory leak (which could also be on the video driver side), or maybe it was the engine the client is based on (EC was based on Gamebryo, no idea if that's still the case, but Gamebryo is definitely around, and I don't recall the EC being rewritten after they switched).
November 2023 newsletter with bugs update at link.
You can see a few that were, perhaps hastily, marked "Working As Intended" actually got changed relatively recently (robe transmog, artificer deleting items).
Quite a few were logged into the system for changing in the future.
The Jewelry box issue from team: "We are aware of multiple requests for QOL improvements to the Jewelry Box and have added this to the request list.". Separate from the inventory "weight" of the jewelry box, the common request of "Searchable jewelry box" was something I believe EC+Pinco may support at this point.
It's better to shoot for stars, aim for moon, than shoot own foot, aim for own hand.
Comments
Before getting vendors going, I wanted to change my keep to another style (I'm not going to go through the hassle of dealing with vendors while changing keep styles). I removed all of the lockdowns, custom walls, etc. and got up to 500 items free.
And then I discover changing keep styles is not going to happen anytime soon, because I don't have enough free storage to hold all of those jewelry boxes when they pop into the moving crate.
Nearly-full greenhouse? Not a problem, turn it into a barrel, transport it to my other house. Jewelry boxes? Yeah, you can't move them anywhere but within the same house if you have more than 125 items in them unless you have a house next door you can drag them to. You can't drag them through a house teleporter.
I found a not-so-elegant solution for the jewelry box thing - I had a spare jewelry box, so I put it in my secondary house/locked down, and setup my house teleporters to be close to the jewelry boxes at the main and near the new box at my secondary. I had my Atlantic-to-LS cargo guy there, completely stripped down and nothing in his backpack, so I just clicked 124 times in the upper left-hand corner of the box (slot #1) while watching a YouTube video, stepped onto the teleporter, opened up the new jewelry box, clicked on the add items, pointed it at my main backpack on my paperdoll and voila - 124 jewels instantly put in the new one. Repeated that a few times, then could haul the jewelry box over to my secondary place when it was below 125 items. Took probably 5-7 minutes give or take and I was done.
edit the key to quickly moving all that jewelry (besides having an empty box) is you have a completely empty backpack, 0/125 items, and then you can point a jewelry box at your paperdoll’s backpack when your backpack is full of jewelry and it will instantly grab all of the items.
edit #2 - it’s clunky, but I very much appreciate the jewelry box. I would have had to ditch a lot of nice jewelry without them. I’m going to set one up for friends as an exchange/trade box.
This is also helpful:
https://forum.uo.com/discussion/comment/39914/#Comment_39914 about things that need to be dealt with when converting a keep or castle between designs. I think most of this is on the UO.com wiki and UOguide pages though.
https://forum.uo.com/discussion/comment/123256/#Comment_123256
Other players would prefer to see changes.
As for the Mistas crashes, when it's confined to a couple of monsters that are event-based, and I'm not seeing the same crashes elsewhere in the game, I absolutely don't consider it a high priority, because Q&A would have to spend a few days reliably replicating it down to where Bleak could look at it during the moment it crashes and consistently reproduce it, Bleak would have to isolate the problem, and then put together a patch, and then it would have to go through Q&A to make sure that it A) fixed the problem and
A reasonable person may read things and reach a different conclusion:
- September 2023 post with list at link.
- October 2023 developer reply at link.
- November 2023 newsletter with bugs update at link.
- You can see a few that were, perhaps hastily, marked "Working As Intended" actually got changed relatively recently (robe transmog, artificer deleting items).
- Quite a few were logged into the system for changing in the future.
- The Jewelry box issue from team: "We are aware of multiple requests for QOL improvements to the Jewelry Box and have added this to the request list.". Separate from the inventory "weight" of the jewelry box, the common request of "Searchable jewelry box" was something I believe EC+Pinco may support at this point.
It's better to shoot for stars, aim for moon, than shoot own foot, aim for own hand.